WoW v3 + Tankadin = Steamroller

We ran Kara last night, and when I say ran I really mean we crushed Karazhan and ate its young. The group make up had me as the only Tank, and a Shammy was OT’ing for the 2 times it was needed. We had 2 players who had never been in Kara, and a few who were inexperienced and it was still easy.

Everything in there is weaker, and the bosses are now like very hard trash mobs. There is no excuse except mana for not chain pulling, and if the group is already over geared you should be chain pulling in sets of 2-3.

43 seconds to drop Maiden, Attumen was a bit over a minute, and I don’t even recall how fast the others were by comparison. It was nuts. Prince’s new name is Princess, because that prancing Erodar is a softie now.

Badge farming and Alt gearing has a new home in Deadwind Pass.

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Top 5 – Worst Tanking Mistakes

Rather than the worst ever, or even the worst I’ve seen; this is my personal list of screw-ups that I try to never do again.

  1. Pulling without or forgetting the Righteous Defense buff. This is a bad one, and now that OMGBuffs is in my mods this should never happen again. After this happened recently the Mage even commented that he must be doing ok as he was getting threat….um, ya, sorry.
  2. Forgetting to switch gear sets for a boss fight. Thankfully I’ve never been smashed, but I’ve had completely useless trinkets equipped in some fights. Trash sets tend to be geat for threat and HP but bad at keeping you alive in the long run (crit/crush).
  3. Not using Lay of Hands. Healer might be stunned / silenced / etc, and Pallys have a great recovery spell in Lay of Hands. Its on a very long timer, but it is fantastic for getting yourself a few extra moments alive. It also grants mana back too! I love this spell and hope they buff it more in Wrath.
  4. Not watching the squishies enough. I tend to watch the mobs in my face first, and the mobs we’re CC’ing second. But sometimes a mob gets past and will start wailing on a squishy. Not good, as they go down faster than Windows on a patch day. My plan for the future is to love the healers and squishies more and practice moving the camera around for a good wide view.
  5. Having the wrong Aura in use. This can easily happen, especially at the start of an instance or after a wipe. OMGBuffs nags about this too, and there is also a mod I use to warn when entering combat with Crusader active in big red letters.

The Tankadin Unleashed – Part Three

Pally AvatarNow that I’ve tanked a bit, I can see more of the balance you need in gear. +sp dam really helps me keep aggro, but +defense will make me immune to crits.

As a related segway, now I’m planning whats next for my toons. My goals are pretty much limited by time and gold; and to be honnest as gold is aquired over time, its really a question of what order to burn time on.

Ands thats what makes a good character in WoW, the time you spend. I’d agrue that any reasonable intelligent person who spends the time can get a nice character. This is why many people have 4x 70s, but others struggle for just one.

If I had 25,000 gold tomorrow it would accelerate my gear progression, but not fix the goals of getting certain drops and getting a good level of rep, which unlocks pattern and gear.

When I can, I’ll always run an instance. Most of the time this will generate money (unless we wipe a few times), and also get gear, practice, and rep.

As I run two characters, my shopping list is based upon the stuff that will have the most significant upgrade, but may not be the order I aquire them.

Here goes:

Paladin goals

1) Tankatronic Goggles (time – dependent on heroic badges or being lucky)
2) Darkmoon card – Vengeance (gold – just need the Six of Furies)
3) Epic mount (gold)
4) Kara / Heoric level gear (time)
5) Engineering to 375 (gold)
6) Gold
7) BG epic single-hander (time)

Warlock goals

1) Exalted with Violet Eye, etc (time)
2) Kara, Gruuls, and ZA gear (time and luck)
3) Enchanting to 375 (gold)
4) Gold
5) BG gear (time)

Toon Update

Heya all – time for another toon update…

Paladin “needs more rage”

After a good few afternoons of questing and grinding, I’ve dinged level 66 on my Paladin and now thinking of a Protection respect. I’ve played a Holy pally through the some of the 60 end-game (MC, ZG), and a Warlock into 70 (early Kara); so Healing and DPS are things that I understand pretty well. Thus I’m pretty nervous about Prot, as tanking is the skill that skill that I’ve tried to avoid till now.

As example of why– I’ve never tanked more than SM on my lowbie 38 Warrior, and I made a dog’s breakfast out of it (bad pug, and my lack of understanding made it worse).

However the Tankadin looks like a winning tank IMHO. If what I read is correct they can multi-mob tank very well, and their TPS (threat per second) is based upon holy damage which only gets better with +damage gear. Being bad at multi-mob tanking is the thing that kept we away from Tanking in the first place, and if being a Tankadin makes this easier to do, then I’ll try it. That nifty ability to grab aggro for 3 seconds from anyone will come in way handy, especially once I grab a macro that makes targeting it simple.

Being a tank will also make getting groups easier, as almost every LFG tell I see is looking for a healer or tank. I’ve got no intention of trying to split between Prot and Holy, and on first look the Prot + Ret looks the way to go, and I’ll leave the healing to somebody else. I figure I can always bubble + heal / bandage when solo, and in instances it shouldn’t be my problem.

Tankadin – good for tanking, but what about levelling?
Although this all looks fantastic, a fear I have is that the capacity for levelling after a respect will go out the window. I’ve been told that killing one mob, or killing 3 is about the same for a Prot paladin. So the question comes – when is best to make the switch?

Another part of my brain is saying “stay Retribution man, you’ll get to 70 faster”. Gear will be replaced, and keep levelling as Ret, but pick the Tanking quest rewards, so that I have good gear when finally switching over.

One of the guides that I’m reading has a good discussion going; especially for the pre-60 path.

And a tank build linked from there, which looks sensible for a full time tank, but I’m not sure about it for levelling.

The reason I say this is that Seal of Command is excellent for quickly dropping casters, especially when you have a good two hander. And I know you shouldn’t have a 2h weapon while Prot, but there are times that maybe SoC might be handy. Warlocks especially frustrate me, Shamans a bit less, then Druids, and then other Paladins. When I’m grinding I want some plain mobs, that hit like trucks and have no special abilities which I’ve got to try and stun/stop.

I’m thinking that the 5pts in Holy which gain 10% extra Int might not be worth it. I can add 3 more points in Ret and get SoC, a bonus to Parry, and still get a 2 pts in Holy for a minor Int bump. I was thinking of this build as an alternative. This spec is 2/46/13 which means that I can skip the 2 in Holy and 2 in Ret, while at 66 – and add them in as I level.

Finally I suppose that if I really suck at tanking I can always re-spec back to Ret (gold cost aside); and then be a Ret-nub in the LFG channel till the WotLK is released.

A great fun Run – Blood Furnace
DPS from the Blood Furnace A side note for the weekend was my run in Blood Furnace. The pug was great, we didn’t wipe, and handled the mobs well. A good reason for this was the 70 Priest who was healing us, and the tank who didn’t mind when I stole aggro. Being a 65 and the instance is for the 62-63s helped too, but we honnestly did communicate well, and were patient with each other. A few times we took our foot of the pedal to take a break, and still the tempo was maintained. I also dinged 66 during the run, and the Warlock dinged 61.

Warlock is now friendly with Ogrilla-la-la-la
This weekend the guildies also finally got my Warlock friendly with Ogrilla, which means I have access to a stack more daily quests. This is great for the gold generation, especially as the Bombing run is far easier when you have an epic flyer. A guild-mate on a standard flyer was having a bit of trouble getting dismounted, while I was able to duck-and-weave through most of the cannon fire. I’m sure once he gets some practice, he’ll be showing me up, and then when he gets an epic, all be handed my arse (he’s a pally so goes pretty fast once he has a good flyer).