Free Torchlight? Great game, shitty distribution.

A free copy of Torchlight sounds good to me, so when the offer below ping’ed my email I started jumping through hoops to get it. Several resets, installations, and such later and I still have to wait for a key. Stuff it.

My advice to people is: unless you’re already using Arc (a steam style launcher, which is perhaps used for Champions Online or the StarTrek game?) for games don’t bloody bother.

When you have a problem – try their facebook link, which tells you to try the Support site, which has a different login to be created (wtf?), or open a ticket, which then links to an article which confirms that you’ll have to wait for a key AFTER you login to the game. Huh?

Too many hoops to jump through, a process too unclear, and frankly there are better ways to run a promotion than this malarky. Skip this and do something else.

I’m willing to bet thumping your head on the wall while listening to One Direction’s back catalog on a freighter ship bound for Iceland in winter is better than this crap.

Aside – Why in a god’s green earth does each game, game distributor, reseller, or whatever need a separate “launcher/service” to star their games? Blizzard get a pass because you can run the apps from the icons easily, and they’ve got 3+ games in the market that are current. I accept Steam happily too, although I’ve only two games on Steam at the moment.

Especially when they try to run in background and start when the PC does by default. We don’t need 5x different launchers sitting in the background chewing CPU and bandwidth, so stop frakking making these games use them. At least make the “optional” check boxes deselected.

TLDR = IF I WANT TO PLAY YOUR GAME I’LL CLICK THE ICON. DOLT!

See you online in a game which knows how to give things away, understands that hoops are painful, and at least tries to help. But Torchlight is (apparently) free at the moment, and you’ll need to see how much pain you’re willing to go through. I certainly think the game itself was great when it was released. Great game, shitty distribution.

TL_ArcEmailBanner_FreePromo_042314v2

Grumpy TyphoonAndrew today. I pity the virtual monsters I’ll meet tonight.

I suggest you do not trust Perfect World

PW-nope

I wrote a post recently about disliking Perfect World’s spammy emails, but then credited them with with a single click unsubscribe. Well that feature is not working, so they really they fail on all counts. I wrote:

The best feature that Perfect World offered in that email was a “one click remove” link which removed me from all future offers.

Love that! A darn good feature right there. They got that dead right and kudos for them for doing it. I respect a company which lets folks opt out.

Well I was grumbly then, but they’ve sent the same junk, so now it is actually spam filter time for them. Then I do some digging through their policies, and while they claim to respect and protect as normal good companies do, they follow it with this junk:

No guarantees

While this Policy states our intended policies and practices for the collection, use and handling of personal information and we endeavor to follow such policies and practices, we are not in a position to guarantee these standards. There may be factors beyond our control that may result in disclosure of personal information or in the handling of personal information in a manner other than as stated in this Policy. As a consequence, we disclaim any warranties or representations relating to maintenance or nondisclosure of any personal information collected from visitors and users.

What utter fail. And lastly:

If you object to your personal information being transferred or used as described in this Policy, please do not use this Website.

Well we agree on that.

I had started toying in Neverwinter but cannot see that happening again now until my boredom rises past Warcraft, through SWToR, and back through Diablo 3. If a company cannot handle a simple opt out, I cannot trust they’ll do much else correctly, especially when they’ve written a part of their policy to disclaim any responsibility without consideration to the cause. It would be fine to disclaim events beyond their control, but they’ve written that they disclaim everything.

I suggest you do not trust Perfect World.

Death Knight Tier 14, dress wearer’s set

Why is the DK t14 set wearing a robe/dress? (source)

It’s creepy, has skulls, and will be immediately recognisable. It does not suit the rest of the Death Knight style gear. Heck the Hunter gear looks more like DK gear than this. Perhaps there was too many Warlock sets crafted and they thought the feminine side of DKs needed a spin. I hate that dress.

Still in other T14 news the Monks are wearing lamp shades, the Priests have funny hats, and the Warlock looks awesome.

No Greg, you’re missing the point

GhostCrawler was asked for his impression of Theramore.

What’s your take on the Theramore event?

We did not do a great job on messaging. Players expected an event — but what we were really doing is giving players a preview of scenarios, there are a ton of scenarios coming in Mists of Pandaria. It’s saying “this is what scenarios are like”, they’re a new feature, a way to do content quickly, in a your lunch break, to get some more valor or gear.

I think players who understand that it’s a scenario preview are enjoying Theramore, while those expecting a world event aren’t. Players expecting a huge challenge aren’t going to find it in scenarios, challenge modes are more for those players.

