More on Adventure Era

I’ll admit to playing this little IOS game too much. So much so that I think I can offer some tips to other players.

  • Plan your login/play times so that you match your expected gapto the work effort of tasks. For example there is no point using an extra worker in a task to get it completed faster if you won’t login till after the longer of the two times. Especially important for research and major upgrades which can take 8-24 hours. Click a long task before bed, and sleep happy.
  • You will need to reshuffle where your units are placed to fit in the new ones when land gets tight. I can see why the game does this (to drive in-game purchases) but so far it can be played without spending real money.
  • Stockpile your gold as a priority, because everything costs gold in the end. I made the mistake of having plenty of resources, and then struggling to pay to open up a new area of land. The next area of land I want is a steep purchase at 200,000 gold, but thankfully I’ve been focusing on gold as well as other resources so I can afford it. Plan to always have around double the gold of your next land purchase, because it seems relative to the cost of each research task  and the cumulative cost of upgrades.
  • Once you open the Trader, check it often. It is a great way to buy resources cheaply. The Trader becomes active a few moments after you login, and seems to be in sync with the gold leprechaun about half the time.
  • Research costs a hell of a lot too, so click through the next items you can see but not research yet, so you have an idea of what is coming.
  • The Pet serves no purpose. I read somewhere that it opens a new area of land at level 12, but mine hasn’t. Meh, disappointing. Perhaps it only opens when your level matched the pet?

Happy clicking.

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Casually playing Adventure Era

A nifty little game called Adventura Era by Game Insight & Krivorukoff has me a little distracted (thanks to Tobold’s post). I’m playing enough that my wife first asked “what is that you’re doing” and then “put that down”. It’s a good game, and playing it on my mobile means that I always have it around when I want to, but I can also ignore it I choose.

Nothing really bad happens if you don’t play. Well, ahem, it is frustrating to come back to the game after 3-4 hours and ALWAYS find three monsters attempting to ravish my humble village, but paying off the monsters is part of the resource sink mechanics. It happens every damn time! So now I’ve decided to move almost all of my important buildings away from the areas with the monsters, so that I’m almost unaffected by them. That will take some additional effort and a bit more grinding that I like, but afterward I’ll rarely pay the 15 food, 50 lumber, or 100 stone resources that they need to be shushed and sent away when my cyclops-for-hire yells at them.

Apart from the basic build, expand, research cycle which repeats as your village increases in size and resources there are aspects of the game which I think are clever. The game is all about expanding your resource pool, and deciding when to spend your resources in the various resource sinks. All of the progressive choices are forgone conclusions, where you have to do X to get to Y, so start saving, building, or expanding. I don’t mind that the game is extensibility on rails, as I’m not looking for life changing gameplay. I’m looking for overly simplified entertainment. It allows small choices with almost no side effects, so for me the game’s fun is about efficiently. What worked, what do I need to plan for now, so that I’m not resource locked for too long later.

I also like the way that money really isn’t being begged for at every turn. The game is free and thankfully you can avoid the nag-ware style of other mobile/social games. My Facebook, Google+, Twitter, and other followers have no bloody interest in how many pets or lumber yards I have; just as I don’t give a damn about theirs.This is a casual distraction, not a thing to brag about on social media (but then isn’t most of social media a free casual distraction seeking to commercialise your attention?).

Each advance takes time, and during that time you can be clicking to earn your coins, rather than spending real money. It does not have a long life though, as I’m already seeing the increase in the repetition for grinding money, which is expected but undesirable for me. I can just as easily be entertained by my rss feed, so something that feels like work will have an expiration date.

For now, as the village’s ruler…I kind of pity those small virtual pixel-folk. They’re lucky I’m not give the option for human sacrifice to increase build time. Hmm, maybe something to recommended for v2.

adventure_era_screenshotHappy clicking, TyphoonAndrew