I got a promo email (again) for Star Wars TOR’s free to play re-launch. The all new payment model based upon getting cash for extra raids and novelty items, rather than monthly subscription.
Sorry SW, this ship has sailed. I am too far into WoW’s Mists of Pandaria to switch to a game even though it will save some dollars per month. Perhaps when WoW’s Tier 14 is old and cleared, and the Diablo shine has gone I’ll try SW ToR again – but all that tells me is that I will try Star Wards when I’m bored, and that it has no true draw on my aspirations beyond being better than playing a facebook or iphone game. And yes, that is meant as an insult when you consider it was a huge MMO with very large aspirations and a darn healthy budget.
WoW’s draw is still stronger despite the shitty grinding of Valor on dailies.
The game had potential, but what I saw on login was a very similar experience to the re-grind of every MMO (including Warcraft) and therefore I choose the devil I have invested in, rather than starting out as a newbie. I can see why players do like it too, as it has a a very reasonable level of detail in the leveling stories, and feels very Star Wards in nature.
What did it for me (or didn’t do it) was the lack of breadth in choices (like not being able to alter class specialisation) and the vast gap between the promise of “no grinds” which was made very early on in the dev hype cycle and what I saw in the end. It did some great things (like crafting/gathering by npcs, nice logical professions, reasonable level rate, and some of the quest mechanics were good).
So close, but not now. Happy Killing.
- Star Wars: The Old Republic Is Going Free-To-Play Next Week (geekosystem.com)
- Five great games like World of Warcraft (geek.com)
- The best MMO content = the best MMO content (syncaine.com)
- What WoW Free to Play players can and cannot do (wow.joystiq.com)