Molten Core at 100 done

Aside

Molten Core is done! I feel like I can de-stress a little as I’ve gained the mount and the helm, and don’t plan to return to there at 100 anytime soon. It was great to do though. I plan to open up an Alt now so they can also have a Garrison, to both feed my main and have a different leveling experience through Warlords.

For MC I joined an in progress fight so only had to fight the last 4 bosses, and our group had a far harder time on the trash than the bosses. Strategy wise I think there were enough folk who knew what to kill in what order, that everyone else just followed along – so it was like very old school MC. I missed Sam yelling for decurse, and thought that Ragnaros in particular had been toned back in terms of difficulty to make the experience more LFR friendly. Nobody made the joke about looting the damn dogs, sadly.

Art-MC

Quick night in Warlock mode

Aside

26px-Ui-charactercreate-classes_warlockI had a good quick night playing wow last night, in Warlock mode. I’ve loving Destruction as a spec choice as it takes very little management and stops and starts easily. For long fights it get a bit the same quickly, but I suspect that will change when i start learning how to use the cooldowns and specials I’ve been ignoring while leveling.

After jumping around a few zones my Warlock dinged 90 and I started throwing timeless isle gear at him. After thre 90s have been through the Isle of Random + Random there was a set of Boots, Bracers, Cloak, and two Rings gathering dust in my bank. Then it was a quick quest accept for the Black Prince storyline, another YUP for the start if the Warlock green fire quest, then finally off to timeless isle.

A few minutes in and I had a Chest token, and the bloody random gift gave me Bracers again. Boo hiss. Alas I was only able to get to 455 ilevel, but that felt a lot faster than I remember. As you’d expect it is the trinkets and old-ish blue gear which is holding my ilevel down, and the game tells me I should be doing the older LFRs to gear up. Hmm. Maybe later.
As a fresh 90 I look like a hodge-podge clown suit freak again. Perhaps some transmog is needed to save embarrassment.

skygolemI also finally got the mats to craft the Sky Golem, which I think is far more of a fun mount to use than it is too look at. Finally.

Happy killing folks.

WoWers are such murderer hobos.

drool … Armored Bloodwing mount

What a nice evil looking Bat! The new store purchasable mount is god damned evil looking, and a pleasure to behold. Blizzard store link for those who can’t wait and have $25 they can spend without regard for charity or child support.

armored bloodwing from MMO Champion screenshot

I want this mount.

Ref from MMO Champion: Armored Bloodwing – Items – World of Warcraft. Video after the break. Continue reading

Swift White Hawkstrider found

Having a few tank characters payed off today as I was able to grind MgT for the Swift White Hawkstrider Mount, this time it dropped. Booyah!

Diamon found the Swift Hawk Strider

It was my Pally Tank who killed Kael’thas to “find” the mount, but Mortigen the Death Knight who has the Orb of the Sindorei – which makes him look the part.

Or look really silly as a huge toon on a white chicken.

A defensive update on the patch

English: A line of M109A6 Paladin howitzers as...

Patch 5.0.4 brought us some changes, and its taking some players like me a while to understand and absorb them. I’m damned if I can fit 9 classes worth of changes in my head at once, so I’ve kept to just a few. My Death Knight main and a few of the toons that I tank with: DK, Warrior, and Paladin. I’ll get around to adding the Guardian Druid into that soon, and then also spec’ing the non-tanks like my Warlock and Hunter. I wonder if Hunters and Warlocks can pet tank / solo now.

One thing about the new Tanking model is that multi-mob tanking is much more viable, as long as the tank does not get stunned or overwhelmed. When either occur you are in deep trouble very quickly. DKs, Pally, and War all hurt when faces with 10+ mobs, and the old days of doing an instance in a single pull. Now if the mobs cannot hit your character for enough damage per second to chew through the shield, then your character will never get hurt at all. Generally that will never happen at level, and even (Level -10) needs to be considered. At (level-25) or less I think its the same old run and giggle mode, which is good. At level on normal mode all Tanks should be able to solo bosses like Slabhide with reasonable gear and use of cool-downs.

As a quick summary:

  • Death Knights – feel essentially the same as previous Blood spec did, and play very much like a dps character. Good solid fun.
  • Paladins – slow and steady damage, unkillable due to great cooldowns, highly controllable self heal. The cockroach is back.
  • Warriors – fast paced leaps, charges, and thunderclaps. High damage, lower survival. Best fun to be had by far.

