More impression of Civ6

Civ6 is a punishing (fun) game. I’m playing on the easiest level as a learner and the AI has a naggingly consistent propensity to totally wreck my beautiful plans. 

My biggest gripe is how shit the startup screens are. Huge ego stuffing symbols from the creators, then a single mouse click which you always need to do. 

Hey designers – if I don’t have a choice then just move on. Or allow me to click quickly through. IDGAF about your company name. I care about Civ. /grumble. 

I’ll say I’m generally winning or at least making good in roads but cripes – the AI is sometimes illogical. 

For example:

  • NPC civ plonked a city between two of my cities because there was just a sliver of space. Who does that! Bastards. 
  • Building walls is an almost must do, but they drain so much cash and production early on. Perhaps I need to build in close and not spread so far. 
  • The barbarians appear about 10 turns after your units declare war and swing over the other side of the map. Bastards. 
  • How do I reduce how many other NPC civs are present. So many contenders. Perhaps I need to start on a huge map. 
  • Who in hell knows how to start a religious victory style game? 
  • Why are the penalties for killing and razing a city so nasty in the early game? Isn’t this what civs did?

Good game though. 

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You Sir, Yeah, You Are Being Hunted

I picked up Sir, You Are Being Hunted on a sale for a lazy $17, and I kind of like the adhoc short play style of the game.

Death One – shot to death by a random robot patrol on the main island. To my credit I did figure out what the baloon was doing, but I think I didn’t move far enough away. Found one fragment next to the stones, but spend much of mu short life looking at the inventory, trying to understand how food works.

Death Two – ran out of Vitality and starved to death. Interesting that I was trying to play it safe, but as my character stated to really drop I ran everywhere and was spotted a heap of times.

Death Three – Afk and I assume slaughtered by a host of nasty robots.

I’m really enjoying it.

Fire from the sky has ended

To postpone the hungry cadre of gamers trying to install Diablo 3, the system declared that the fire from the sky had not ended. We waited. None patiently.

Now the great zerg to play D3 has begun. A few updates and patches, some apologies for errors, and a lot of persistence has players now enjoying the game. My take – well I’ve created a toon and entered the world, but I’ll only be commenting on major stuff in the first ten levels which is different from the beta, or where something is darn odd. I’m pleased to say that it is exactly as expected so far. It’s entertaining.

The class intro media were very good too, which was new to be from beta. It does feel forced to have such a strange mix of heroes from all over the world converging, and that was always going to feel a bit forced. At least we didn’t meet at an inn, with a fight breaking out like a D&D game. Well, ahem, perhaps that bit is in the starter story too.

A few thoughts from around the web worth reading too, Tobold has an observation about D3’s pricing, and Keen and Graev have 5 Things We Like and Dislike about Diablo 3.

Happy killing.

Excellent D3 Prequel Cartoon

D3 is only a week away, and Blizzard has released a darn good 6 minute cartoon which tells the pre-story to Diablo. More games should be released with this style and flavour of side-material. It shows (at least to me) that Blizzard understand the audience who arekeen to play Diablo 3, and that they are really aiming to create something worthy of the lore we have grown to love.

We have also had the “End of Days” tv spot / promo for the game too, which is also very good, but not a cartoon akin to the one above. The animation in End of days is more realistic than the prequel, but it only shows a smattering of the video we know is included. It’s a good hash of the full video.

I really looking forward to D3.