Across a week or so I’ve done some LFRs, and thought I’d share two things – LFR is still a place to be horrified at the sub-human types who feel they are mighty and powerful in World of Warcraft (screenshot #1), and despite my gut feel LFR does grant loot. Sometimes (screenshot #2).
Overall I’m going to struggle to raid casually with the Insidious raid team and also get any LFRs done, especially when there are 4x different queues to do. That said, having more choice and more options are better than less, and three bosses in LFR certainly take long enough.
The LFR behaviour is still poor.
I won’t retype what the silly angry Shaman said, but it was dismally uninspired as far as insults go.
Tier 14 leg token from an LFR run. Wait what?
A bit of loot is a nice way to end a run. Thank the LFR gods that the reward was there. My next goal is to get something apart from gold from the coins.
I did a LFR for Throne of Thunder (or ToT as it is being called in the off-channels) and it was ahem interesting…I was unlucky enough to joining a run already in progress and on the final boss of that LFR session – Council. What I saw was expected and I’ll share a little.
For starters, the LFR mini-game has not changed and is still present, meaning:
an idiot still trolled the raid by pulling with missing players/roles, and left before being kicked. I feel there should be a way to make that player’s life worse somehow because he wasted 10 minutes of 20-ish people’s time.
an impatient player still yelled and whined about “just pull” and was a general pain through out the encounters. These people make me not want to read /raid channel.
nobody “knew” the strat, despite the raid leader explaining it really clearly,
many Dps did terrible jobs of staying alive and also actually doing damage. We sat around 80k dps for most attempts, did about 105k on the kill, but 5-7 players were doing less than 40k, and some less than 20k dps. Doing 20k dos with a 30% buff is unthinkable.
gear level was low for some characters present, but honestly how they played was far more a factor.
I battlerez’ed another character in each attempt, but I think the attitude is to wipe and reset rather than push in LFR.
Oh, but we have new enhancements to the system to help:
the new 5% buff for each wipe is interesting. I joined the Council attempts at +15% so knew they’re already suffering. When we killed it we were at +30%. I was around 3rd on Dps for most of the fights, sometimes getting to 1st. The buff is not stopping people from leaving, and is not stopping situational awareness, or lazy players.
the new buff system will help reasonable players carry bad ones, which is why I fully support it as a concept. The max value of 50% might not be enough if the player base cannot learn about staying out of sand-traps, but it is a help.
We will have four of these raids by end of April to do each week. I do not have the time or inclination to repeat that repeat wipe experience 4x a week in addition to dailies and trying to get a raid spot. I find wiping like that totally frustrating. It is not progression when nobody stays to learn, or refuses to learn how to do the fight properly.
Oh – and my Mogu coin and luck remain consistent with the previous tiers, meaning NOTHING DROPPED for me BUT A SCRUB DPS GOT A TWO HANDED WEAPON at item level 502. I wanted to throw my laptop at that point, or go out and buy a cat so I could kick it.
To be fair a single boss kill in not enough to say that the sky is falling, and in fact I like everything I’ve seen in Throne of Thunder. The trash, the bosses I’ve seen, and the physical construction is very good so far. I am pleased to say I will return there, and even keep trying to offload my lucky-mogu-coins for something other than gold.
I was going to whine about loot in LFR, as a run through Terrace and the first part of Heart of Fear saw nothing. But then I got lucky in the second part of Heart of Fear LFR, and got the Gloves token which I’ve now had drop 4x times. Arrrrg. No weapons, side grades, other drops for ages. Oh, working as intended? Random rewards are fun. /sarcastic
On an actual positive note I have now handed in and completed the first stage of Wrathion’s quest-line for the “Ordinary Legendary Gem“. Now the slow grind up to 6000 Valor points has started, and we’ll see how far behind the curve I am. I doubt patch 5.2 is 6-7 weeks away given the news and press flying around.
I love the fact that the Legendary quest line is a pain in the arse and bloody difficult for a casual player. Blizzard got this right. it should be driving those players crazy, and should not be something that we feel is deserved; earn it. I get a good quest line and the promise of more great stuff to come.
Not that the “Ordinary Legendary Gem” is actually useful as it requires a Sha Touched Weapon to be slotted into, which is also RANDOMLY DROPPED. So the Ordinary Legendary Gem” is actually a “Useless Ordinary Legendary Gem“. I’ve decided to treat the gem like getting the Left Binding in Molten Core. Now begins the stupidly long path of getting the other random thing to drop.
My Death Knight could really use a Sha Touched weapon for Tanking. Really, really, handy. Random and hard for LFR upgrades is poor, random and hard in a Legendary quest is perfect. Its like the two are the same now. Just saying.
After getting to the right ilevel I joined an LFR run of Mogu’shun Vaults. It was interesting. I saw a few bosses, but due to the reset I was unable to see a complete run. That said, I gained 2x epic items (raid finder 476s) in that run through a combination of loot drops and using the extra special roll tokens. My gear is still poor though, being that I have a terrible trinket and three ilevel 450 items. I’ll dance a jog when I can get all slots to 463, and probably scream like a pansy when I’m epic’ed out.
The gearing plan is to continue to get Valor until I can afford to buy a new Trinket (must buy or craft a Dragonling asap), and craft either the Chest or Gloves. Also continue the dailies for rep and the minor tokens, and perhaps the gear that is unlocked. Bloody motes. That is a long road. Perhaps I’ll get another shot at the Sha of Anger too.
Fight styles in LFR and mechanics are self-evident most of the time. eg. the burning chain that joins two players is obviously bad, so stay next to each other. Or bad stuff in the floor, or announcements before AoE effects, or don’t stand in front of the boss as your dps drops and it breathes, cleaves and makes mince meat of characters.
The overall performance of a player in LFR is as per previous, and strat wise LFR is not teaching much about the fight mechanics properly. The Doggies were tanked and nuked, which is not how I think its supposed to be.