You missed the point entirely. That response makes me furious. Continue reading

Has SWToR Tanked? Is that even a balanced question?

Star Wars: The Old Republic

MMO Melting Pot article took a somewhat imprudent view on SWToR’s longevity since the recent server merges – and asked “how’s the SWTOR server transfer experience treating you and your friends?

Responses from comments and community are mixed, although while the fan base is obviously diminished, there is certainly hope.

A view on longevity really depends on how far the owning company wants to stretch, and what is considered a profitable player base. As a market commodity there is probably value in keeping The Old Republic going for as long as possible, as an extension of the franchise. Much of the Star Wars brand strength comes from the many sources of direct connection it has from the fans, and there is a value to having an active MMO, especially if the costs can be curtailed to a moderate profit.

The server merges come along with some seriously large redundancies in the dev staff too. Large sections of the team have been let go, and while that too is initially a worry it actually is to be expected. The dev team size needed for a game once it a few months post-launch are far less than when it is being built. Devs, testers, managers, and all others should expect to either move to new projects, or move on. That is the reality in software development.

It depends on what you consider a failure too. It is fair to say that Conan did not survive, but Rift continues regardless of the fact that a very large number of people have “tanked” the game. Perhaps a few hundred thousand people paying the equivalent of five coffee breaks a month is enough to continue a game franchise. In Jan 2012 the Rift publishers declared that they’d made over $100 Million from the game. Tanked? Not really, and they’re now letting folks play to level 20 for free. That’s the best demo around, and other game creators should take note.

I have friends who were fanatics about the Star Wars game, quit all other gaming aspects, and then have now relinquished their fanaticism. Others still play regularly, and some never even started but still love the brand.

I played while the free weekends were in session, but didn’t subscribe as Blizzard has locked me into the annual pass for a while longer. Nice strategy there by Blizzard, although many forum posts now tell me that their time in the sun has faded too. If they fade like Rift tanked then World of Warcraft will be around for a long time to come.

What is a tanked game anyway? Eve is another game that plays well still, after so many years and expansions; and so many declarations of death by corners of the gaming community. A player-base far smaller that the megalithic World of Warcraft, but still  successful.

The Star Wars dev have started talking about SW-ToR going free to play upto level 15, akin to the free pass for WoW/Rift. I like this idea a lot as I’ll get to play more of the story lore, but it may not be enough to get me to subscribe every month. More likely is that I’ll play each class till level 15 and then stop. Is that really a good idea – well it is if you consider playing the game is the best ad a game can have.

So we won’t know really the game has tanked until the servers shut-off and the podcasts fade. The Old Republic might slowly fade from the MMO market over time. I hope it stays around long enough to add a few more features which get absorbed into the “standard” mmo feature set. It’s focus on story was certainly controversial, and bloody enjoyable.

I’ll leave you with this cartoon by Scott Johnson, on ExtraLife. No Comment. Kek.

MoP needs a Goal

I first thought that MoP was disturbing because it did not have a big bad enemy, but that is not it. It has no goal for the players – no draw-card, no massive call to action that creates an excitement and sense of impending challenge. The Pandas are ok, monks are cool – but not even close to the “You are not Prepared” trailer.

Think about it, you login, create your panda monk, level it and then…nothing. The announcement should have had a call to action. It is basic marketing to have a draw-card, and the audience for wow need more than this to get excited.

In an effort to post solutions as well as problems – We have no villain, but we can have goals.

  1. I like the idea that the war between the factions will heat up, that is good and makes perfect sense. They should be at each others throats and trying to kill each other – especially now that you’d think that resources are that much more scarce. That is a side plot, but does not make an expansion. It is a theme that WoW has had since inception, its not enough to blow up about with out further development.
    1. How about making the War have a tangible affect on the cities and realms?
    2. Use phasing to make the areas either under siege, at war, or victorious based upon the player participation.
    3. If each city has basically all the trainers and vendors duplicated, then allow a city to get locked out – in affect totally taken over by another faction for 1-2 days.
  2. Use the Emerald Dream, and hook the mystical side of the panda lore (they have mystics and seers I assume) into using the dream to repair the damage to the world from Cata.
    1. Instance to purge the remaining twilight enemies from a holy site, and have the instance change as the players succeed. A clean-up and purge can be as useful a goal as a big bad, if the setting is correct.
    2. Have the dream fight back against the changes, so that we see Dreaming Beasts, which are like the defense mechanism of the realm.
    3. Maybe they could add a message about the big-bad being partially us too, and we work to build and restore our world ourselves. Do we do this by raiding another place perhaps, another realm?
  3. The Burning Legion. We raid the lands burnt out by the Burning Legion, for resources – but find remnants and survivors. We may also find outposts of the Legion. That is a nice way to have a feeling of striking back, and could start the prep for taking the fight to their homeworld.
  4. What ever happened to fighting against the Old Gods? The creatures that corrupted Deathwing should be made to answer for what has happened, even if that answer was to permanently displace them into a dead world, rather than Azeroth.