Death Knight – overall nothing greatly changed, and everything did. The Blood style plays the same, and it is the other tanks who now are moved to an absorption/healing based actions (aka Active Mitigation). Essentially our world changed because we have moved from having a somewhat unique ability, to having just one of the best implementations of the soak/damage model. I liked it a a DK and like it on the others too. As dps the talents feel narrow.

I’m not sold on the concept of switching talent choices per fight, except to say that if a player can do that well they are a much greater asset to their raid than a player who specs once and never changes.

Paladin – I was newbie tanking in Outland back in the day, and loved the fact that mana was returned by getting hurt. Likewise now we get all sorts of resources back from being hurt. I’ve run a few old heroic 70 and 80 dungeons in solo mode to test the performance of the Tankadin, and while I think their overall damage is too low, the survivability is very strong.Cooldowns are needed for heavy damage spike fights and too many mobs can rip through the bubble very quickly.

Paladin’s strength is the control of when they can apply their heal, and the advantage of doing either a powerful shield strike or heal as a 3x holy power combo move. I found on bosses or big trash pulls that sometimes all I did was self heal, and the slow attrition of concentration and the AoE effects whittled down the creatures. The Paladin was never in trouble, but also never was near the DPS that the Warrior did.

Warrior – A Protection Warrior at the moment is crazy fun. They do as much damage as some lowbie dps and can head smash their way through mobs darn quickly. Having additional uses of charge via talents means that for now I grind quests as Prot. Never dying has many advantages. They are still a very agile tank, being able to move across the battle exceedingly quickly. Solo’ing was almost as easy as the others, but at times my health was dropping and it took special attention to snap it back up. Thankfully the cooldowns provide for some interesting power-ups, and I was also using Herbalism’s small heal and spare potions.

If I could somehow get a huge gear jump I think the Warrior would benefit strongly from a powerful set of items and correct re-forging. Parry and mitigation re-forging appear to make a large difference in the form discussions out there, and my Warrior feels like she wants to smash heads harder, but cannot just yet. The potential is certainly there.

But why have 3-4x tank characters?

Heroic Utguard Pinnacle (h-UP), Heroic Magister’s Terrace (h-MgT), and Normal Stonecore are all easily solo-able for all three classes, which means grinding for those elusive mounts is now easier as a character can be parked out the front of each to do each one each day with no travel time. Till the new world events this is what I’ll be spending free time on. I’m pondering adding the Druid to be parked in front of Molten Core, purely because the rare mats and drops from there still sell well.

In terms of comparison neither the Paladin or the Warrior can hold a torch to a Death Knight for solo’ing and damage. Some of that might be due to much better gear (ilevel 333 vs 378) and my familiarity with the DK class, but it seems the DK is slightly ahead for now. Warrior is probably a close second, but their healing is still not as exceptional or as controllable as the Death Knight. Things will be interesting at level 90 where we are meant to be playing, as I can see a Warrior becoming once again the powerhouse of Tanking. Having the only AoE taunt will be an exceptional ability, and as gear improves their block/soak mechanics will get stronger and stronger. A Paladin too might also be powerful again for the ancient reason they were awesome in the past, that they have so many cooldowns which increase survival. By comparison the DK cooldowns are just trivial. This is also good as I think there needs to be some separation between the tank styles and perhaps this is enough. Not sure as yet.

I’m looking forward to adding a Monk to the lineup too; 5x Tanks will be excellent.

ta-da Reins of the Vitreous Stone Drake!

It takes roughly 2 minutes and 29 seconds to kill Slabhide. The mount has a 1% drop rate. I killed him approx 8 times (so my mod tells me), but I know I’ve done it more than that while leveling on Normal mode. Ta-da Reins of the Vitreous Stone Drake.

It is a beautiful mount, and it was a great weekend.

Such a silly silly wow’er

World of Warcraft

My wow’ing has increased recently, and as I’m playing more I find that my memory is flawed in some aspects of the game, and an optimal approach is somewhat harder than it used to be. I’m becoming a silly wow’er. As a positive I am enjoying wow a lot again, just in time for the expansion.

For example:

I remembered too late that Normal mode dungeons can be run many times each day, as they do not have a 24 lockout. This means that I could run the Stonecore normal many times a day for the rare mount, rather than once as I was. Doh.

As running normal for mounts is easy I was also doing Heroic UP in Northrend for the Blue Protodrake that drops there too. Imagine my joy in finding that I did not change the difficult after running Stonecore on Normal, when the mount only drops in Heroic mode. Doh, back to the entrance I go. It did seem a little easy.

