What happened second? I looked at how I’m leveling

Here are a few thing I’ve noticed about how I level; apart of slowly.

Mists is doing a great job to present the lore of the situation into the player’s eyeballs. Some quests give blunt information, others are more subtle. At times this means that the task we are asked to do is not to the style of my character, but that is totally forgivable when the context it gives is useful. The lore as it stands now is very engaging and I am loving the new content.

I tend to read the quest text, but sometimes skim read if the task is obviously to kill X of Y and come back for more. Those quests might have a context of “create a potion”, “deliver this rare”, or whatever. The nature of WoW’s quests have not changed, and honestly I cannot see how it could in a theme-park style mmo. In fact it is a good thing, and something which mean of the community enjoy as well. There is always the question of how re-playable the content is, but I see that as moot for now.

Despite being in the first zone and still level 85 I have already maxed out Mining to 600 by chasing nodes over doing quests. It’s slower but the mats are too valuable to ignore, and I do not want to return to an area to back fill the skill, or find a node later that I cannot grab. The nodes also grant xp so its not a total waste.

I’m trying to stretch away from a totally linear quest series, as having a small degree of choice is empowering (have a read of Tobold’s post below for a view on linear quests). Essentially though the content must have some sort of pathway, and linked hubs make sense for 80% of players. Completing a quest hub is a must as while the gear is not an upgrade yet, often the next hub is unlocked by the last stage in the previous hub.

Silly aside – Why do we Fight? Why do the leaves fall?

I fight because I have to to get to the mining nodes and all the monsters get in the way. Sometimes other players too. The leaves fall because I keep bumping into the trees, monsters, rocks, and all the other terrain artwork and widgets. I abuse auto-run.

Cata Tip: Don’t hit 80

If you are levelling to 80 before Cataclysm is released then please consider getting your character to level 79.9, and then stopping. This is so they can acquire a full bar (150%) worth of rested xp prior to launch into Cata with. Of course if you’re not going to continue to level that toon, then go to 80 and wait for the rested to accumulate in the normal way.

Tip sourced from Just My Two Coppers Blog & forums, go read for more goodness.