As a rambling short-attention-span reader, sometimes great articles pop out of nowhere. One such from mid Feb is a good article by Tanking notes, on the value of Crit Immunity. Go read if you’re interested in a discussion on getting Critical Hits while Tanking.
However if you’re newer to Tanking, and theory-crafting is a bit aberrant then perhaps a simpler approach is better. As such I asked my self…
How should tanks actually execute a Heroic run?
Here is a series of pointers, which make sense to me, and following afterward a rambling stream of thoughts for how a heroic run should be done. Written for new tanks, by somebody who remembers what it was like to be new.
- Be realistic about how ready you are to tank. Really. You can expect some pretty insane comments if you make mistakes, and if you’re not the type that can take it without flipping out; don’t tank. Might sound odd as the first point in a how to tank post, but it needs to be said.
- Talk to the team when you enter, and let them know anything special in advance.
- Start with a hello.
- Warn them, or ask questions, maybe even set loot rules (need Orbs).
- ie. I’m pondering a macro that says how I’m a new Bear tank, so please give me a few extra seconds on threat. That might cause a few folks to leave, but you didn’t want that player in the group then anyway, and its better to say up front.
- Remember you are a team – don’t just bash orders out on the keyboard.
- Check if everyone is ready before the pulls..especially the boss pulls.
- if your healer is sitting down, they are not ready.
- if the healer has less than 50% mana they might not be ready.
- if the Shaman does not have totems down, they might not be ready.
- check your own big cool-down abilities before a boss pull.
- Always enter the instance in the gear that meets the basic caps for your class, and stacks Health. In a heroic a large health pool is often better than a lot of avoidance, and in the situations where this is not true the make-up and skill of the team is a far greater issue.
- Consider threat generation to be your next biggest target. You’ll need to have your taunts ready, and have plenty of threat on everything. My experience is that highly geared and skilled players will try to go “all out”, and end up ignoring threat.
- Configure your trinkets, old-tank gear, and other items so that you have a lot of sub-sets for Tanking.
- HP set.
- Threat set, even if that threat set means you have a much lower hp pool. Better that the healer with aweseom gear is kept busy healing you, than busy trying to heal 3 people.
- Avoidance set.
- Stun resist set (maybe, I just chucked this in, but it seems like a handy idea).
- Try to consider the boss fight for which set to use.
- Don’t be afraid to pause, but generally keep the team moving forward.