WoW p5.3 this week, highlights include

Patch 5.3 notes are out, for the Prod drop on May 21st. Ref: MMO-Champion – Patch 5.3 Live This Week for a full summary. I expect downtime to be bigish, with the downloader churning away. This means the cycle is less than three months between patches, and if the next patch comes quickly we might see a staggeringly fast end to the Pandaria story-lines. Blizzard’s website also has a nice prep summary.

garrosh Hellscream image from Blizzard's website

I’m pondering the amount of ilevel 500+ gear which is being made available in one time rewards, and perhaps it is time to consider the offset as a priority.

A few highlights for me are:

  • the return of the Item Upgrades, via that vendor. Yes, we can again decide if an existing upgrade is better than buying off-loot (” items upgraded with Valor will now cost 250 Valor Points to upgrade per 4 Item Levels, for a total of 500 Valor for 8 Item Levels per item “). Cool. Mr Robot and others will have their systems ready too if what I read is true.
  • the ilevel 600 cloaks from the Wrathion quest chain. ilevel 600 is huge, and worth it for everyone. I want it, and want three of them.
  • the Heroic Scenarios is a boon I’m looking forward to, not because I want to see that older content again, but because of the chance for the ilevel 516 gear. Including a quest that has a reward of a 516 built in. Wowhead has a comment which lists the rewards by armour type. Why on earth are these using the Pandarian models for blue and green loot? Lazy. A re-colour at least might have been nice – all emeralds and ruby.
  • the Heroic scenarios need item level 480 to enter, and use a pre-made team of three. Still hopefully should be not too hard at ilevel 510.
  • the new scenarios for the lead up lore/story to the Siege of Orgrimmar. Assuming that is the big deal in patch 5.4, this should get all the players happy with killing Orcs and agreeing that the War Chief is a bad guy, not a good-bad guy.
  • a quest has been added that reveals the final Sha and some ilevel 502 boots. Nice upgrade for the slow and unlucky guys like me. Shamefully I’m planning on getting better than this, so I might just take the Tanking option instead of the Dps option.
  • I know I should try the brawlers guild soon.
  • the Darkspear Rebellion Quartermaster will sell re-colour of popular old Tier gear, upgrades to ilevel 489 which is nice for the alts and new main toons. I don’t mind at all they the stuff is available in a different way. They’ve chosen some nice sets, and as a DK I had access to my set anyway.
  • we can now transmog from the Bank and Void Storage directly. Good. Nice change.
  • the Heirloom Shields are in. Great news for alts. I’ve been saving the odd Justice Point for this.
  • Lastly – I’d love a Hearthstone Beta. I’ve ripped on it recently as a distraction, but I am curious. HINT. Too strong? Nah. HINT HINT.

King Wyrnn and a Panda, they all look alike

Overall I’m looking forward to the 5.3 patch. It is not a huge patch for content, rather is a prep patch. It is a great patch for gearing your toons. The folk who don’t get much are those who are already geared up beyond 522 or higher. Sorry guys, only the cloak for you.

I did not finish collecting the Wrathion tokens from boss kills in patch 5.2, but will get there soon. I also don’t run the downloader often, so I’m going to kick that off before bed tonight.

Happy Killing, TyphoonAndrew

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Crafting of Bloodmoon Reborn

The axe named Bloodmoon Reborn is a weapon (two handed strength based axe) that you either buy for huge amounts of gold, or craft yourself. I’ve never seen one on sale, but my AH mod tells me that they start around 50,000 gold. That seems cheap actually considering that to start from scratch it costs a small fortune in materials, and uses a daily cooldown for almost a month. Nuts.

crafting-BloodMoonReborn

As I have terrible luck with drops I decided to craft this. One month later I have a 502 ilevel item, which could just as easily be switched for a drop from LFR. That sucks a little, but Bloodmoon Reborn does have good itemisation for both Dps DKs and Tank DKs, as it loads Mastery and Haste.

I have two bitches about this in game:

  • A craftable which takes this effort should be a touch better than an LFR drop, considering the time and resources it takes. That shits me a little.
  • This weapon cannot make use of the Legendary upgrades. So it is not Thunderforged despite being forged in the Thunder Forge. Think about that for a moment.

If you want one don’t ask me for it unless you’re willing to pay for all that Living Steel and Motes of Harmony spent. Plus the trips out to the Thunder Forge. I can see these as patterns which really demonstrate the obsessive Blacksmiths in the game from the folks who just take it as they come. Full respect to any Blacksmith who gets all the 502 level patterns.

Happy Killing, TyphoonAndrew

Quick PvP Round 3

PvP round three was much better. How you ask? Well I seemed to get into more teams that knew what they were doing, and were better able to bolster my silly ass through the experience. I did participate as well as I understood.

(Warning – Achievement screenshot spam).

For Temple of Kotmogu – 4x killing blows, 3x deaths, 48 Honorable kills and 4x Orb possessions, which also grants 403 of the 1600 points were mine. Another DK teamed with me for the match pulling in a very nice 498 points.

For Mines – less impressive and far more like the noob I am in PvP. 1x killing blow, 1x death, 26 honorable kills, and 2x carts controlled. If not for the frustration I think PvP could be enjoyable.

