Food for thought, salty goodness?

About a week to go till the 70+ run begins and the choice between 1st and 2nd is still hard. Pally and Druid both still rock, and even my hunches change from day to day. I’m torn and confused. Druid Cat dps output is not high, and I attribute that problem to the lump between the keyboard and chair (me). Pally multi-mob grinding seems awesome and even the *adjustment* in the patch will not totally diminish that role.

Not that it counts as much, but the 3rd and 4th spot of Warlock and Shadow Priest are affected by all sorts of rumour and hearsay,  and while they’re not in the real running, I like to watch them. Especially on the back of the 3.0.3 changes. My initial impression of Warlock and Priest changes from 3.0.3 is that Warlocks did not get as much love as Shadow Priests, and SPrs are getting very serious play at 80. I’m glad both got some love.

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Image gallery of distractions

Here are random screenshots of what I’ve been up to for a few weeks. Nothing too leet-sauce here, just stuff that gave me a giggle. On the left is may tag image for all the bear posts I might one day do. Continue reading

Shadow Priest Talent Build

An attempt at a Shadow build for level 70s. (Edit: As 3.1 is fast approaching, consider this spec out of date. I’m sure the basics will be ok, but I’m not claiming this is accurate anymore).

I wanted the Silence ability, but need to know if it is worth sacrificing the points from other areas; at the moment its not.

Dispersion is not worth the last point in a tree as far as I can tell (Dispersion is wonderful, I was wrong), and I’m happy to be wrong later. It would be a far more affective ability if it also reduced the Threat the Priest has on the target too. Then I can see it as a great way to ramp up your damge, then take a short breather while your mana pops up 36%. That will hopefully stack with the mana return you’re normally getting and the Meditation and TV abilities. In its current form its crappy.

Update: Adding the spec I’ll go with till further notice. Whats different?

– no reduced threat, my gear is not putting me anywhere near threat capped and unless you’ve broken +1000 damage you won’t be either from what I can tell.

– no increased range on shadow spells, mostly in runs its ok to be far away. Only in a few fights I can think of its a real issue, and in those you just need to move like the melee dps (murmur, prince, etc).

– added back in Silence, and so happy about it. Doing the Sunwell Attack Plans against casters is easy mode with silence. I can see why people roll Blood Elves.

– Added back in Dispersion, as its proven to be a good toy and I think I’ll get real milage out of it.

Musings on SPriests

In selecting the winning toon to level to 80, I’m doing some runs with each to see what they are like.

This will tell me which is more viable and fun for my playstyle. Here are my musings on Shadow Priests using the current (soon to be re-worked) talents and specs.

Caveat – I know its all about to change, this will be useful to act as a comparison after the “v3.whatever” patch is made live. Go read Dwarf Priest for a great summary.

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Priest Shadow Silence

I found shadow priests a strange breed. To be efficient the need mana regen, which requires 13 points out of their tree, and to do passable damage they need to avoid any “non-damage” talents. And to have any hope of not pulling aggro, there is 3 more talent points. Every class has some of this, its hopefully intentional.

Its also redundant. To play at all you need to spend them, which means you’re not really choosing your style, you’re making up a toon much like every other Shadow Priest. This does not make you feel very talented.

However one of the most interesting non-damage talent is Silence, which takes 3 talent points to get because its hidden behind the fear ability. Grrrrr, I can’t even see a reason for this in PvP builds, which I suppose is what Silence might be for, but thats forgetting that so many caster mobs in soloing are rendered useless when silenced, so its darn handy.

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Omen2 – Aggro for everybody

Omen2 thumbThe new version of Omen is out, and by golly its good. Not only has it got new eye candy affects which make silly folks like me drool, but it also makes it easier to watch what type of aggro you like; aoe, one target, etc. I use a threat meter even while soloing on my Warlock, as any pet user should. And Omen allows you to walk the aggro line when doing DPS and maximise your damage without potentially dying.

Take a look at the WoW Insider post about it – nice screenshots and details. Then if you don’t already use it hang your head in shame until you do. Continue reading