Well the Beta build 15961 has DK changes coming to a server near us all very soon; well a change. Yippee. Cough. Now this is not assured, so perhaps this is the beginning of something beautiful. Oh hell, I’ll just cut to the chase, here is the change which will benefit so many Death Knights:
Now I think they’re just screwing with me. Continue reading
I just read the summary of the beta changes for the recent beta release for MoP. It contains nothing about DKs (except in relation to non-account wide mounts, duh). Now that might be an over statement, except that 9 other classes are represented, many questions and tweaks are outstanding for Death Knights, and I think this is not the first beta update with nothing for DK characters. It’s odd.
Many of the updates are correcting balance issues (for everyone and balance druids) so perhaps its a blessing in disguise. There are some switch-around on which mounts are account wide which really can’t be taken as final, some changes for Druids and Hunters which look like downward tweaks, and changes to Shadow Priests which look like even more serious nurfs if you believe the comments.
In the recess of my mind I can recall that DKs were near last out of the gates in the Cata expansion beta process too, and their final form (particularly for Blood/Tanks) was innovative and is powerful in the current game. This post is not doom and gloom, but an observation based upon a fixed release date and very little information about what they will be like, given the questions that remain. I’ve mucked about in beta with the DKs to see what is different, but have not tested at 90, so perhaps a relaxed attitude is needed. I am sure that greater minds than myself, such as the folks on the EJ-DK forums would like some clarity and adjustment. BloodTap in particular seems odd, and adding abilities which require Death runes specifically makes my brain hurt.
Perhaps (ahem) a future patch will be all about the DK – to the point where instead of using a version number (like build 15952) it will contain the release version info of, “there DKs I fixed it”. The Death Knight Rises! /dry
- Lichborne’s DK Summary (typhoonandrew.wordpress.com)
- Uninspired by DKs (so far) (typhoonandrew.wordpress.com)
- MMO Champ DK Comments (typhoonandrew.wordpress.com)
Most of what I’m reading is uninspiring for Death Knights in MoP, which has been said before. As the weeks pass and significant changes are not making the MMOChamp, EJs, and the other DKs I read happy. My 2c: it appears that some abilities have a cool factor, but integrate poorly into the DK mindset. By example the use of DeathRunes as a new resource linked to specific powers, rather than being a catch-all rune to grant flexibility.
To the point that I will (a) take a series look at what is being said to validate it, and (b) consider a class or game change. Class change is less dramatic, less QQ-ish, as I see adapting to my preference within a game I like is better than just quitting. That said, many other options are available apart from World of Warcraft, and perhaps a change is needed. I’ve stopped playing before and returned to WoW and enjoyed it again. It is a viable strategy for fun.
As shallow as it sounds, I’d prefer a class with far less time monitoring the resources and far more time watching the battle, moving the character, and reacting to circumstances. I was a fan of simple Warlock rotations, and loved when Rogues had macros to do smashing dps. Currently the Death Knight (and some other classes) feel far more like a set of nested IF-THEN logical processes than an Undead Knight fighting through a world of challenges. Mixing up the fluff and formulas in my head is how I view the class.
Heck it would even be nice to enjoy a fight /game rather than monitoring rune cycles. There seems to be a new design principal where each class must now have secondary and tertiary resources to monitor (DK RP, Runes, special runes).
MMO Champion are throwing around 300 more beta keys, and given the amount of keys already out there, plus the annual pass millions – I’d say they are getting bloody close to closing the beta and giving a release date.
So does 300×3 more MoP beta key mean we’re getting a launch date soon?
I think so, but I have no evidence at all. My fervor is directly proportional to my desire to see the date. It cannot be so long now. ComicCon can end without an announcement date, but if not soon then I think Blizzard are really stretching time.
Does anyone who wants a key not already have one?
I’m in that happy state where I get to play many games. World of Warcraft has taken a significant backseat due to real life events, and along with that I’ve chosen to look into the MoP Beta and the Diablo 3 Beta. The odd distracting iphone game gets a look too.
Playing of the big three games very briefly and casually is actually more satisfying in the short term than trying to play one game solidly. Initially I would doubt that to be true. In a nutshell I think being moderate has pushed my expectations, and I now find the small elements of fun amongst a range of games. For now its working. I am looking forward to the official release of Diablo so that I can see the full content and play online with some friends that it is hard to hook up with in other games. I would still like to get SWToR loaded and play that in the future when my PC has been upgraded, as the content was impressive enough that I think it will be a fantastic distraction.
There is also a set of play-by-post tabletop RPG games that distract me, and between them, the healthy posts from the players, and the rest of life short stint gaming is still working. So for now a quick 15 to 30 minute session will do, with much gnashing, power-ups, and gear to be swindled from the nefarious foes.
Happy gaming folks.
After completing the Diablo Beta I have some thoughts.
It is a good game, and feels basically ready. I’m looking forward to it. In the Beta test I played a Barbarian almost through to the end, and a Wizard through to completion. I’ll go back and try the other classes now, but probably not play them right through, as I want to also play them when the game is actually live.
Play-style wise I’d recommend that every player try each class; they really play differently. Music was nice, sound effects, nice, and the few special encounters and scenes I saw (Sword of Leoric) were really nice. Well done Blizzard. Continue reading
Yay. Damn me, all I need now is a reason to stay indoors and play. C’mon rain!