Happy hunting.

What non-tanks need to know: CC

Dangfool/Kallixta from the Blog Azeroth shared topics created this thread, and its darn topical to me:

It was a little change and we’ve had some time to adjust. What’s life like now that Tanks need not worry as much about threat? What should tanks be aware now they have one less thing to stay aware of? What bad habits have DPS been freed to pick up?

While the change to threat is the obvious inspiration for this topic, it could just as easily be “What non-tanks need to know about tanking?”/”What tanks need to know about non-tanks?” We’ve never had that as a shared topic either.

The TLDR version of this post is:

  • Crowd Control is critical to a successful run – this has not changed since day one, and the threat change has nothing to do with it.
  • Interrupts are not optional. Dps need to do them, and so does the Tank. ZG is a bastard if nobody uses interrupts on trash and bosses.
  • If you don’t understand the fight script / mechanics, then ask beforehand. There is only shame on you if you ask afterwards, or don’t ask at all.
  • If you can’t do more than 7k or better dps on a single target, non-moving fight then do not sign up. You’re not ready. By comparison I’m wearing a jumble of gear that is basically similar to tier 11, and I can do 8-9k as the tank. You had better be able to keep up with me.

It resonates as the Tanking change has made Tanking better for threat but had no affect on the overall skill in the LFD community. It even looks like some dps have taken the stance that as Tanking is now easier then the fights are easier. No! The threat change means that it is much harder to pull threat, but all other constraints and limitations still apply.

I Tank the ZA/ZGs regularly to try to cap my valor points each week. Typically this means spending 45 minutes to 1.5 hours in a single run, hammering my way through the instance. Often I’ll do these back to back, as I get a few nights a week to play, and I don’t want to “waste” them on other activity when I have Valor to earn. This provides me with a wealth of experience on what it is like as a Tank in the LFD system.

For example recently I tried to complete ZA three times.

Group One:

  • The first Shaman healer left straight away, and I suspect he/she didn’t want to run ZA. The second Priest healer stayed until I left.
  • One of the dps (Warrior) insisted on pulling, and wiped us on two occasions. He was kicked, just after the first boss.
  • Nobody killed the Scouts, even when they had a Skull icon over them.
  • The Mage dps did not want to CC, and had to be told every time.
  • I quit after the 4th wipe, which due to battle res was my 5th death. We didn’t successfully kill the 2nd boss. Apparently a key fault was mine for not gathering up all the small birds, although I was regularly dying due to the amount of damage from the same birds…I’d say they we not being dps’ed at all.

Group Two:

  • We started in ZA again, with two Hunters from the same server, but different guilds. They were clearly friends, and both hated to trap. One didn’t seem to understand the idea or a re-trap at all. The other was slow, but generally polite.
  • The Hunters left just before the 3rd boss, both quit without explanation. They were replaced by a Mage and Hunter from different servers, who also didn’t know how to CC properly.
  • That team also had a Rogue who didn’t like to sap or interrupt, and just responded with “Lol” when asked. I decided early that he was a waste of oxygen, but was at least more useful than the Paladin dps who stood in front of the bosses next to me and did less than 5000 dps.
  • I quit just after the 3rd boss when the dps started insulting the healer. Now the healer was doing an average job, but to my read was busy keeping the fire-standers alive more than herself, so perhaps not valid criticism.
  • So many deaths.

Group Three:

  • Polite. Everyone said hello when we started.
  • I joked about having a metal head suited only to tanking, and the healer (priest) thought I was cake to heal and we started a casual banter through the rest of the run. Even when we had the odd death, it was ok as the mood was lightened.
  • The dps Shaman and Mage used CC regularly, with the Mage never being needed to be told. The Shaman was not as good, but got better as we went.
  • We lost a Warrior to a disconnect, but gained a DK who was basically the same. Both did what they should have, and despite them having average dps (~10k) they were still useful.
  • We completed the run after a long time, but we finished. Even the otherwise silent players said thanks at the end, and I would contemplate recruiting that healer if she was not on another server.