The weeks activity was not all silly though, as I’ve started alt’ing around again. This time I am concurrently leveling a Mage (51), Warlock (83), Shaman (46), Rogue (50), and Priest (80). My suss is that I can cycle through these characters using the rested experience boost and then switch toons. So far with so many characters I am always playing in rested. Its great.

The reason that I chose these classes is because all my other class characters are already 85. I do get slightly disinterested with some content when you have to play it three times. Often though doing the same content with three perspectives give me an idea for the differences in the class. The squishy factor of a Priest and Warlock are concerning when compared with how tough and mean all the plate wearing classes are (yup, all my plate wearers are max’ed out, not a surprise really).

During the leveling I can sometimes (if the family don’t need help) queue up for a instance and smash monsters in a team. The times when I do this with guildies I get a very quick reminder that I’m a scrub when it comes to playing multiple classes. However when I play in randoms I find that I smash the charts and perform well. That might mean my guildies are very powerful (true), and also might mean that even a total scrub who stays out of the fire is valuable.

It’s a nice reminder of the golden rule: you do zero dps when you’re dead. Happy killing, alt’ing, and noobing.

TyphoonAndrew

Slabhide Mount Grinding

As a very casual World of Warcraft player something that I can do in the wee small hours is grind for the strange and rare items. One of those is the very rare mount from the dragon Slabhide in Stonecore – called the Reins of the Vitreous Stone Drake. It is another 1% ish drop, but this is farmable by a small team on Normal mode, or can be solo’ed by Death Knights (as well as some other classes I’m sure).

slabhide

Slabhide

Mistakenly used the wrong internet dragon pic originally

So far I’ve tried this once, and it’s now one of the silly things I’ll be grinding when I need something to do and the Darkmoon Fair is not in town. I’ll probably never see it, but its good to have goals.

New mounts in Mists

MoP will bring players a huge range of mounts, and while that is somewhat expected (being that an expansion should add a ton of new mounts, pets, monster models, etc) – when wowhead gathered them into a single area to preview it really makes an impression. Two favourites – the tiger and the disc mounts. The disc means the toons can fly around like they are those irritating mobs in the Eye of Eternity.

Mort’s new Drake of the West Wind

One of the few things I like in game which is not strictly an advantage or with a great purpose is having some of the groovy mounts. I’m not a mount collector by any means, but there are a few I have that I really like.

The Drake of the West Wind

The Drake of the West Wind is a nice looking dragon – and well worth the time and grind. I may even continue to do the daily quests.

RTS Build Order in SC2

Might be old news for the SC2 core, but darn impressive none the less. A programmer named Lomilar on the TeamLiquid site has used a highly intelligent and adaptive program dubbed Evolution Chamber to find the optimal build orders for StarCraft 2.

This program has devised a method of building units which was otherwise unknown, and leads to a very high probability of victory; particularly for those players who excel at speed builds (from what I understand). Players who use this are the guys who seek optimal performance, and its hardly surprising that somebody built an app to do it.

This is very interesting for gamers in general, not because it’s possible or just a freakishy cool and strange thing to do (well to me anyway), but because it raised a hell of a lot of dire ranting from members of all sorts of communities, for all sorts of odd reasons.

Q. Why is it possible? A storm in a teacup?

A. It always was. Because this is nothing new, and the computer program just makes doing the math so much faster that it is now tactically viable in terms of game affect. You could brute force open a safe, or the correct build order for units in Civ 1 as well, it takes time and programming savvy.

And yes, this will be added to the communities of interest for such things, absorbed, and developed into a finer mechanical bases for strategies.

Q. Is the game broken now?

A. No more than before. A RTS is about strategy, speed, and knowledge. You need a strategy to guide your thinking, speed to build and control units in optimal ways, and knowledge to understand the changes in a game and how to react. This app gives some of the puzzle a fixed path.

Q. Is it perfect?

A. Honestly I doubt it. I’ll bet that somebody already has a working counter-strat or at least a way to mitigate the overall affect. And that means that those games will come down to other factors to determine who wins.

Q. Who will use this?

A. Everyone will eventually benefit from this, although the affect on my RTS skills will be zero, as I suck badly enough that even with a strategy like this in my head I’d not be able to execute. The good players will get better, and the great ones will continue to be great. The advantage of this strategy will also fade over time amongst the community of solid serious players.

Q. Were the mega-skill-rts players going to win anyway?

A. Yes, but they beat you faster now. Get over it, or practice more. And they’ll beat each other in far more clever ways with this too.

