Quick note, as one of the most popular posts I’ve made is about how to raise your weapon skill, Google searchers should not that in Cataclysm the concept of a weapon skill will be removed from the game. Having spent a long time swinging at low mobs, I really like that I don’t have to micromanage a set of skills. It is a good change.
So I’d say if you’ve not got that feat of Strength achievement, then get it now.
And if you have no interest in the achievement, then don’t burn the time raising the skill – as you won’t have to. Go read a book, grind for that rare drop, or farm gold and send it to me.
Overall I like this patch. Lots of changes, with the highlights that I like the most:
Death Knights on any Realm – does this mean you have a 55 on one realm, and then you create a 55 on another? If so that’s strange but good for allowing re-balance. Not that I need anothert DK, but its good regardless.
More graveyards is a good thing, and hopefully we get a few more places to run from in Northrend and Outland too.
Run speed while dead has been increased, yay.
Most of the DK changes are great, but a touch of love for the Frosty tanks might have been good. I can see the Unholy changes really helping, and I love the fact that Horn is now no cost and gives RunePower. I can’t see Gargoyle as a real option still, the RP cost is too high compared to chat the Ghoul can do.
Swipe for Feral cats at 71 is wonderful.
Tapping a target makes it yours, and any action that Aggros is a tap. Woot.
All the notes after the fold, and yes, I see the improvements while being dead as very worth while. Its part of how I manage Aggro. 🙂
Update: As Weapon Skills have been removed from the game, this post is moot.
Feel free to continue reading for the hell of it though, and please comment, and/or just send cake. I like cake.
When leveling an Alt, I often ignore the weapon skills that are not in use for the leveling build. However sometimes you change weapon skills, and need to raise them. And that is a pain – so here is some advice on leveling weapon skills.
Read the comments on this post – some of the best information is in them, and you’ll get regular updates as folks comment.
The level of the mob has nothing to do with how fast your skill will go up. If you swing 100 times at a level 1 mob you’ll gain the same amount as swinging at a much higher level mob.
Find mobs that will gain you XP – if you don’t want your time to seem like a complete waste. This means you’ll get some XP, but will also be at a much higher risk. Maybe 2 levels lower is good.
Or pick mobs that have no chance of killing you, say 25-30 levels lower. This way they have enough HP to survive more than 1 hit, but not be any danger at all.
Use junk or normal (gray or white) weapons, as they will do less damage per swing, and you’ll get more time with the mob before moving on.
Choose a weapon with a fast attack speed, as this means more swings per minute.
New: The Argent Tournament weapon does 1-2 pts per swing, so it has to be considered for this, although I’m not sure what weapon skill it would apply for. Pole arms?
An excellent and easy source of junk weapons is starting toons. Make a character, send its junk gear to your character and delete it.
Don’t wear your best gear, as repairs can be expensive (epic repair bills are no fun). Either wear junkier gear, or none at all.
Get an +Int buff to help your character learn quickly. This was quasi-confirmed by a community manager in late 2007, but may have still changed. As long as the buff is free, its no waste to grab one just in case. (edit: I had this backward/wrong, thanks Benny)
Have healing planned, or have somewhere to run to – as you might end up low on health.
Apparently this also affects Trade skills, if so that is legendary for power-training (see the comment below)
Warlocks should banish the mobs, or get a warlock to banish the thing you want to fight.
Paladins have an Attack Speed buff, so use that too. More swings is what you’re after.
Dual wield if you can – it will increase the swing rate.
Some class special attacks count as swings or attacks too, so use these. These are sometimes best on mobs that are immune to the attack, like using Rend on Undead.
Where to go?
Pick an instance, as the mobs are tougher and won’t die as quickly.
Stockades is great as it is close to a vendor to sell the junk drops, and can get some Twink gear that sells well. Re-spawn is also very fast in the Stockades.
Dire Maul is apparently the “new black” of weapon skill raising. Big Bear Butt even created a video showing how to get there. He is a god in fury clothing.
Who to kill?
Servant of Allistarj, in the Blasted Lands. This mob about 54 or 55, and is immune to attack unless you’re on the quest, or attack the Orb near him. Grind away. [update: apparently they nurfed this]
Corrupter of ??, in Shadowmoon Valley, are immune to attack, and should not aggro till you attack the totems.
Dr Boom in Netherstorm is good for ranged attacks, as his bombs will not reach you.
Boss 1 in Shadow Labs, if you can get behind him without activating the mobs near him.