Listening to the one of latest Podcast from Legendary – about 15 minutes in they’re (Greg Street and Brian Holinka) talking through the effects of balancing Pvp vs Pve, and about how they’re not desiring to push one group into the other…forgotten about the Wrathion quest line already? Wish I had.
Great interview though. Particularly good for their perspective on Pvp in terms of balance holistically in the game, rather than at a micro level between classes and specs. A cynic might view it all as boilerplate stuff, but if you listen there is some meat in there on what they are thinking about when the choices are made, which I find really interesting. I’m a fan of knowing some of the process, even if I don’t follow the results.
GhostCrawler was asked for his impression of Theramore.
What’s your take on the Theramore event?
We did not do a great job on messaging. Players expected an event — but what we were really doing is giving players a preview of scenarios, there are a ton of scenarios coming in Mists of Pandaria. It’s saying “this is what scenarios are like”, they’re a new feature, a way to do content quickly, in a your lunch break, to get some more valor or gear.
I think players who understand that it’s a scenario preview are enjoying Theramore, while those expecting a world event aren’t. Players expecting a huge challenge aren’t going to find it in scenarios, challenge modes are more for those players.
Balance is a tough thing to define as it is totally subjective. One view is often shouted down by others, with only a hodge-podge of data and experiences to back them up.
My perspective is that we will always have something worth bitching about. Always – and that is good for design. It is not a reason to have a deliberate gap, but a small gap is always going to be present, and that gap will be perceived differently by different players. Continue reading →