Piss off Perfect World, your sales spam sucks

Perfect World, the trickster parent company behind a few MMO games that I have looked into (most recently Neverwinter) are offering a 15% discount on a store purchase.


Geez thanks. I can spend money to play your essentially free game. In the case of Neverwinter I’ve barely moved beyond the starting beach and you’ve already got offers for my wallet. Sheesh.

Piss off Perfect World. I hate getting “offers” like this in email and I am slightly obsessive about avoiding this junk. My SWToR account email regularly gets special offers from those folks, despite the fact I have not logged on for other six months. Maybe you’re just trying to make a fair dollar, and it is certainly plausible to offer, but it stinks to me. My inbox is not a place I want borderline spam for games that are dead to me.

I intend Free-to-Play to be free. Continue reading

SW Free to Play to 50, hmm nope.


These two lovely NPCs would like to see you soon, alas I’ll use ToR as a boredom relief mechanism, and not any time soon.

I got a promo email (again) for Star Wars TOR’s free to play re-launch. The all new payment model based upon getting cash for extra raids and novelty items, rather than monthly subscription.

Sorry SW, this ship has sailed. I am too far into WoW’s Mists of Pandaria to switch to a game even though it will save some dollars per month. Perhaps when WoW’s Tier 14 is old and cleared, and the Diablo shine has gone I’ll try SW ToR again – but all that tells me is that I will try Star Wards when I’m bored, and that it has no true draw on my aspirations beyond being better than playing a facebook or iphone game. And yes, that is meant as an insult when you consider it was a huge MMO with very large aspirations and a darn healthy budget.

WoW’s draw is still stronger despite the shitty grinding of Valor on dailies.

The game had potential, but what I saw on login was a very similar experience to the re-grind of every MMO (including Warcraft) and therefore I choose the devil I have invested in, rather than starting out as a newbie. I can see why players do like it too, as it has a a very reasonable level of detail in the leveling stories, and feels very Star Wards in nature.

What did it for me (or didn’t do it) was the lack of breadth in choices (like not being able to alter class specialisation) and the vast gap between the promise of “no grinds” which was made very early on in the dev hype cycle and what I saw in the end. It did some great things (like crafting/gathering by npcs, nice logical professions, reasonable level rate, and some of the quest mechanics were good).

So close, but not now. Happy Killing.

Freeloaders in SW ToR

Star Wars: The Old Republic

It’s old-ish news now that SW-ToR is going free to play, where a freeloader can get almost all the content, and the raiders pay our way. I started thinking about what it might mean. For me its a win-win that is very attractive – I plan to freeload on it.

As a positive the populations on the servers will increase, and that may assist with keeping a sense of community and an economy flowing. Having five times the players in a zone is a great thing when you are looking to “live” in a setting.

What I don’t understand is how the “all but raids” free play will generate revenue. Tobold posted a similar thought, and the comments seems to think this too. So what do the SWToR Devs know that we don’t?

My thought is perhaps the raid content will soon be the defining feature, and the next set of raids will be good enough to act as a revenue stream. If the devs can create compelling raids for raiders there is an angle. They might be so good that people play for fun for free, but pay for raids. That would be a big call. Raiding in WoW is considered good enough to generate revenue, and a segment of these serious raiders are likely to be targets for that strategy if it is right. An advantage is that money is no barrier to entry to the rest of the game right up to raids, so many people can have high level characters who are raid ready. A disadvantage is the raid history so far, so the content will need to be amazing, and then also well communicated to the wider community.

It does ignore though that there is an opportunity cost of a free game, where the time spent playing is not played elsewhere. Free is not enough for some players when they miss out on something that is valuable, even when it costs money (I’d rather eat good food that costs something, than free junk).

Or if not raids then what else? Vanity gear and pets? Rubbish. Sure they get money, but its still not enough to keep the game floating for 1-2 years.

Pay to win model where good gear is purchasable through a backhanded cash sale? Even worse, and would be a kick in the guts to the subscribers.

Old Republic to Refer Friends and/or Play Free to 15

Star Wars: The Old Republic

Two very interesting new options in the Star Wars The Old Republic game which were previously hinted at are to be live:

Both “features” are items which a few MMOs have in play, and in all likelihood these measure help add new players to the player base. It is a pretty exciting change for SW ToR and one that may increase the server pops a little. I think the recruitment drive could have happened a lot earlier, but conversely the free to play change (to level15) is something that owners may not wanted from day one, as it removes the initial splash of revenue from box purchases.