Now I know that a few examples do not create a rule, but the disparity of attitudes seems to be present in almost every session I sit down to play in.

What needs to change:

  • Crowd Control is critical to a successful run – this has not changed since day one, and the threat change has nothing to do with it. If your class can CC then you must learn when to use it, how best to use it, and how to reapply mid battle.
  • Interrupt the casters, mobs, bosses…etc.
  • Don’t be told every time to do it. Just use it and assume it’s needed.
  • Don’t face pull through moving, stay aware.
  • Don’t pull if its not your role. A tank may ask for a Mind Control or other affect that starts a fight, but nobody should ever take it upon themselves to start a fight when they’re not the tank. You just look like an idiot when some or all the group wipes.
  • Ask for help if you need it.

It is not a revolutionary concept to think that people should know what their role is, and do it without complaint. Further I have more respect for people who are less skilled or unsure, but will ask a question than those who will proceed regardless and just make a mess.

Asking questions and making mistakes is how some people (like myself) learn. I respect it. Staying silent just gives the impression that you are OK, and don’t want or need advice. If you are silent in a group I assume that you will be quick, efficient, and not screw-up too much.

Happy fighting, and may all your LFDs be graceful, educational, and error free.

SW ToR – No Australian Pre-Order

Get early access to Star Wars: The Old Republic. Pre-order Now.

Why on earth would Australia not have a pre-order capacity?

Maybe because we’re a tiny population, maybe they’ll have no AU servers, distribution rights are complex, or maybe it is just because there is limited coppies…of a digital product. Even the digital version has:

Star Wars™: The Old Republic™ is not available in your region

What a total buzz-kill and fail, and some other aussies agree and are already taking it to the forums. Not the best sign of Aussie support or compassion. This cartoon from the forums says it all, thank you Static52.

There is a thread from Bioware on the discussion too,

To all of our fans outside of North America and Europe:

Today we’ve announced the pre-order details for the initial launch of Star Wars: The Old Republic, and as you may now know, we’ve taken the difficult but necessary decision to limit our initial launch supply for the game. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. We decided to constrain our launch capacity to ensure we deliver a great experience to every player.

Part of the reason this decision was made was because of the overwhelming demand for The Old Republic, and we’re humbled by that level of excitement and anticipation. We fully intend to deliver to you an amazing game when we expand our service post-launch, but right now we cannot commit to any timeframe for when that may happen. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

They’re not humble, that is marketing speak for “opps, we’ll fix soon”. Guess I’ll just keep playing World of Warcraft. Grumble.

Return of the poor pug

Last night I had another of those experiences which teach you to hate pugs, and I have not written about a bad pug in a while – which is mainly due to not having anyreally bad experiences. So on balance I am kind of pleased to not have suffered much recently. 

It started because I decided that I’ve tanked far too many instances on my druid, and I wanted to do some other bank clean-up and miscellenanous tasks, so waiting for 10 to 15 minutes for a run was fine. I stayed in Boomkin spec and joined the wait list. The group I joined looked typical, we had a mix of highly geared toons and poorly geared toons, and the group was very silent.

We got the Pit of Sauron, so I was pleased, as it is normally an easy run. The gear level did not especially make me pause, as I’m ok with beginning toons, especially as they can sometimes be carried without too much impact.

So we begin the first pull (the necromancer with his skeleton guards) and the healer is clearly struggling to keep the tank’s health above 50%. Then one of the dps (not me, as I don’t often Starfall in pugs) pulls the other pack which is close, and we have a real issue. One of the dps dies, and the tank is near death when the last mob dies.

I was concerned, so as we finished the battle I looked through the groups gear and setup.

We had:

  • a Blood Death Knight Tank in moderate gear (mix of 219s to 232+) with appropriate enchantments and gems, so potentially an excellent setup,
  • a Holy Priest healer in blue 200s with a few 219s and 232s,
  • a Warrior using Fury spec wearing mid 232s – all which looked typical and correct,
  • another Death Knight using Frost 2-weapon and wearing the same level of gear level as the tank, and who also belonged to the same guild as the tank,
  • and my Boomkin sitting around 6k with correct enhants and gems.

What stood out as a serious problem was not the healers gear level, it was that it was primarily dps gear, and poorly encahnted and gemed even for a dps role. Basically it demonstrated a messy and poorly thought out approach. I decided to give the healer a chance, but the team started to grumble.

