Alternate display of gear on Druid forms?

Seems a big ask, but I’d be keen to see what could be done to make the druid forms more mutable. The idea (which has been blundered around the forums for years) would be so that the armour and weapon selections that are made are somehow reflected on the models.

At the moment some of the models have small items of jewelry but nothing that would distinguish one cat from another. Could the models be altered to change to show a shoulder, helm, and cloak affect?

This would not have to mean adding a skullcap to a cat (because that could look darn silly), but instead we could see changes to the models to reflect the gear – akin to seeing a naked bear turning into an armoured war bear. Boomkin and Tree forms could still show cloaks, and maybe shoulders, and cats and bears could easily show different collars, etc.

It would have also been an alternate solution to the tree form being removed; if the tree would actually be somewhat customised.

Why not restructure Death Knight talent trees?

dk-symbol Over a quiet sandwich and cake today for lunch I pondered why Death Knights have three talent trees that each can tank and dps. In isolation I love the concept; it give a variety of choice and flavour to the the class. The choice of Blood, Unholy, Frost makes the Death Knights feel different.

Our choice of Presence already has such a great influence on what we can do – and I really appreciate that I can switch from an Off-tank to a Dps role at different stages in the same fight by switching my Presence. And if it all goes badly for the main tank, a DK can switch back to Frost Presence and be in Meat-Wall mode almost immediately.

But when compared to other classes it seems odd when I think of it. No other class can do this at the moment (although Druids get close by cat-bear). Now I realise that for some true hybrid classes the talent trees are how they specifically split roles, so a true comparison against Druids, Pallys, etc, is not really affective. But many classes have a Healing talent tree which is not suited to dps when selected.

Is the three tree all role potential perhaps part of the undefined “heroic” feel? Maybe, I’ve not really followed the bait-and-switch discussions on what is a hero class for a long time.

I am not calling for a nurf. Far from it, I’m wary of anything where downward adjustment can occur. But I think this is something that might make Death Knights stronger. A more concentrated and solidified talent structure.

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