Given how long we waited for this – its good. Not fantastic, not game changing, but certainly a good model set. It is hard to know how this will look on the various character models, as that often makes or breaks the sets too. But yup, good stuff. I’ll be after the set for both the dps and model reasons.
A huge thank you to mmo-champion for mining this, its been too long a wait. Continue reading →
Death Knight Tier 13 bonuses, as published by WoW Joystick (or whatever that blog’s name is now):
Blood, 2P — When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
Blood, 4P — Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.
DPS, 2P — Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
DPS, 4P — Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.
Overall this looks interesting, and subject to so many smaller factors like up-time and usage that I can’t see any of these as great overall; useful, but not great.
The bonuses also seem somewhat different to some of the other class bonuses in the tier 13. Priests and Hunters specifically seem to have a direct damage increase here, and although I hate to be doing cross class comparison (as its often not at all valid), it does seem odd. Continue reading →
Last week I was finally able to purchase the third t12 item, and I decided to craft the 365 weapons rather than waiting for either a price drop, or a totally lucky drop in Firelands. It feels good to have some upgrades.
It took me a long time to get the third t12 item, and I worked hard for it – was it casual? Yup. But you can get stuffed if you think it didn’t take a very long time. I’m not the best geared in my guild at all, but considering that I have never had a raid upgrade in Firelands, and have barely stepped in there, being around position 12 to 14 on the guild list is a small achievement.
Today I read news that the t13 items will not be available for purchase with Valor, but other gear will be. Initially I was totally disenfranchised by this. I think this is OK as long as the gear is almost the same as the tier gear. A tad less powerful is fine (eg. missing a Tier set bonus), but if the items are no more powerful than the 5 man rewards, then I will not be grinding Valor at all – and cannot see a reason to do the 5 mans beyond the basic gear-ups.
That will have a drastic affect on the tank population, and the amount of players we’ll see – so much so that I doubt it is even plausible for the Valor gear not to be almost as good. Not granting t13 rewards makes having those items more special, and I like that. If you are a raider and you got lucky enough to get them, then kudos. Just don’t penalise my role in the raid because I’ve geared a few items using Valor. That would be stupid.
So what does this all mean? It means I’m watching closing the announcements for gear as part of 4.3. Very closely.