It is seriously weird that it might be a contentious discussion about
how many levels are in the next expansion.
- If its 5 levels then apparently that feels slower. More of a grind.
- If its 10 levels then that feels like you’re getting more reward or making better progress.
Dah, what? Logically it’s about the time spent not the numerical
values. 20 hours of game-play split 10 or 5 ways should not really make
a huge deal.
The talents, rewards, items, quest difficulty should not be so
lopsided that it could be breaking if either choice was made.
If you’re in the 5s camp then perhaps we need a mod that fakes the
Ding and Grats animation to allow the trained reward response to feel
more like the 10s.
Perhaps even a mini-Ding per 10 quests completed, each which
reiterates a power you’ve recently learnt just in case you’re ignoring
that recent new talent or power up.
Ding. Whoosh. Ding. Grats. Wheeee.
But perhaps there is a point or two to be made…
Scaling between different level characters had tended to rely on
levels are a lever for advantage. So if there are more breakpoint a
between current and future max level then the impact of that gap can
be spread across more points.
Your level 91 in a 100 max has less of the gap built in to it than a
91 in a 95 max.
It also may affect the gear scaling as the levels build up. 10 levels
allows for a more granular range of item levels. I’m not sure if that
is desired or not. Might be that another item level crunch helps
smooth the curve of itemisation.
Lastly it might affect the quest Gray effect. A normal challenge at
level 99 is probably yellow, where a level 90 or 91 is gray or green
at best.
I’ve seen the new heirlooms used as the basis for the expansion having 10 levels. That ignores the fact that the heirlooms are on PTR and that they might not last two expansions. I have a huge number of heirlooms which cover base game plus many expansions already, why not more.
Happy Killing, TyphoonAndrew
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