Numerious daily quests yesterday

Yesterday I did a heap of dailies in Warcraft – All the Golden Lotus, Klaxxi, Tillers, Shado-Pan, Fishing, Archaeology, and the {dragon flying mount guys}. It took the better part of my time online, and was not so bad. It was not my objective to do that many, but there queue times for 5 mans were long, and it worked out that way.

It didn’t suck as much as I thought it might. I think knowing that the task ahead was to grind that many is probably a big part of what puts me off, as thinking about tomorrow I have no intention of doing that many.

I raise this as there is flack about daily quests through out the wow community, and I’m on the fence on the overall issue. Pondering this I thought:

  • I like that there is no limit to the amount you can do, even if that means going back and doing dailies from old expansions. It’s your time, do whatever you like.
  • I dislike that I’m doing it for 5 valor points a quest. It seems too low.
  • I like that we get the coin-thingy which eventually allow extra loot rolls.
  • I dislike the gated release of Shado-pan and the other guys at Revered, as I think the idea is OK lore wise, but it should have been opened at honored. Getting to that faction sooner would have made a world of difference to my level of boredom in daily quests.
  • I dislike that the non-valor Rep rewards are all but useless compared to crafted gear, drops, and easily available alternatives. Essentially most of the rewards are not usable.
  • Soon (patch 5.1?) the Justice points will upgrade gear, as will the valor. Thankfully that will help me a lot, but I cannot see that as a justification for the low point rewards.
  • Players who play every day will get capped quickly, but then those players will get capped quickly anyway – so we have a barrier in place for the grinders who play daily, which also applied to the more casuals. I see both sides of this – limiting the grind rate help stretch content, but that also frustrates players. Tough call.
  • If I was given a choice there would be some way to enhance the rep gain per week. Perhaps a tabard as implemented in previous expansions is not “right”, but the grind to Exalted feels wrong at the moment too.
  • Daily quests are not “fun” enough by themselves to keep playing, I do them because of the valor and rep reward. That is a slightly depressing thing, and I wonder how much I will feel like playing if I ever get the required factions to Exalted.

I got a heap of valor points from the many quests, and thankfully some gold which helps cover the raiding costs and flippant purchases (like extra node detection goggles for my gathering alt). I also skipped a few of the quests available which only rewarded rep and gold with Vanity Factions – those factions that have no PvE advantage, but have mounts and tabards. Perhaps I should have included them for the sake of being a completionist, but honestly I don’t care for achievement points.

As a method of gearing my character a valor grind via daily quests is the longest and most banal method I can think of. Its an utterly poor way to garner gear – but casuals have very few other choices. So tomorrow is more – an unless I’m lucky enough to see a Sha of Anger group, it’ll be that until the cows come home.

As an aside – the Lore for many of the daily quests feels like things that an apprentice or scrub could do. Is this really the tasks that need the attention of a person who vanquished Deathwing, The Lich King, and all the other old gods? It’s an old snark, but still relevant when you pick-up your eleventh flower. The quest givers in Pandaria are no more or less lazy then elsewhere – asking for the dull tasks to be done by those who have something to prove.

Perhaps one day many expansions from now my character can return to Pandaria and visit farmer Yoon, and we’ll laugh as how much of his work I did for him. For now that guy pisses me off. Happy killing.

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A strategy for leveling the Archaeology profession

Here are a few quick thoughts for leveling the Archaeology profession.

  1. Get all the flight paths which have been added in Cata. Many old characters will not have the new flight points, so check your map for flight points you have missed. There is a correlation between the new flight points and the archy nodes.
  2. Grind any and all nodes, trying to stay with a narrow range of racial types, and trying to stay localised to the nodes which are close. I do them in batches of north and south, and use my teleports to switch between north and south as infrequently as possible.
  3. Stay on one continent for each grind session, or even for all the leveling you do.
  4. Remember to use your hearthstones, class teleports, etc (moonglade & ebonhold), so that you port quickly up and down the continent. There are also teleport capes from Guild vendors.
  5. As you can only have a max of 200 fragments for each type, don’t bother to stockpile them past around 150, but as you approach skill 450 you should start stockpiling the fragments you want the rewards from so you hit skill 450 with around 200 fragments.
  6. Get a good podcast or some great music to pass the time. I use the gryphons as much as possible so I can do other things like house chores and read while traveling.
  7. Learn which dig sites are smaller, and do them as a priority. The smaller sites are faster to resolve, so you’re on you way faster. I sometimes skip the large ones, as that makes for the most efficient fragments per minute.
the survey tool for archaeology

Get used to seeing this little tool, and never trust how far it tells you. It lies.

These have been garnered through rolling into the Internet and through my own frustration in the archy grind.

Also the best advice I could give is to grab a mod to assist. The Archy mod allows you to filter the sites by their racial source, making it far easier to target your fragments. This is a must if you’re trying to farm for a specific drop – like the beautiful two handed sword from the trolls. More on that later.

Happy digging people, may all your fragments arrive in batches of 100.