WoW Nagrand oceanic. Position 3642 in queue, 126 mins. Dead? Right.
I’m kind of happy it’s like this: we have players everywhere.
Perhaps the Ddns attack affected times, perhaps it’s all the returning players. A bit of realm maint and the odd tweak we might see more capacity. I’ll wait. The content isn’t going anywhere.
- Position and time flings around a bit; from 45 mins to 450 minutes. Yikes!
- 2 hours later, still a 2+ hour wait estimated.
- 3 hours later, 45 min to 1.5 hours to wait. And I think the queue is going down because we all need to go to bed to sleep.
Well finally some great news for Nagrand US. We are to be merged with Caelestrasz, where a few of the folks from our Nagrand server went to. So I basically get to have twice the alts and still be on the same realm as my friends.
Blizzard +1, awesome work. After my recent rant about Nagrand not having a plan I feel like a direct whine was addressed. Very impressed.
When? No idea, but after 4 April at least.
Happy killing folks!
Death Knights rejoice! Or moan longingly, or at least smile. OK don’t smile. Players can now have more than one DK per realm.
Why do I like this?
Well for a start I’ve a DK sitting on an old realm who has a fair amount of gold that I might transfer, and I also have enjoyed playing a DK of a different race and faction to see both the different cities and the different animations. Undead DKs have a two-hander animation I like, so there are probably more out there. Yes, I could see that with another class I guess, but I don’t like some of my lowbie alts anymore. Ok, it’s nothing world changing, it’s nice. And more Death Knights is a good thing.
I saw a blue post responding to the idea of creating a small island or prison for the WoW accounts that get banned and permabanned.
As a silly expansion on that idea how about:
- A set of stockades in front of major cities where the toons are captive for their non-permanent bans. We can go there and throw fruit, let our pets relieve themselves on them, and generally celebrate these people as being shamed.
- A wall or book of the unhonorable which lists the characters on that realm who broke the terms of service so badly they are banned permanently. An example that their behaviour is not tolerated.
- Or if the folks are still playing but banned for a time, then give them a specific realm of shame where they can login but they cannot login anywhere else. These characters are “stuck” at level 1 and cannot chat or communicate outside that realm. Kind of like putting all the convicts on the same boat and shipping them to Australia.
- Perhaps an in-game debuff that marks all character when they are unbanned for a while…”disgraced”.
I know that reads like rewarding the negative behaviour, so not the best. Just a thought.
Generally speaking this is another quality of life feature that I could see being useful. For folks missing achievements, gear and such its great. I can’t see many XR-raids being regularly successful in the current content, but might be for older raids. Like Nef, BWD, etc.
Hopefully it can be used for all previous raid content, not just the current expansion. Sunwell, BWL, AQ, etc all will be useful to run again – especially as people will be looking for gearsets.
Goal: cross-faction, real-id, and cross-realm, for both raids and dungeons.
Basically let us group up for anything, with anyone, and set some simple rules in place to make a forced balance, just like the LFD tool now. I see no reason to not allow cross-faction for runs, except that some look is faction specific. That is solvable via a rule that says the faction of the leader is dominant, and offer a vendor to switch it over if you get the incorrect faction loot.
WoWInsider is reporting that the cross realm grouping is live. Whoa – and free at the moment. I’ve already stated that I think charging for this is bloody wrong in a game where they wish to drive the social aspect to retain players and grow the community. Social – what a crock to pay for it when social is a huge reason I still play wow as opposed to other games. Grrr.
When delving into the depths of Azeroth’s darkest dungeons, it always helps to have some friends at your side… now you’re able to issue a call to arms no matter what realm they play on. We’re pleased to announce the new Real ID Party feature is now available for testing! This new feature will allow World of Warcraft players to invite their real-life Real ID friends of the same faction to a party regardless of the realm they play on, and then queue up for a 5-player regular or Heroic dungeon.
I love the idea of this feature, but hate that they’ll charge for it. So this weekend I’ll have to try and find some friends who have not already moved to Horde, so I can linkup with them as Alliance between realms.
Of course the comments are flowing thick and fast on the official forums, and on the wowinsider post. The premium model has not been announced, and I’d bet that this is a way to see how heavily utilised it is, so a measure can be taken on the additional cost.