Must have Death Knight mods

Here are a few mods that have made playing a Death Knight far better.

Of course some of these have applications for non-DKs, and there are a stack of ones that are generally useful across all characters.

  1. Rune Watch. My favourite display for rune power, disease timer, and all the DK information which in normally handled by the default DK unit frame.
  2. DK Presence Alert. This mod warns when you get threat, but instead of saying “Threat!!” it says “Switch to Frost presence!!!”. This is good as its a threat warning as well as a reminder for when you’re tanking but are in the wrong presence.
  3. DotTimers. I use this for tracking what I have applied to which mob, which is also handled by the Rune Watch, but it is handy to see some of the extra cooldowns with the disease ticks.
  4. Power Auras Classic. A way of showing customised screen affects based upon combat conditions. eg. I have Unholy Blight so that it creates a green circle around the RuneWatch area. This way I look in one easy place for all the single target info I need.
  5. ZOMGBuffs. Reminders for Horn of Winter and Bone Armour. Works across all classes, and handy that it pre-warns so you can fit the spell into the next rotation set.

If you’re serious about a DK get something that each of these mods does.

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Mortigen’s fall and rise

Meet Mortigen, an Unholy spec Death Knight and one of his many minions.

mortigen-introFor:

– Too much fun, flavour is perfect. Story is cool in a “whoa thats warped” way.

– The level boost from 60-70 has made the grind less of a grind.

– DPS is great, and you can survive a screw-up or bad pull. Having a pet really helps survive, and having AoE ability helps with farming when an area is overpopulated. I lay down the AoE when I think it will spawn, and often I get the mob tagged as it enters.

– Starting gear really gives you a jump start into leveling. Rakarth is right in that this may well change and we may notice a real problem with gear at later levels (a comment by phone). I’m not sure that matters as 71 greens will replace the 69 greens by a large degree. The first few levels in Northrend will be tough, but could not be impossible.

Against:

– …I got nothing bad to say.

And when I say they have good dps, this is an example of what a Ramparts zerg can produce. With a L70 Paladin and Healer, and x3 Death Knights – the dps was flowing like water. I really enjoyed both the Blood Furnace and Ramparts runs yesterday. At one point I pulled aggro from the Prot Paladin, and was almost killed, but thankfully the healer really knew his job and saved my silly red arse.

ramps-zergI see no reason not to try each spec, and gather gear for each spec. With each apparently being a viable tank role, the “oh shit” moments are not as terrible as with a more squishy toon.

From what I’ve seen Blood is the great dps, and Frost seems to have most of the best Tank talents. Which makes me wonder why I took Unholy? Answer is I like Warlock pets and AoE spells, which the Unholy gets in spades. And I love AoE tanking on the Paladin.

The best of both worlds? I think so.

Lastly the mod pictured in my screenshot above is called RuneWatch. Its an Ace2 mod that shows the diseases, runes and such that your DK has. The options are great (fade, hide blizz rune frame, rune ordering, sizing, plus many more), and while its the first I’ve used, I think its pretty darn good. In combination with Eclipse for timers this is a pretty powerful too.

Anyone know of a killer DK mod, because while I can not see anything wrong with RuneWatch, I’d like to have the best mods available. Something that makes the DK powers show/hide like the Curses for Warlocks in Necrosis would be handy. Likewise those abilities that you don’t use often like Deathgate, etc. No need for a spot on the action bar if they are folded out as part of a mod menu.