Gear Stats of Priority

Class – Role Combinations are listed below:

Death Knights – dps

  • Hit, till 8%, then never any more.
  • Expertise, to the cap of 6.25
  • Strength, above all else, always.
  • Mastery for Frost spec, Haste for Unholy spec.
  • Crit Rating
  • Attack Power

Death Knights – Tanks

  • Hit, until almost 8%. 6% is fine for 5 mans, 7-8% is fine for raids.
  • Expertise past 5%
  • Mastery (as it greatly enhances the blood shield)
  • Stamina
  • Balance Parry and Dodge to be roughly the same value
  • Strength

Druids – Bears (tank)

  • Stamina
  • Agility
  • Dodge
  • Armour

Druids – Boomkin (range dps)

  • Hit, till you’re at the Spell Hit cap
  • Spell Power
  • Int Spi
  • Crit

Druids – Cats (melee dps)

  • Hit, till you’re capped
  • Agility
  • Armour Pen
  • Strength
  • Expertise
  • Crit Rating

Druids – Trees (healers)

  • MP5
  • Spell Power
  • Spirit
  • Intellect

Paladin – Holy (healers)

  • MP5
  • Spell Power
  • Crit rating
  • Intellect
  • Haste

Paladin – Protection (tank)

  • Def rating, till cap
  • Dodge
  • Parry
  • Stamina
  • Agility
  • Block
  • Expertise
  • Intellect
  • Hit

Still in the works:






2 thoughts on “Gear Stats of Priority

  1. Hey,

    Question about DK tank stats. Why is parry so high and strength so low?

    I would have thought more along the lines of:


    Mainly because DK parry suffers from higher diminishing returns than other classes due to forceful deflection.

    strength is above agi and parry as it gives parry + threat increase.

    stam is up there coz i like stam, although its more important I think when your gear is of a lower level.

    Interested to know your reasoning!

  2. I put them in that order because:
    – frequently starting Tank gear will have Stam on it by default
    – dodging an attack is better than parry
    – I wanted to see avoiding damage as more important than threat, but I think you’re right in the order, especially the Str vs Parry idea.

    After a re-think I would question putting expertise high on the list for starting gear, as hit is more important starting out too.

    I’ve tweaked it a little.

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