I’m interested in what effect this has, and how the current player base feel about the move?

The key free trial blurb:

Free Trial participants will experience the opening adventures of each of the eight character classes in the game. Players will explore their classes’ Origin World, and may even have the opportunity to visit their faction’s Capital World! Additionally, Free Trial players will have the chance to face off against other players in Player-vs.-Player Warzones, or join up with friends and play through a Flashpoint.

Players who have previously participated in one of the Weekend Pass Free Trials or the Friends of Star Wars: The Old Republic Trial are also eligible to join this new free trial!

For the Recruit a Friend rewards:

Active players that have passed one billing cycle can invite up to twenty five (25) of their friends to take part in a Friends of Star Wars: The Old Republic trial. During this free trial period, invited friends can play levels 1-15 with no time limit, explore each of the four Origin Worlds, and experience the opening adventures for each class as they start along their epic journey.

You can earn the exclusive Kurtob Alliance Speederby meeting the following requirements:

  • Referred one or more of your friends through the Friends Trial Referral Form.
  • At least one of your friends purchased the game and paid for a recurring monthly subscription or redeemed a Game Time Code.
  • You must be opted-in to receive emails from The Old Republic.
  • You and your friend’s account must not be banned.

All players who have already referred a friend through the Friends Trial and meet the requirements listed above will be retroactively granted a Kurtob Alliance Speeder via in-game mail.

  • Level: 25
  • Quality: Artifact
  • Requires Speeder Piloting: Rank 1
  • Speed: 110%
  • Excellent protection against being knocked off

All in all interesting. Continue reading

Has SWToR Tanked? Is that even a balanced question?

Star Wars: The Old Republic

MMO Melting Pot article took a somewhat imprudent view on SWToR’s longevity since the recent server merges – and asked “how’s the SWTOR server transfer experience treating you and your friends?

Responses from comments and community are mixed, although while the fan base is obviously diminished, there is certainly hope.

A view on longevity really depends on how far the owning company wants to stretch, and what is considered a profitable player base. As a market commodity there is probably value in keeping The Old Republic going for as long as possible, as an extension of the franchise. Much of the Star Wars brand strength comes from the many sources of direct connection it has from the fans, and there is a value to having an active MMO, especially if the costs can be curtailed to a moderate profit.

The server merges come along with some seriously large redundancies in the dev staff too. Large sections of the team have been let go, and while that too is initially a worry it actually is to be expected. The dev team size needed for a game once it a few months post-launch are far less than when it is being built. Devs, testers, managers, and all others should expect to either move to new projects, or move on. That is the reality in software development.

It depends on what you consider a failure too. It is fair to say that Conan did not survive, but Rift continues regardless of the fact that a very large number of people have “tanked” the game. Perhaps a few hundred thousand people paying the equivalent of five coffee breaks a month is enough to continue a game franchise. In Jan 2012 the Rift publishers declared that they’d made over $100 Million from the game. Tanked? Not really, and they’re now letting folks play to level 20 for free. That’s the best demo around, and other game creators should take note.

I have friends who were fanatics about the Star Wars game, quit all other gaming aspects, and then have now relinquished their fanaticism. Others still play regularly, and some never even started but still love the brand.

I played while the free weekends were in session, but didn’t subscribe as Blizzard has locked me into the annual pass for a while longer. Nice strategy there by Blizzard, although many forum posts now tell me that their time in the sun has faded too. If they fade like Rift tanked then World of Warcraft will be around for a long time to come.

What is a tanked game anyway? Eve is another game that plays well still, after so many years and expansions; and so many declarations of death by corners of the gaming community. A player-base far smaller that the megalithic World of Warcraft, but still  successful.

The Star Wars dev have started talking about SW-ToR going free to play upto level 15, akin to the free pass for WoW/Rift. I like this idea a lot as I’ll get to play more of the story lore, but it may not be enough to get me to subscribe every month. More likely is that I’ll play each class till level 15 and then stop. Is that really a good idea – well it is if you consider playing the game is the best ad a game can have.

So we won’t know really the game has tanked until the servers shut-off and the podcasts fade. The Old Republic might slowly fade from the MMO market over time. I hope it stays around long enough to add a few more features which get absorbed into the “standard” mmo feature set. It’s focus on story was certainly controversial, and bloody enjoyable.

I’ll leave you with this cartoon by Scott Johnson, on ExtraLife. No Comment. Kek.