More…MoP Tools

I found a few more tools that are handy for wow players, which extend the list from just class planning and include some of the consistently good player tools external to the game.

  • Noxxic Guides, which are an alternate to the Icy Veins guides.
  • WoW Heroes, which is a respectable profile tool for your character that will recommend changes to get you to a best in slot setup.
  • World of Logs (for raiders), so you can compare fights to see which was better or worse.
  • Blizzard’s Armory (duh)
  • WoW Wiki, which is good for the pages on Hit and Expertise caps and other such stuff. When updated these are good for plain language explanations.

It is a meta-question for what resources to include which might be too focused, or instead overly well known. I think I’ll have a beer and ponder that today.

Previously

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LFR Tool…shrug

The LFR tool has some more details announced, but really its as expected. You’ll be sorted into a 25 man raid team, and given an easier version of the current content. Game By Night posted about it, and asked why it is not creating more of a stir, after all it should affect the entire MMO Community.

I made a comment to him:

“Why aren’t bloggers talking about it?!”
Because I think it will fail, but my blog is almost a Blizzard bashing blog anyway, so I don’t want to be too negative.

We have a raid finder tool already, and nobody uses it. Maybe making this across a series of realm is good, but as I said in my blog – it is almost pointless for current raids, but fantastic for older ones.

An old raid can be stomped by players who have no clue, but current tier content will be difficult regardless. I hate pugs, this will be like pugs on speed, wielding chainsaws.

Yup, Chainsaws. Speed freaks yelling gogogogo, and pointless wipes. I hope I’m wrong as I really need something like this so to support my progression, and I am planning to use it a lot.

To give it any less than an incredible amount of patience and time will be a poor review, and impact poorly for MMOs in the future. Blizzard is trying a new thing here and that should be applauded. Lets raise a glass to 25 man random Raids, and hope that the people joining them are useful, informed, and tolerant.

If they really wanted the feature to be a 100% seller it would be available for old school raids too. That would meet the transmogrification needs too.

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The State of DPS

If you’re a dps fanatic, and like to keep in the loop on exactly which spec is progressing well, then check out http://stateofdps.com/

It takes the top 200 runs from the World of Logs project and supplies a ranking of the classes by dps output. You can further dig by class and by boss to really compare. Its really quite cool.

A note though – these logs are the best 1% people in the wow population, so do not expect to produce the same results. This site is a guide, so please treat it as such (until you can hit 22k dps, then you’ll be in the logs).

screenshot state of dps website

Team Robot WoW Sim is interesting

A useful dps tool, for those who hate to theorycraft with a calculator

A useful dps tool, for those who hate to theorycraft with a calculator

Quick post to say go check out the web based dps app called Team Robot WoW Simulator. Easy to use, and quick to config, and if you dig through the rotation and buff settings it might show you how it considers an optimised setup to be configured.

Its neat.

What I found particularly useful is the part in the rotation setup where you can alter the latency on your connection. The default is 150ms, which is ungodly fast to an Australian. I run around 450-600 most times, and can have upward of 800 sometimes.

I used this to test the affect of a highly latent connection on what the maximum dps scores are. As you’d expect the more latency the lower your dps, but what I found really odd was that once I was over 500-600ms latency, the dps really starts to drop a little more.

So figure that the latency is increasing the delay beween actions, and this in turn makes the response on abilities worse. What I didn’t expect was that after about 700ms it seemed that Unholy presence would actually be slightly better than Blood presence for dps. What the hell?

I don’t quite get if this is a quirk in the tool, a real game affect, or just some strange attribute that pops up. You’d think this would have to do with the affect on the global cool down, but not sure that it would work. Anyone heard of this before?

Tank Tool – Need more Threat Per Sec?

mortigen-tank80How do you evaluate a Tank’s performance in raids? How do you know what abilities are generating threat for you by fight, or if you should prioritise one type of hit/strike more than another? I know I could read and take the words of the forums as gospel, but that is operating on hearsay rather than proof. And when tanking I think knowing something is working is better than assuming it is working.

A stats tracker for Threat Per Second (tps) is damn mandatory for tanking, and a god send for me.

Post raid analysis is where I do most of my planning for upgrades and shifts in style. I know I’m arriving late in the process in terms of Tank review resources, and this might be common knowledge amongst the Masters and Slayers*, but hey a little education can go a long way. When I last tried my hand at Tanking in tBC I had the time and tolerance of guild-folks to work out what was a good approach was, which powers were mandatory, and what tanking style to use. Back in the day I was a Paladin tank, so many of the AoE abilities were so strong that real threat generation was only a big limitation when the dps were well geared and unloaded straight away, or the fights changed dynamics quickly mid-fight.

Now that my Death Knight is tanking more, I am almost at a loss for which abilities and what style to use. Charge like a Warrior or Bear? LOS + Consecrate like a Pally?

DK feels similar to a Paladin, except that the AoE grab abilities are using the same resources as the strikes, which means having a sixth sense on what runes are up when really helps. I love the fact that Death Knights can rush in, have a great AoE tool in DnD, and can grab mobs from many yards away to get them back in control. So to justify my tanking, I went looking for a TPS tool. And by golly I found something good:

http://rehfeld.us/wow/tps/ by Bagelbite

What makes this tool really damn swanky is that it parses data from WWS and creates a simple html report. You can see what abilities are doing what percentage, and what overall TPS you’re achieving.

How to:

  1. Generate a WWS report as normal. Get it hosted like you always do.
  2. In WWS click through to the fight, or full report you want to inspect.
  3. Select the tank you wish to review threat for, so that the abilities they used are listed instead of the default raid report.
  4. Copy the URL and paste it into the TPS generator
  5. All done! Read, consume, argue, rant, etc.

A basic bitch I had with WWS is that it does not show generated threat, but then its free so you can only complain a short while before its tired and pointless (kind of like develop it myelf or shut-up). With the combination of this tool along with Wow Web Stats the threat analysis is pretty solid.

The Tankspot folks and resources rock, especially Bagelbite who created it. Here is a sample pic:

threat-report-sampleNow onward to tanking some runs, to reduce the noob quotient. If WWS would pay / gift Bagelbite and add his report into the tabs of WWS, that would be just peachy.

What else do folks use for TPS and Tank performance? What else is out there?

* off-topic: In an effort to change what M&S means from what Gevlon had popularised.