Better gear rewards from runs and raids

a lot of gears

Not that type of gear! Damn it.

Another enhancement (adding to a post about Need vs Greed by class & role) which would not hurt the Warcraft game at all would be to constrain the types of drops to at least the classes present in the run/raid. This an old idea, but a feature which seems blindingly obvious as a value add to players. It is the kind of assumption that a new player has, which is adjusted when the gear drop discussion happens.

Would you rather play for a slim chance of reward to your team, or a consistent reward to the team? Is there a significant disadvantage to adding this?

The suggestions is to mod the loot system mechanics so that:

  • Don’t drop gear for a class that is not present. Especially the class tokens, or class specific gear.
  • Don’t drop the same item, unless there is more than one of the class.

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Being a guild officer

Over the years I’ve been an officer in a few guilds along the wow ride, and for better or worse it seems to keep happening. Probably it happens for the better in terms of slightly nudging the attitude of the fellow officers and guildies, and maybe for the worse in terms of my attention time and stress levels.

If you ever want to speak to a bunch of wow players who are sick of whinging and loot drama, just buy an officer a cold-brew; you’ll hear plenty. And god help you if you’re one of the loot-mongers and the officer has already had three drinks.

So in the spirit of sharing for everyone’s benefit, and also keeping myself sane, here is a few things about being an officer.

A good officer will:

  • Be outwardly calm
  • Seldom (if ever) speak openly against policy. May raise concerns internally amongst other officers and leadership.
  • Operate within the boundaries of their perview. ie. Stick to the areas where others know they’re working.
  • Always consider the style of the organisation, especially where it is dissimilar to what they are used to.
  • Help reenforce and also continue to influence/enhance the style of the organisation. This means not trying to engineer change overnight, but maybe chance a policy for the better over a season.
  • Officers will seek to learn from and communicate with each other.
  • Officers will depend on each other, trust others, and delegate.
  • Officers will follow the rules far more than every other member, including the leader.
  • Step aside if they cannot follow the rules in the spirit they are intended.

Officers need:

  • Boundaries of authority and action.
  • Known points of escalation
  • Power to move and act independandly of the leader
  • A frequent point of communication with the leadership
  • Can do things for the leadership which even the leadership cannot.
    • Eg, can hold to the principals when the leaders might be compromised by a friendship or personal involvement.

An officer will not:

  • Call out a non-raid issue for discussion during a raid without a bloody good reason.
  • Be a loot whore, greedy, or generally favour themselves over others.
  • Disregard the spirit of a rule to enforce it strictly and without compassion.

Ok, that all said – why am I raising this?

Because I see many folks who are officers & leaders in name only. The kind of idiots who lead by reverse-example. Or just such poor selfish mongrels that they should be prohibited from controlling anything, but instead they get promoted for being the loudest.

So what also needs to be added to the list above, is that the leadership (be it one person or many) need to select officers carefully, and never just because the person is a mate, or a good raider, or loud. You’re just setting yourself up for a drama ride of your own creation.

Thankfully this is few and far between, and all I have to do is follow my own advice.

Happy killing.

Teksloot: great loot addon for 5 mans

A great addon created by Tekkub, called Teksloot – highly suited to 5 mans, but useful in any run.

The key feature: this addon will show you who has rolled Need, Greed, DE, or Pass, so you can watch items easier at the end of the run.

Q. But why is this great for 5 mans?

A. So I can see who is rolling need on the Frozen Orbs, and other stuff. No more folks rolling need and you not realising till later.

Also nice is that it makes the loot item frames a ton smaller, so they don’t take up the full screen. Great for when folks loot mid battle, and then your screen is covered in loot windows. In other news, I’m pretty much gong to announce at the start of the run that we’re rolling need on Orbs. Makes this easier too.

Rather be pugging than helping mates? (rant)

DaggerIts a shame, but after a Ulduar run with some mates, I’d rather be puging. It will most likely be the last run I do with them, at least without saying I want an equal roll on loot.

As back story: I’ve known some of these guys for quite a while and are mates with a few in real life.

When the opportunity to do 5 mans comes up, I don’t hesitate. They’re a solid set of gamers who all have a good attitude and spirit. But on Guild runs there is a policy of only giving loot to the extra folks if a guild member does not want it. Which is rotten for the pugger (me), but most of the time I don’t want the loot anyway. Historically I’ve been past over at least 10 times. Most of the time they’re doing things that I’m past, and I’m there for fun and the odd badge. So generally this is OK. I don’t sweat it.

Until I join them in an Ulduar progression runs. They’re learning, and have not done much of the Ulduar content yet. We are all wiping, we all use mats, flasks, feasts, etc. We all have repair bills. Then an item drops that is an upgrade for three people, and I win the roll, but it is assigned to a guildie instead. Well bugger me, now I feel like a sucker for coming along.

To put it another way – if they had pug’ed that 10th spot, they would have had to share openly on rolls. That means that a stranger has better chance of loot with them than somebody they’ve know for ages and has helped them in the past. That is why I’m miffed.

My lesson is to now speak up front with their GM, and state that no loot means no run for me from now on, and wish them luck. The worst that can happen is that they say they’d rather run 9, or wait for a guildie, in which case I save gold on wipes and pug something else.

(I know, a loot drama post. But its been a while; and its the basis of most wow threads)

Would you roll Need or Greed on this?

After a badly timed death (what is a well timed death?) while zerging through instances with a mate on his 80 Death Knight and one of my 70s, the loot window appeared. Seems that there the possibility of an odd sync between your death and the opportunity to roll.

Need or Greed...Blizzard says no loot for you!

Need or Greed...Blizzard says no loot for you!

Now that is loot that deserves to go to a Hunter (Sorry Jez – the cheap shots are often the best).

What DKP loot option?

Automagica posted about the Great DKP Divide, and gosh darn it I ranted so hard that I think it deserves publication here too. Go read, and then bookmark him.

Keep in mind too that loot discussions bring out the best and worst of people, so while I don’t expect to see flames, I do expect that every person will have a different opinion; and that its all relative and all personal.

As a casual I hate dkp. If you like it, skip this post and stay happy. Also as a casual I’ve seen many systems and none really will cater to get gear for casuals; but then that is perfectly fair. No regular attendance = no regular loot. Simple. Many moons ago I was more hardcore, and this comment is based upon both experiences, but I was never a true “wow is life” player. Continue reading