Dungeon Finder: Call to Arms follow-up

I ranted in the last blog post, and altogether expected to be on the edge of the range of opinions. Surprisingly that is not the case; a lot of people are posting thoughst about this update. That may mean that it is not ideal, and will not address the range of issues that the community have.

But what if Blizzard said they’re going to pull it; what would happen?

I suspect that there is a loud voice of bloggers which speak out often, and speak more often when something is not quite right. This means that there is likely to be a body of players who are happy with this, will use it, and might be getting sick of the rants from bloggers (such as myself) who seem to be consistently talking down the game, or negative. That is not at all the case.

To be clear on what I want:

  1. Introduce this Call to Arms, its a good idea.
  2. Then add role based restriction on Need rolls in random dungeon groups. The armour type restriction was a good start, the end fix just needs to be implemented. 
  3. Then reduce the cooldown for kicks in groups for the group leader.
  4. Then reduce the cooldown on kicks for the Call to Arms player.

I am not sure if a character using the Call to Arms option should be identified to the group. It would make it clear that they are deliberately helping, but also may rub the rewards in the faces of others. I’ll ponder and get back to you.

Happy Randoms

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Reward the rare in Random Dungeons?

Blizzard has announced a new scheme which will reward the rare types of role in the queue with rewards. If you are the role that is most needed – you’ll have extra cash, pets, mounts, all the good stuff. But it feels like a solution looking for a problem.

It will be worth tanking – but only slightly more. Not significantly more, and as the reward is not gained for guild groups – so we’re actually discouraging friends from playing together. Why? It should at least allow 2 people to sign-up together, and 3 would be better. Would it matter if 3 guildies took 2 stranges with them on a run? Wouldn’t that speed the rewards a little too?

It won’t fix the fact that dps rolls on my Tank gear, and vice versa.

It won’t stop any role gear going to the wrong roles at all, which is what pisses me off the most. Almost every dungeon the loot from the last roll will be a series of Need rolls. Why? Because there is no recourse to stop them doing it.

It won’t stop people being rude, or kicking without reason.

It won’t stop the time wasters, the AFK’ers, and the gogogo-moron-boys.

It won’t stop Loot Fever. Except it could be easily stopped, as we have had roles for a long time, and its just lazy to think that we can code specially for Orbs, or for some mounts, but can’t figure out that gear with Dodge is a Tank item. Total bullshit.

I really hope my friends and guild are happy to keep doing runs, and I’d rather run with them than get a new mount. I’d rather walk.

Happy killing….end rant.

grind, raid, grind, grind, wail,..grind, grind

There is a certain ratio between grinding, raiding and madness – a tipping point if you like – where everything starts to become surreal. I’m in that place now, staring outward from the game wondering where the game ends and what effect it is having on me.

Today’s post is another rant about the week that was, the pugs that were not, and the dreams of raids left uncleared. Another longish rant, skip if you’re not keen on random stuff. 🙂

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Positive Random Dungeon Stories

Do I need or Green on this?...as a Hunter...

Need or Greed...Blizzard says no loot for you!

A shared topic via the TNB folks was about Positive Random Dungeon Stories. Now don’t get me wrong, I do have a lot “standard” pug stories where it works out OK; and sometimes a good event.

Often though the memorable is a bad event rather than a good event. Human nature to remember that way.”

So here goes – some good things that have happened…

It’s all Hunter Loot.

Did a quick SM run on my mid 30s Hunter and cleaned up on loot random rolls. We all rolled Greed on everything, but somehow I walked away with almost everything; in the order of 6 of the 10 random drops went to me.

I just had to laugh and keep rolling greed.

UberHeals in leveling run.

A GunDrak run was recently made a total laugh for my 74 Tankadin, where an 80 Paladin healer allowed us to zerg through almost everything. Doing 3 pack pulls as a level 74 Tank is too much fun to have. No idea why that happened in terms of “random dungeon”, but I can’t say I’m unhappy.

Quick solid run, plenty of polite and fun chatter in /party, and only the Warlock dps in the group died; which is par for the course for Warlocks.

Arkham the Warlock is back!

Along with my Tankadin, I’m also dusting off my old Warlock to see what he can do – Arkham is back with destruction on his mind. At 72 doing the random group dungeon run is just a blast (or is that a Conflagration?).

I’ve spec’ed deep into Destruction, hardly need the pet, and just nuke everything. I don’t even care about dying, as repairs are just so damn cheap.

Bear druid is Tank -Rawr

Lastly my Druid now has a solid 5 man tank set that can do almost everything. Halls of Stone is cake, I actually like doing packs of mobs, and even the painful tunnel in PoS is not the bitch it can be as a DK tank. Having a huge HP total helps too.

Cooldowns? Nope, just use Swipe.

Mob packs? Easy, just use AoE taunt and Swipe.

DPS with Threat fever? Taunt, maul, etc. Kids stuff.

Happy randoms to all, may your loot drop and repairs be cheap.

Guest on TNB Roundtable

Was recently invited to my first Roundtable on TNB – it was wonderful wonderful fun. Topic: Whatever!

The guests were of a particularly high caliber, and folks who I have read for a while (and I was chuffed to be asked):

Follow us all on Twitter: @stoppableforce @ladygypsy @theelitists @typhoonandrew and @daewin

We covered the following topics:

  • Masteries in Cataclysm, what are they?
  • Progressive “nerfication” of Raids (the buff that is being rolled out monthly)
  • The Purpose of a Guilds
  • The Perfect Random Dungeon group
  • Are Addons a Critical Tool or Crutch

Go download and listen, it was a blast!

Question: Dungeon finder has favourites?

Tried three times solo joining for a “random” dungeon this morning, and every time I was given HoR; which for me as a tank in my gear is a total waste of energy. I’m badly geared for it, and groups seem to wipe far too often for something not to be suss.So this morning the finder was playing favourites, and while I understand that you take a random and you get places where you are needed, but sheesh!

Consider too that I am certainly not the only person ranting about this.

So I have to ask, is the finder incorrect in putting that class/gear mix together?

Am I missing something very significant about the strategy for HoR?

What do we know about the gear level priority for groupings?

My approach is to HoR is to stack up in a corner, and kill the Priests and Mages first, and the Hunter last. Open to suggestions, please, anything would help!

My fourth LFG random attempt was with a mate, and we got HoL, and finished it with no issues. Go figure.