Legendary-Quest-Part2Complete

Best of all, this means I’m back onto the PvE based grind for the Wrathion quest chain. Happy killing, TyphoonAndrew

Arrrg loot in LFR and the Useless Ordinary Legendary Gem

This post is brought to you by the word: Random.

I was going to whine about loot in LFR, as a run through Terrace and the first part of Heart of Fear saw nothing. But then I got lucky in the second part of Heart of Fear LFR, and got the Gloves token which I’ve now had drop 4x times. Arrrrg. No weapons, side grades, other drops for ages. Oh, working as intended? Random rewards are fun. /sarcastic

On an actual positive note I have now handed in and completed the first stage of Wrathion’s quest-line for the “Ordinary Legendary Gem. Now the slow grind up to 6000 Valor points has started, and we’ll see how far behind the curve I am. I doubt patch 5.2 is 6-7 weeks away given the news and press flying around.

I love the fact that the Legendary quest line is a pain in the arse and bloody difficult for a casual player. Blizzard got this right. it should be driving those players crazy, and should not be something that we feel is deserved; earn it. I get a good quest line and the promise of more great stuff to come.

Not that the “Ordinary Legendary Gem” is actually useful as it requires a Sha Touched Weapon to be slotted into, which is also RANDOMLY DROPPED. So the Ordinary Legendary Gem” is actually a “Useless Ordinary Legendary Gem“. I’ve decided to treat the gem like getting the Left Binding in Molten Core. Now begins the stupidly long path of getting the other random thing to drop.

My Death Knight could really use a Sha Touched weapon for Tanking. Really, really, handy. Random and hard for LFR upgrades is poor, random and hard in a Legendary quest is perfect. Its like the two are the same now. Just saying.

wrathion

Time for Tokens to die

Years ago the wow community were rousing about the token system was ok, but fundamentally flawed. The mini-game we play after the boss dies is another treadmill-merry-go-round where gear drops which is useless. As a design principle wow’s reward for effort is based upon re-trying the kills each week until you get lucky. Today I’m bloody mad about this as its been far too long that we’ve been suffering this. Rant incoming.

In our guild forums I wrote this class tokens:

On the token (issue) I think we’re screwed for two reasons: we need to take what we can in terms of characters who are able to join and raid above their match on the token, and we can’t get people to switch characters just to suit the bloody token system each major content patch. It is a bullshit scenario to be in, but I can’t think of a solution that does not have the regular raiders re-rolling each patch.

The token system was an ok idea to allow a boss to drop loot which would not be fraught with drama, as only a few classes could use it. Less people = less drama right? Wrong.

We have in guild now is one character with a token to himself, and half the raid split on each of the other two. Ah shit, gear drama. And I don’t mean people being bitches about loot, I mean that we see Tokens getting cycled for gold/de as we’ve had too many of one type and miles from enough of others. The drama is that our progression is slowed due to shitty luck. A boss dies but the drop is totally pointless.

Also with 4-5 players on each 2 tokens it takes huge amounts of time to gear those 9 players. It is not just 9 kills job done, because we have alt sets, and subs who join from time to time to help with the roster, which makes the distribution ever worse.

Just bring more people to suit the tokens? The server populations are shrinking and this is a totally non-viable response.

Bring the player not the class? Nope. Bring a balance of classes for the tokens. Oh and the tokens change each major content patch. Arrrg.

Reroll? Good god, have you seen how unfriendly the alts are? Forget that as viable for everyone except those with huge amounts of time to play.

The outcome is our raid group just has to suck it up, and keep grinding.

Honestly I am so sick of the loot rewards or issues around loot getting in the way of actually having fun with my raid team in World of Warcraft.

Fark this, I’m soon going to play something else. If Blizzard need a reason why I’ve moved to month-on month payments now, and will shortly consider reading a book instead of logging in they can start with this. Fark it. Destroy it all.

(p.s. what about suggestions for alternatives? Nope, I’ve done that for years suggesting ways that progressive “coins” or currency could be acquired each kill. Do a search on Gear on the blog… they’ll be a few.)

Whats next for upgrades?

dk-symbolThere is a new-ish site which indicates which item on your character will benefit from Valor Points the most according to your class and spec stat weightings. Wowupgrade.com.

Cool stuff, and a great idea. Check it out.

That said, the best use of Valor for me is buying new gear, not upgrading. I suppose it should be obvious, but I jumped straight at the tool to see where the bang-for-buck was, and initially forgot to consider the purchase.

eg. 1500 VPs to upgrade a 476, or 2200 VPs to buy a 489? Get the 489 every time, as it can be upgraded later to even higher. Then once all the purchasable VP gear is obtained, then start the upgrade spends as per the site’s recommendations.

This week if I cap the 1000 pt limit successfully, then I’ll be darn close to the 3000 hard cap as well. A spend is a must do. This is a great problem to have, as I can replace either a set of 476 Bracers or Legs.

The choice then becomes between the two items – the bracers have Exp and Crit, where the Legs have Mastery and Haste. No brainer – Legs. I have no idea what the dps increase will be by upshifting 13 item levels, but it moves to what are almost perfect DK stats. And when they get replaced by 5.2 stuff the Mastery might be re-used in a Tank set.

I’m soon off to spend VPs – Wheeeeeee.

Happy Killing.