In the Timeless Isle there is the capacity to earn special “bloody coins” currency by adopting the mantle of Ordos and killing others. Get enough coins and there are some nifty non-combat rewards and even a cool mount for 500x of the buggers. On my PvE realm flagging like that is still a dangerous act, as many folk will take the opportunity to fight and the buff takes away a lot of your health. I imagine that on a pvp realm it is one hell of a fast and deadly activity.
I found a group of characters up on the very northern tip of the Isle who appeared to be having their own little Ordos party, where I can only assume they take turns dying and killing each other. A good idea really, but is it a rort?
To be fair they may not have been switching to kill each other for Bloody Coins. Perhaps there was some other RP activity going on, and I’d just found the new tunnel for the DeepRun Tram? I wasn’t invited to join them, and perhaps that was a good thing.
To get there I was riding over the water well beyond where any monsters or quests go, and it was very still and quite. Good on these players for finding a nook to sequester themselves. More power (and blood-coin-thingys) to them.
Listening to the one of latest Podcast from Legendary – about 15 minutes in they’re (Greg Street and Brian Holinka) talking through the effects of balancing Pvp vs Pve, and about how they’re not desiring to push one group into the other…forgotten about the Wrathion quest line already? Wish I had.
Great interview though. Particularly good for their perspective on Pvp in terms of balance holistically in the game, rather than at a micro level between classes and specs. A cynic might view it all as boilerplate stuff, but if you listen there is some meat in there on what they are thinking about when the choices are made, which I find really interesting. I’m a fan of knowing some of the process, even if I don’t follow the results.
Those pesky pvp battles were an absolute pain, and now my DK is thankfully back to grinding drops from raid bosses and farming mats to get further through the quest chain.
Generally I hated the pvp battlegrounds. Almost all the fights demonstrated that an organised group will crush a typical pvp set of random players. The battlegrounds where we died constantly were blisteringly frustrating.
The battlegrounds were a core of us followed some simple strategies were good, and generally we either won or came very close to winning.
Any group is stuffed without a healer, and protecting the healer is actually fun. A particular Paladin teamed up with myself and another Death Knight and we roflstomped almost everyone for 2-3 minutes at a time before the Orb debuff made us crushable. As a set of three we moved through that Battleground together and it worked really well. Later it was a Druid who help me steamroll through the squishies are part of the fighting team.
Stay as a group. i.e. when 3-4 players stayed in the middle of the Orb Arena (not its real name) we smashed the others. Especially when we had two players with Orbs.
Fight within the game’s ideal zone. i.e. on the flags, carts, or in the center of the arena where you get the most points.
Personal cooldowns are not for emergencies, they are for every second in the game. A moment spent in combat without them is pointless.
Not that I intended to, but a particular Shadow Priest and Warlock on Horde are probably writing blog posts about how much Death Knights are broken and overpowered in PvP. I think I killed these particular two characters
PvP round three was much better. How you ask? Well I seemed to get into more teams that knew what they were doing, and were better able to bolster my silly ass through the experience. I did participate as well as I understood.
(Warning – Achievement screenshot spam).
Victory! One down, one to go.
Booyah! Wrathion’s silly pvp stuff done.
Mort in PvP, actually doing something bloody useful
For Temple of Kotmogu – 4x killing blows, 3x deaths, 48 Honorable kills and 4x Orb possessions, which also grants 403 of the 1600 points were mine. Another DK teamed with me for the match pulling in a very nice 498 points.
For Mines – less impressive and far more like the noob I am in PvP. 1x killing blow, 1x death, 26 honorable kills, and 2x carts controlled. If not for the frustration I think PvP could be enjoyable.
Best of all, this means I’m back onto the PvE based grind for the Wrathion quest chain. Happy killing, TyphoonAndrew
Go to hell whoever thought it would be wacky fun times to include a few pvp fights in a PvE quest chain.
I tried to be open minded.
I crafted, gem’ed, enchanted, etc a pvp set. Because I didn’t want to be carried too much.
I’ve joined fights and basically just got my arse handed to me.
Or the team are more interested in kill farming than actually winning.
Or teams that seem to get excited by the notion of the Perfect Loss.
I have no use for honor except buying more pvp gear, which I do not want once I have this lousy waste of bandwidth done.
If this is the only way that the PvP content will get seen by a majority of the playerbase, then your pvp content is *ahem* bland. This experience just tells me that pvp has not changed or improved fundamentally in 6 years. If I want to kill people I’ll play a 3d shooter, not WoW.
So go straight to hell, this part of the Legendary chain is plain crappy. I know it is supposed to be “hard“, but it is not supposed to be a shitty waste of my time.
Now that I’ve done the Test of Valor (yay, finally) I’m at the part in the epic quest chain to kill a special commander, and win two pvp battlegrounds.
I’m not keen to do the PvP part as I do not understand anything about the two games, and this late in the expansion I can imagine that random teams will not like a scrub. Tough luck for them though, blame Blizzard folks, the Epic quest chain is making me hurt your PvP fun. As such I’ve started collecting the ~458 pvp gear, so I don’t get roflstomped straight away and I won’t be a useless scarecrow for the team I join.
Getting a started Pvp set is cheap if you know the patterns (10-15 ore per item, + gems and enchants) or very expensive if you want to buy your way through the sets. I either crafted the items, or had them crafted except for one item. So an almost full kit out was around 2000g with gems and enchantments, with most of that cost coming from the gear I purchased and the gems/enchants. The 458 gear is a long way from the beautiful Conquest items that I can see the vendor selling (/drool). For a full gear-set 2k is cheap as chips. If only beginning PvE gear was so cheap; nice that there is a lower barrier to entry for PvP.
I’ve also purchased a pvp neck and ring with Honor, and using a few one handed LFR 483s to go Dual Wield Frost for the pvp battles. I;m not expecting to get top charts for Dps, and did not want to affect my main hand 2H dps weapon by reforging away to the “wrong” starts for PvE.
So far the biggest problem is bag space. A Dps, Tank, and now PvP-Dps set takes up a lot of space. I wonder if PvP-Blood is still fun and frustrating for the enemy? Coming to a battleground near you, Mortigen the scrub DK.
The new Death Knight set has been shared by MMO Champ – I’m calling it the mullet set. Business in the front, party in the back. … A mullet joke is better than the “me-so-horny” jokes you’ll see in Stormwind and the Deeprun Tram very soon.
The set without the helm is good, I don’t understand the helm design.