Well it seems Blizzard has more than one cash cow after all, as Diablo 3 made a fair crop of cash for the studio (Polygon article). 20 million sales of the game. The subscribers numbers for WoW have lead some folk to say that WoW is in trouble, and perhaps even the concept of an MMO is in trouble too (MMO’s are dying). I don’t buy into that because frankly I think MMOs are another arrow in the quiver of game styles that gamers like myself enjoy. D3 was popular, as was D1&D2; they’re not the same as WoW, but they represent that games are still able to make a tidy profit and that the audience for games hasn’t evaporated as much as some of the end of the world style blog titles imply. These games don’t signal the end of anything except the short period while one game has it’s pinnacle of popularity. I’ll wait for D4 happily, or a variant clone from another source happily.
The games will transform, might shudder a bit, but multiplayer games have been around for a darn long time, and we’re only seeing better and better graphics and gameplay as the decades roll along. A good game is worth paying for. A great game is worth following, and any studio which can release a solid product often will garner loyalty from wallets. As much as I sometimes dislike small parts of Blizzard’s approach, they do keep creatig things I find fun. I don’t kickstart/crowdfund much at all because I think I could use my money on other things, and the risk is not worth it. That might mean that I’m not on the cutting edge of new games, but I’m also not dropping US$80 every three or four months on the same set of tripe shooter, mmo clone, or games that never get completed.
I would spend something on a single player, turn based, strategy game set either in misc fantasy land or space … if it was a revamped and upgraded Master of Orion 2. MoO3 was awful, and MoO2 hit that sweet spot of fun that I still think about. What happened to the popularity of the turn based games? I guess I’ll wait for them to come back into favor.