Hate: Constantly moving tanks

Today’s post is a little rant to get something off my chest: Tank moving mobs too much. I hate it. A lot.

Recently in a LFD run the tank was constantly moving the creatures. Now I don’t mean slowly moving them in a reverse circle to gather them up (bears do this, it makes sense), or a tank moving so that nothing is flanking them. Or even adjusting because shitty dps don’t know not to stand in front while the baddies cleave or use flame breaths – I mean constant changing where they stand randomly.

This idiot tank walked forwards, backwards, and sideways through the monster’s hit box so that both he and mobs needed to switch facing all the time. The entire fight against multi-mobs, he walked around constantly. Showing his flank to the mobs, switching around, even bloody jumping from time to time. It was like watching a pvp battle. What made it funny (in a sad way) is that he totally ignored the two melee asking him to stay still. That request just seemed to make him spin and dance more, which made the fights longer, and I suspect he took some serious damage from it too. Yup, an idiot.

I don’t get it, and think its a sign of a bad tank and a player who does not understand the mechanics of tanking.

The tank tip: Gather the melee baddies so they are all in your face, none behind you, and preferably all your team are behind them. ie:

(Tank)–> <— (Angry mobs) <— (melee) <— (healers and range)

This way the melee can hit from behind happily, you can see when the mobs move away, your healers are protected by the melee, and nobody has to move anywhere. All cleaves and spells will only affect the Tank.

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Reward the rare in Random Dungeons?

Blizzard has announced a new scheme which will reward the rare types of role in the queue with rewards. If you are the role that is most needed – you’ll have extra cash, pets, mounts, all the good stuff. But it feels like a solution looking for a problem.

It will be worth tanking – but only slightly more. Not significantly more, and as the reward is not gained for guild groups – so we’re actually discouraging friends from playing together. Why? It should at least allow 2 people to sign-up together, and 3 would be better. Would it matter if 3 guildies took 2 stranges with them on a run? Wouldn’t that speed the rewards a little too?

It won’t fix the fact that dps rolls on my Tank gear, and vice versa.

It won’t stop any role gear going to the wrong roles at all, which is what pisses me off the most. Almost every dungeon the loot from the last roll will be a series of Need rolls. Why? Because there is no recourse to stop them doing it.

It won’t stop people being rude, or kicking without reason.

It won’t stop the time wasters, the AFK’ers, and the gogogo-moron-boys.

It won’t stop Loot Fever. Except it could be easily stopped, as we have had roles for a long time, and its just lazy to think that we can code specially for Orbs, or for some mounts, but can’t figure out that gear with Dodge is a Tank item. Total bullshit.

I really hope my friends and guild are happy to keep doing runs, and I’d rather run with them than get a new mount. I’d rather walk.

Happy killing….end rant.

Guild Ethos – Scrambled Eggs

You can’t look at a character’s Armory profile and know if they will fit your guild; any more than you can look at a person’s shoe size and know if they prefer scrambled eggs.

Like almost every detailed application process, the way somebody fills in the application sometimes tells you as much as the information they provide – look for the context, thinking, and subtle indicators, and then reap the rewards.

Confessions of a WoW’er

  1. I’m a drooling maniac when it comes to WoW, particularly doing dps. I like it. Love it. Wants it. Tanking is awesome too, but not dps by half.
  2. No way in hell I’ll play WoW (or any game) when I’ve a perfect partner at home wanting to head out and do stuff. While she’s studying or working though…
  3. I don’t believe anyone is really in the game for anyone except themselves, or very close friends. ie. If a guild talks about being a Family, they better be folks that you have met and know in real life, or been playing with for a very long time. Otherwise your family vibe is a bit of a stretch.
  4. I’m a loot whore. So is everyone else.
  5. I will never have enough gold, even if I had max gold I’d spend it on something.
  6. Healers are almost always praiseworthy, as they’re doing something I don’t like doing.
  7. Gear will always date, and mean nothing 1 year later. Its like that link from Terminator “in 100 years who is going to care?”.
  8. You think your Alt is way cooler than I do.
  9. I honestly don’t care much for WoW RP. I respect it, but can’t get it to click in my head.
  10. PvP still feels like a disorganised mess to me, and making PvE content do PvP is a reason to stop. Not a big reason, but its plain silly.
  11. I think your vanity pet is vain.

Rather be pugging than helping mates? (rant)

DaggerIts a shame, but after a Ulduar run with some mates, I’d rather be puging. It will most likely be the last run I do with them, at least without saying I want an equal roll on loot.

As back story: I’ve known some of these guys for quite a while and are mates with a few in real life.

When the opportunity to do 5 mans comes up, I don’t hesitate. They’re a solid set of gamers who all have a good attitude and spirit. But on Guild runs there is a policy of only giving loot to the extra folks if a guild member does not want it. Which is rotten for the pugger (me), but most of the time I don’t want the loot anyway. Historically I’ve been past over at least 10 times. Most of the time they’re doing things that I’m past, and I’m there for fun and the odd badge. So generally this is OK. I don’t sweat it.

Until I join them in an Ulduar progression runs. They’re learning, and have not done much of the Ulduar content yet. We are all wiping, we all use mats, flasks, feasts, etc. We all have repair bills. Then an item drops that is an upgrade for three people, and I win the roll, but it is assigned to a guildie instead. Well bugger me, now I feel like a sucker for coming along.

To put it another way – if they had pug’ed that 10th spot, they would have had to share openly on rolls. That means that a stranger has better chance of loot with them than somebody they’ve know for ages and has helped them in the past. That is why I’m miffed.

My lesson is to now speak up front with their GM, and state that no loot means no run for me from now on, and wish them luck. The worst that can happen is that they say they’d rather run 9, or wait for a guildie, in which case I save gold on wipes and pug something else.

(I know, a loot drama post. But its been a while; and its the basis of most wow threads)

Paid Faction Change

Faction change was announced a few days ago, and its been a heated and typically whine filled debate.

Good god wow community, quit your bitching. Folks seem determined to crap on any idea, change, or shift in the game. I like reading the constructive feedback, can stand the “but this might break…” posts, but there seems to be a solid contingent of players who are determined to find anything that is new and bitch.

Like I said in one of the threads on project lore:

There is no gear, achievement, etc issue that cannot be solved with a little logic.

The players who want this service will pay well for it, and it pretty obviously not aimed at players who are happy to re-roll. Its not aimed at hardcore “back in my day..” players either. The players who want it will also accept some fudging of results too. Its aimed at players who wish to play without re-playing the content. And they’ll have to pay – more power to ’em.

Just like paid toon transfer (or the barber shop, recruit a friend, easy modes, or frigging anything) you don’t have to use it and it does not hurt your game if somebody else does.

C’mon guys, there are great things to talk about.

  • Players might to to play with their friends otherwise lost to other factions.
  • It can be used with some rules to help realm balance.
  • You can switch a toon over to see how the other side of the game without starting from scratch.

I’d like to see them allow the races to stay the same, but the toon make a permanent Faction change. There is no class unbalance anymore (shaman vs paladin); so having a Human traitor to the Alliance; or an Orc who was raised by elves but did not revolt like Thrall is a cool idea.

Give the player base one Traitor per server limit, and see what the RP realms do. They’ll go nuts with stories, movies, and all sorts of roleplay.

ps. yup, I know I bitch like the rest of them from time to time. Ohhh the irony.