Can the trinity of tank, heal, damage roles in online rpg games be removed? Really?
An old question, and perhaps one which is both too subjective for each game style in question, and also blisteringly obvious for MMOs. Blessing of Kings has a great post where the discussion thread is the perfect primer for the issues and the potential degrees of how effective the solutions will be. A darn good read.
To me it is all about degrees of effectiveness vs the suspension of disbelief. No solution I’ve ever read provided a summary for an MMORPG that has no role based system, without a set of quasi-magical powers to manipulate the monster’s behaviour. And that is not what might really happen.
If nine of my friends and I decided to attack a giant, I don’t think the giant would understand taunts enough to only swing at one person, or that two of us were good at recovering from wounds so might be better to kill early. The giant is going to kill easy targets, targets that hurt it a lot, and then the rest of us.
Similarly a grizzly bear will attack one of us until it can get a good meal, unless we keep poking it with spears in which case it will hurt the spear carrier and probably ignore any others just standing to the side waving their hands (healing, caster dps).
In MMORPGs I don’t think it can be totally removed. I don’t think I’d want it removed either. We have a method which is essentially in support of the fun, and while the mechanics of that illusion might be tweaked, the illusion is useful.
Quick thought I had while tring to suss out invite mods, guild events, and all sorts of other tricky tasks – the in game calendar could be greatly improved by make the accept in calendar sign-ups also allow selection of role.
Meaning the selection of Tank, Heal, Range, or Melee; and having a sort on that field, just like the sort on guildmember rank, etc. Off-spec would be handy too, but not nearly as good as having the role that the character will bring to the raid.
Blog Azeroth shared topic: When should Healer let folks die in the fire?
Ha! All the time. First mistake is free, the next one the dps should burn. Let’em use bandages.
The context I’m imagining is a random PUG five man normal or heroic at any level, but feel free to answer in any way that moves you
I think the content of a 5 man should be so well known, and so over geared by most folks that standing in the fire is not an issue. That is to say, the content can be done even with the idiot standing there, so no real issue; not at all that the person should stand there without feeling like a fool though.
Applying a rule that everyone gets one chance to be a moron; the first mistake is ok and totally forgiven. But the second time they should at the very least apologise for the mistake, and not keep doing it.
Third time I’d be happy for a Hunter or Rogue to MD to them constantly so they quit the group.
An example – In AN “pound” by the last boss is something that used to kill Tanks. Now a tank can pretty much be healed through it, but it still kills dps. This is ok and the way it should be.
If the Tank didn’t move because they were doing something else, then that is ok too, but generally the Tank should know better and should have moved. The Damn dps who do that deserve all they get, and should not be a priority in healing. Period.
Have a great raid, and I’ll leave you with some inspiring words: Give a man fire and he’s warm for a day, set a man on fire and he’s warm for the rest of his life.