Q. What next then?

A. Using the app mid-battle to alter the strategic recommendations is next. This will basically be a trainer app, which helps rote learn good responses to classic strats. I think it is not significantly different from a chess uber program being used as a training tool for high end chess players. Chess being turn based is a point of difference, but as a trainer – this app does the same thing.

Q. Does this destroy the enjoyment?

A. For some it increases it; for others it makes the game pointless for multiplayer. Each person probably already knows which they are, and this app does not change the battleground by much for those folks.

Read Further http://gizmodo.com/5679355/can-artificial-intelligence-beat-humans-at-starcraft

Genowen’s Unobtainable Mount

I have a guldmate who is literally obsessed with mounts, and finally got her Bird mount from the Sethek Halls. Grats Genowen.

This is the one item that I think she’d never get tired of, and would strike fear and loathing into her guildmates. Which is kind of par for the course. I’m thinking of Nesty (one of the resident Shadow Priests) as the target for this.

Thoughts on Instance 190 to 192

A range of thoughts from The Instance shows 190 to 192. Kind of a catch-up bucket post, as I’m listening to them as a batch. I’ll say up front that I really like these guys; and the personal edge and plain language version of the game the present is really valuable. If you don’t listen regularly show #192 is a good one.

Toon Models

From show #192 the Randy and Scott chatted about an improved model creator for Warcraft. The idea being to introduce a toon adjustment option similar to other games where we can customise more of the appearance of our characters. I think most players would like the option to alter more of their appearance; especially over time as they realise what they like.

Damn guys, I would love this  but I can see why it is difficult. C models, with R variations, wearing A gear, with P options adjustable via the barber; well than gets you: CRAP! = a lot of variations to load in real time in Dalaran (Lag-a-ran).

Perhaps the game code could be altered in a future version to only adjust the subtle display of toon models during low traffic areas, or it could be a UI preference – giving the tollerance level for models to be adjustable. eg. In town I don’t care, but in Instances with my mates it would be nice.

Perhaps only useful in the DeepRun Tram?

Continue reading

More mount madness

The Instance #179 & #180 talks about new mounts, and by all things holy I think we can go way past riding Hoverboards and Wasps, we can reference the fun ideas in a shared topic on Blog Azeroth, which started it up for me a while back in August 2008.

We might soon see submarines, and all sorts of oceanic mounts. I expect I’ll never see the phoenix or another ultra-low-drop-rate mount, but some of the stuff the Instance crew talk about in #179, and touch on in #180 is interesting.

Just saying its a great thing to add in an expansion, gives breadth of fun to everyone, and has no balance issues to speak of really. And I kind of support a Jetpack for Engineers; more so it can explode or go out of control.

Fly at 68 in Northrend?

Just in via Wow.com in the PTR – our Alts might be flying at 68 in Northrend. Awesome-sauce.

Guess what! Zarhym responded just a short time ago to a thread on the official forums clarifying the change. It looks like this could very well be making it onto the live servers. Zarhym said:

Just to confirm, Tome of Cold Weather Flight is actually a new heirloom item planned to go into patch 3.2. At level 80 players can buy this heirloom item from the Cold Weather Flying Trainer in Dalaran for 1,000 gold and send it to an alt of the same realm, faction and account. The tome can be used to learn Cold Weather Flying at level 68, consuming the tome in the process.

Please note this feature is not yet in the newest version of the public test realm patch notes updated today. The item and its functionality are subject to change during the testing process.

Note that the cost shown in the picture (900g) is due to the faction discount.

/drool + /happydance all in one. I love a good Ptr rumor.

This might just be a PTR thing to assist with some testing, but hey it looks legit, and it is not April 1.

Mount Change in 3.2 – excellent

Apparently Patch 3.2 will lower the cost, increase the speed, and lower the level requirement for mounts.

Linkage via WoW.com, and the WoW Forums.

That is great; bring it on. Especially the speed increase for normal flyers. Nothing but win for anyone leveling at the moment. I’m happy about this even though I purchased normal riding yesterday on an alt. Continue reading

Flying Priest

Once more my Priest can fly very very slowly while leveling. Hindsight tells me that I should not have blown all that gold on the epic flying skill for my Druid, Paladin, and Warlock. The need for gold will keep me doing my daily quests in a quasi-regular manner.

yeira_flying77

But then I treat hindsight like I treat my sense of right and wrong; like a red headed child whining at my hip for attention. /slap and move on. Fun to be had, and nobody like a know it all.

If/when I get the epic flying skill, I think Yeira won’t be treated to some silly strange or expensive mount. It’ll be something functional and inexpensive. Mortigen the Death Knight is the glamour whore who gets the good stuff.