Shieldwall VP rewards

The Shieldwall rewards are live, and are as follows (5.1 patch notes):

  • 458 trinket for approx 100 gold as a starter reward,
  • a 496 ring at Honored, costing 1250 VP,
  • a 496 Belt, Boots, and Trinket at Revered, costing 1750 each,
  • Exalted gets you a new flying mount.

The starter reward is likely to go to an offset, as most raiders have better in main at the very least. Despite the undertone of my last post, this gear is welcome, and will make the dailies for the other factions a secondary consideration.

Getting to Revered will be very rewarding for raiders as 496 gear is far better than MV gear, and good for HoF. The honored Ring also means that you should skip the other Valor rings now if you have not purchased them, by comparison this is better – because it can be upgraded with more VPs to 504 gear level.

There are five dailies to do each day, each granting +250 reputation, 5 VPs, and 2 Lesser Charms of Good Fortune.

You will need 6500 Valor points to buy all the gear for one spec, and will also need to have unlocked the various Reps. That is 1300 daily quests performed if this is done by dailies, so I hope everyone has a realistic impression of how long these will take to get, and also how important a 496 ilevel is compared to some raiders still using 476 gear. I think a raider who is missing key items such as Boots, Belt, Rings, or a Trinket should be doing these dailies before they raid – the upgrade is guaranteed and a powerful change.

Or 13,000 VPs if you wish to have gear for both specs which might be used in raiding.

Yet the VP rewards for activities are apparently as desired and working as intended? Bullshit. Only working as intended by people who don’t play the game. I’m nudging closer to giving this Valor treadmill away for good.

ps. Wasn’t operation shieldwall something in Mass Effect, or by Bioware? Have we run out of names for armies fighting?

pps. If the end boss of the Tier is the Sha of Fear, does that mean this is the War on Fear? How did the war on Terror go?

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Numerious daily quests yesterday

Yesterday I did a heap of dailies in Warcraft – All the Golden Lotus, Klaxxi, Tillers, Shado-Pan, Fishing, Archaeology, and the {dragon flying mount guys}. It took the better part of my time online, and was not so bad. It was not my objective to do that many, but there queue times for 5 mans were long, and it worked out that way.

It didn’t suck as much as I thought it might. I think knowing that the task ahead was to grind that many is probably a big part of what puts me off, as thinking about tomorrow I have no intention of doing that many.

I raise this as there is flack about daily quests through out the wow community, and I’m on the fence on the overall issue. Pondering this I thought:

  • I like that there is no limit to the amount you can do, even if that means going back and doing dailies from old expansions. It’s your time, do whatever you like.
  • I dislike that I’m doing it for 5 valor points a quest. It seems too low.
  • I like that we get the coin-thingy which eventually allow extra loot rolls.
  • I dislike the gated release of Shado-pan and the other guys at Revered, as I think the idea is OK lore wise, but it should have been opened at honored. Getting to that faction sooner would have made a world of difference to my level of boredom in daily quests.
  • I dislike that the non-valor Rep rewards are all but useless compared to crafted gear, drops, and easily available alternatives. Essentially most of the rewards are not usable.
  • Soon (patch 5.1?) the Justice points will upgrade gear, as will the valor. Thankfully that will help me a lot, but I cannot see that as a justification for the low point rewards.
  • Players who play every day will get capped quickly, but then those players will get capped quickly anyway – so we have a barrier in place for the grinders who play daily, which also applied to the more casuals. I see both sides of this – limiting the grind rate help stretch content, but that also frustrates players. Tough call.
  • If I was given a choice there would be some way to enhance the rep gain per week. Perhaps a tabard as implemented in previous expansions is not “right”, but the grind to Exalted feels wrong at the moment too.
  • Daily quests are not “fun” enough by themselves to keep playing, I do them because of the valor and rep reward. That is a slightly depressing thing, and I wonder how much I will feel like playing if I ever get the required factions to Exalted.

I got a heap of valor points from the many quests, and thankfully some gold which helps cover the raiding costs and flippant purchases (like extra node detection goggles for my gathering alt). I also skipped a few of the quests available which only rewarded rep and gold with Vanity Factions – those factions that have no PvE advantage, but have mounts and tabards. Perhaps I should have included them for the sake of being a completionist, but honestly I don’t care for achievement points.

As a method of gearing my character a valor grind via daily quests is the longest and most banal method I can think of. Its an utterly poor way to garner gear – but casuals have very few other choices. So tomorrow is more – an unless I’m lucky enough to see a Sha of Anger group, it’ll be that until the cows come home.

As an aside – the Lore for many of the daily quests feels like things that an apprentice or scrub could do. Is this really the tasks that need the attention of a person who vanquished Deathwing, The Lich King, and all the other old gods? It’s an old snark, but still relevant when you pick-up your eleventh flower. The quest givers in Pandaria are no more or less lazy then elsewhere – asking for the dull tasks to be done by those who have something to prove.

Perhaps one day many expansions from now my character can return to Pandaria and visit farmer Yoon, and we’ll laugh as how much of his work I did for him. For now that guy pisses me off. Happy killing.