How do you get to 1000 valor per week?

I’d like to know how other players get to the 1000 valor cap per week? My method is constrained by small blocks of time, and a desire to alternate activity. I do:

  • as many dailies for valor and rep as I can fit in while waiting for a queue
  • x1-2 scenarios and x1 instance run per day, for the 3 nights a week I play. As a priority the Instance comes first, as it rewards more VPs, although the Scenarios can be quick.
  • rarely I’ll do one or two extra daily quests before work, or on an off-night. Only 10-20 VPs worth at a maximum.
  • even more rarely I get to kill bosses in a Raid or an LFR. Typically this happens if I don’t get a raid spot and I also get a night with no distractions. Once a month typically.

How successful is the strat? Its generally not enough. I get to around 650 VPs per week, although on a great week that might be almost 900 VP.

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Is this the fault of me as a player not having enough time, or the fault of game design?

Given I spend approx 9 hours playing a week broken into small chunks of 45 minutes to 1.5 hours (if not raiding) I’m very comfortable saying that it is my schedule which affects the lack of capp’ing Valor points. Adding a night, or even 1 extra hour per day would make a huge difference on this time, and that is my long term plan – to spread play into “off-nights” but only doing stuff that is very easy to be interrupted in.

I’ve posted about the Valor rewards themselves being poor, and it may appear to be an attack on the overall system. The facility for obtaining Valor is fine, but the reward rate (5x per Daily) feels very low, but has not totally prohibited gear upgrades.

Happy Killing.

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Dungeon and Raid Requirements

A “note to self” on what item levels are needed to get into the MoP Scenarios, Dungeons, and Raids, and what item level they drop. Also what is obtainable from Factions and Craftables, via gold and Reputation.

Why? Because I frequently get them confused with each other…

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Scenarios

  • Requires: 425
  • Awards: chance of 463, and now a small chance of 476

Heroic 5-mans

  • Requires: 440
  • Awards; 463, with very rare 476 on a few end bosses.

Mogushan Vaults (raid)

  • Requires: 460
  • Awards LFR: 476, Normal: 489, Heroic: 502

Heart of Fear and Terrace of Endless Spring (raids)

  • Requires: 470
  • Awards LFR: 483, Normal: 496, Heroic: 509

Reputation Rewards

  • (most) faction = 458 gear purchased with Justice points
  • (some) factions = 463 gear, such as Klaxxi Exalted weapons, for gold.
  • (most) Honored and Revered with faction = 489 gear purchased with Valor points
  • Friendly with ShieldWall Offensive = 458 gear purchased with Justice points
  • Honored with ShieldWall Offensive = 496 gear purchased with Valor points
  • Revered with ShieldWall Offensive = 496 gear purchased with Valor points
  • Exalted and doing a Quest chain, with the Golden Lotus grants a 489 Neck
  • Exalted and doing a Quest chain, with the Klaxxi grants a 489 Ring

Craftables

  • Item level 450s (no special mats needed – dirt cheap)
  • 463 (Spirit of Harmony needed – cheap-ish)
  • 476s (Spirit of Harmony needed – not badly priced at the moment due to new gear)
  • 496 (Bloods needed – very expensive)

Happy killing

Lore for the Fall of Theramore

Aside

Here is a great summary of the lost lore to do with the Fall of Theramore scenario, from the Wowinsider folks. Its a great summary that I’m going to read in detail a few more times. Kudos. I’m about 6 chapters into the book so far, and enjoying the lead up to what I know is about to happen to Theramore.

Darn great image of Garrosh via http://titan-creative.net/garrosh-hellscream Continue reading

Theramore Scenario last thought

This is a quick post to share my last comment on Theramore before it ends soon and now that I have accepted it’s condition: Mechanically the Alliance scenario is fine.

If all other aspects of the content are ignored and I look only at speed, style, and mechanics of the battle itself – then it is what a scenario should be.

  • Some mini-bosses have abilities that lower geared players have to note, but a geared character can ignore. Positioning and effects matter, but are not critical.
  • You don’t have to concentrate on casters before soldiers, or use interrupts, but it makes it far better.
  • You don’t need to kill every npc in the place, and can avoid a large amount of battle.
  • It made me think that a speed run through a scenario is a good way to train up for a timed run Challenge Mode.
  • Something has changed so that the queue times are down to a handful of minutes from 20+. Excellent.

I hope we see a Fall of Theramore redux which improves the content and context.

No Greg, you’re missing the point

GhostCrawler was asked for his impression of Theramore.

What’s your take on the Theramore event?

We did not do a great job on messaging. Players expected an event — but what we were really doing is giving players a preview of scenarios, there are a ton of scenarios coming in Mists of Pandaria. It’s saying “this is what scenarios are like”, they’re a new feature, a way to do content quickly, in a your lunch break, to get some more valor or gear.

I think players who understand that it’s a scenario preview are enjoying Theramore, while those expecting a world event aren’t. Players expecting a huge challenge aren’t going to find it in scenarios, challenge modes are more for those players.

You missed the point entirely. That response makes me furious. Continue reading

Theramore down

My impressions for the Theramore scenario are not good. Frankly it was so underwhelming that I wasn’t sure what to think. From what I have seen in this one, the scenarios at level 90 had better have better introduction and lore aspects, and they better have a faster queue time than 20+ minutes for randoms. Fortunately there is some time for a few changes or tweaks.  I am happy to see lore than can be skipped like Arthas in Culling of Stratholme, but it should be there. The scenario did what it indicated for Alliance – Theramore gets destroyed, and we are there to help mop up the baddies, but the manner in which this is executed within the game is off.

Read more after the break for the QQ. Continue reading