wow Loot Specialization Menu

Aside

MMO Champ reports a fine new feature for Patch 5.3 in WoW:

The new Loot Specialization menu is in, allowing you to choose what spec you want loot for when getting bonus rolls, Raid Finder gear, and Pandarian quest rewards

Yehaw. Darn good feature. Its very welcome. A good step toward getting a friendly loot system. It might be seen as a change which makes World of Warcraft more friendly to casuals, which is true and not a bad thing but it is also something that makes the loot system more friendly for hardcore players and those player who love Alts.

I cannot see a drawback which is not related to a whine about “back in my day…”

WarcraftCata-ConceptArt

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I submit, I submit. No more. I’ll do as you do. Need it is.

I’m very sick of players rolling need on gear in randoms when they should not. It happens all the time in random runs, but especially on the last boss’s loot. A player rolls need then quits group. Too long we’ve seen suggested options to rank up a /roll by a huge number based upon spec, to curb the greedy selfish players.

I’m sick of missing on loot due to rolling “properly”. The game does not enforce a system that makes sense to the roles we use to enter a random, so I feel like a man trying to hold back the tide.

You win you greedy bastards. I submit. I’ll do as you do and roll Need on everything from now on. Why should I be the only player following some sense of decorum and sanity?

Need it is. Always.

To hell with you all.

Tears over Tier Tokens

Wintergrasp Offensive

Death Knights waiting for a token not shared with bloody Mages or Druids.

Because of a Guild Officer’s meeting I was pondering the loot tables, gear distribution systems, and the associated mods that raiders use. Of course the loot reward system was discussed, and we once again chatted about all sorts of options. Silly ones, great ones, in an ideal world, and also very much in the world we have to play in. That might make it sound like I didn’t want to chatter about it; not so. In fact we’re pondering all sorts of useful stuff for the teams, and considering carefully what the game will feel like in WoW version 5.1+. The question that came to my mind outside of those discussion was:

What if the tier tokens were made universal for all classes?

I suggest removing them, and making them just “shoulder token” or “helm token” with no class restriction. And here is why:

  • Essentially most raiding guilds have loot policies and systems to handle gear distribution. Therefore the token is adding a layer of restriction which is actually inhibiting the guild’s progression, because it limits options.
  • Some groups have actually implemented separate bid lists or systems specifically fro tier gear, due to the importance it has on the character and raid. Well no change there one way or the other, only that the skew of classes in your raid group will be affected by the random token that drops. i.e. Good luck being a geared Shaman if you rarely see that token drop.
  • Random LFR runs now have no loot need/greed anymore. You either get look or you do not. The token is moot now in LFR.
  • The tokens have the positive change of allowing a character rewarded with one a choice on what particular item they choose from the vendor. This is a huge positive as it means that classes can pick the best gear. Druids for example can pick any of their types of gear fro one token. No change as either an advantage or disadvantage here.
  • The tokens helped when you didn’t want to compete against everyone in the raid for loot, which gave an illusory feeling of hope. But once again that is a mechanic which raiders can handle. It still comes down to which Token dropped, and then who you roll against. So essentially is a two step random process (which token, then roll against other classes) better than a one step random process (what was your loot roll)?
  • The tokens at times were useless due to not having enough of a class range, or they could not benefit the raid the most. Huge problem, just ask anyone doing Wintergrasp, et al.
  • The only situation where these have some limited value as implemented now is for pug runs which are not in the LFR system, and that is only because they keep the illusion of two random events alive. That is a thin line.

So there it is. I can’t see a reason to keep them anymore.

LFR Loot System

The new loot system gives an approx 15% chance to each participant to get loot. The “community” is happy, delighted, excited, angry, whingy, upset, and everything else.

Zarhym – The new system won’t have a record of your loot history or check your inventory. In your example, Bob might win the same item off of the boss every week (assuming he’s running as the same spec each time).

The only thing the system looks at is 1) if you are eligible for loot (have you killed this guy already this week?), and 2) what your current spec is.

It does not favour your current gear. It looks at the roll to see if you win something, and then gives a random item based upon your spec. This means that folks might have a slightly higher chance to get anything because you are not competing against the need/greed rolls of others; and the system cannot be gamed. Previously the system could be spun to try to get a specific item to a toon, or share an item between characters in the LFR.

It is as positive as it is negative, and it is designed to get rid of the selfish drama of need/greed. It introduces a new set of drama, as people get items they already have, or do not want.

Overall I think this is better because the asshats can’t spike my rolls.

Spectral Tiger loot cardThat one perfect item was a snowball’s chance in hell anyway – so what really changed except dumb luck not being influenced by other players? Nothing. LFR remains a once a week random small chance to get a better item, and a source of Valor/Justice points, and I’m fine with that.

My suggestion would be to alter the drop so that I am less likely to get an item I already have in bags, equipped, or banked. This favours removing unneeded gear, and means that each run will be more rewarding. I guess too that too many people have such a wide variety of wishlists when it comes to loot (for main, offspec, transmog, vendor) that anything except a basic approach will crate a whinge fest. Checking this at time of award is potentially a hassle which is perhaps why such an obvious tweak was not done.It will however be an irritation to people looking for two of the same weapon for dual wield or for dual specs.

The new system looks to be a quick and dirty solution to loot distribution in random groups, and I am confident that over time a better set of tweaks will be added; later rather than sooner.

(Ps. I’ve written heaps on gear, and a fair amount on new rules that would be handy).