“WTF healer” was as elequent as we heard, and as the comments flowed, the healer’s performance seemed to drop proportionally. You’d have to expect to get kicked soon after the screw-ups started to become consistent.

So we go on, and I see more evidence that 4 out of 5 characters should be here, but the healer is just gimping the group:

  • Trash is hard, slow, but we survive.
  • We had a full wipe on Garfrost, due to players not resetting stacks, then I died again, due to not getting healed. Yay, fubar.
  • Many of the team didn’t run out for the poinson burst from Ick, and I almost laughed with saddness when the healer stood still during the “avoid the bubbles” mechanic.
  • None of the guys had ever heard of skipping the “burning mobs” by using a mount; and frankly I think they would have stuffed it up anyway.
  • During the Garfrost, Ick fight, and the burning trash I pop’ed out of Boomkin form to heal the tank, myself and a few heals on the other dps.
  • One time on the frost mages with skeleton guards the time the healer paniced and ran backwards into another pack, instead of standing still and healing – we knew he needed to be kicked.

He was kicked straight after our first attempt at the cave run, and a new druid healer joined teh group. From then on, everything was smooth and we had mo more deaths or wipes. 

What the healer did not get was a dialog of what he had done wrong, why his performance was so poor. But then he should bloody know. If the rest of the group have to explain a class to the player then you’re lost at sea. I can understand explaining a fight mechanic, but not a class.

What the healer should have done:

  • is not even dream about trying to heal an instance in dps gear. 
  • to practice healing on on some normals before trying to join a heroic.
  • Not only did this healer clearly have no place being there, he was selfishly wsting everyone’s time.

What the tank should have done:

  • Nothing, he was fine. A little more gear might have covered the healer more, but a fail player in bad gear can’t be compensated for as a tank or healer. That is a dps’s luxury in 5 mans at the moment.

What I should have done:

  • from the beginning is just tank, as at least then I have more control on the flow of the battles, and can help manage the groups to keep the healer’s job simple.
  • I’ll dps with guildies, but tank when doing pugs.

Less WoW Account Security Flaws

So WoW’s account security got a shot in the arm today, with the forums requiring the authenticator.

Isn’t this more of a “sorry it took so long” situation? This was so bloody obvious that it surprises me that it has taken till now. Maybe there were technical reasons why this could not be done, and as a consumer I do not appreciate the work involved. Maybe.

But maybe it is also not unreasonable to expect this level of forethought when a feature like the authenticator is introduced, and expect a change to the systems we use within a good timeframe. Say less than two years after the press release.

I think the change was implemented to help slow down account hacking. If you think about it the forums are the perfect place to brute force attack a username/password combination; as its a web based delivery system that has to be tollerant to many different interfaces, and has been around a very long time. That means it was probably installed to be a basic solution, and became the juggernaut before anyone really saw what was happening.

The follow-up question is why now rather than later or much earlier; and only Activision-Blizzard could tell you that; the cynics will say its because hacks cost too much (meh), but it could also be that it will be a legitimate and substantial improvement to the forums systems, that has been planned for a while. If the changes for RealID were being planned, it stands to reason that this was part of it.

So yes, it is a very good move, and something that has been asked for a long time.

Upper or lower case characters? Irrelevant.Update 8 Aug 2010:

Further to the account security, the WoW login screen now recommends some security measures, like letter and numbers – but still fails on the upper or lower case for those characters.

Continue reading

Weekly Hate: Pally who dont Buff

Quick one today, my new pet hate is Pallys who won’t buff, won’t respond to psts, and generally act like they bring nothing to the raid. Even when I play my undergeared pally – I frigg’n buff!

Case in point was the weekly raid this week: Sarth. I know its a cake walk, but not giving a shit about fellow players is just poor form. Thank you to the raiders who understood that not all Paladins who pug runs are selfish mongrels; just most of them.

Grrrr.

O.o (non-wow)

Being a PM for a website development company, we get all sorts of requests. This is closer to madness that I am used to.

I had a maintenance email from a client who wants us to update a page in their website. Part of the task is to update a link to a new Pdf, which she said was attached to her email.

I open the email and she has attached a Word doc with an embedded image of the pdf, which is open on her desktop. Yep, she viewed the pdf, took a screenshot, pasted it into Word, saved, and sent it to me.

O.o

not-a-pdf

Screenshot it, or it didn’t happen…

Not sure if I should change the link from the old Pdf to the new screenshot. I’m not even sure how I wrote the “you forgot the pdf” email back to them without snarkyness. One challenge at a time.