Death Knight Tier 13 bonuses, as published by WoW Joystick (or whatever that blog’s name is now):
- Blood, 2P — When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
- Blood, 4P — Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.
- DPS, 2P — Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
- DPS, 4P — Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.
Overall this looks interesting, and subject to so many smaller factors like up-time and usage that I can’t see any of these as great overall; useful, but not great.
The bonuses also seem somewhat different to some of the other class bonuses in the tier 13. Priests and Hunters specifically seem to have a direct damage increase here, and although I hate to be doing cross class comparison (as its often not at all valid), it does seem odd. Continue reading