We went through a slow steady change in strategy, which tweaked the raid composition for the successful attempt to include a Death Knight and Warrior tank, instead of Paladin and Warrior combination. We also had some folks who were newer to the fight that others, and while I didn’t rate myself as having no knowledge of how to execute the kill; there is nothing like success to solidify the feeling that we were getting it right.
A big thanks to the guild Insidious, the raid team members who fought tooth and nail to get it done first, and particular thanks to our gm for having so many darn useful toons that made switching roles easy.
Also to our resident shadow priest for doing such a great job on the spirits in phase 3. Ram and Nesty – first round is on me; in fact I’d happily buy a drink for the entire guild.
This marks the completion for me on all the normal 10 man content in the game; and as such it feels exactly as I expected. There is a feeling of a hard victory won, a sense of completion, and also a sense that there needs to be some follow-up achievements to reinforce that it was no fluke. The pull to do it again is very strong, so strong if fact that I would consider working very hard to have this achievement on a few characters, or at least get some good items from the LK on any character. The two handed mace that drops is very healthy for either my DK’s roles, the either staff is a very nice feral or caster option, and if I get lucky and can bring my boomkin into a successful run, then that would be excellent too.
Like our raid leader and a few other players, I have more than one character that I play regularly, and have no fear of switching them around to suit the composition of the raid. Often that meant I was playing as a Druid-boomkin recently, although for some reason (probably due to subtle pressure from me) I was able to keep my Death Knight in the group in last night’s run. I think I play the DK better overall, but am getting ok at the boomkin now too. The difference in dps output is related more to gear and the suitability of the class mechanics to the fight. Boomers are darn solid when aoe is needed, but lack flexibility for fights with single target dps that needs to switch often. I found a similar problem when playing an affliction warlock in TBC years ago. The ghost/spirits in phase 3 of the lich king fight would be very easy for a boomkin to kill, particularly due to Starfall, and the fact I always keep the knockback on Typhoon.
Enough joyous rambling for now – happy killing everyone. Ahem…woot.