Divine Plea as a post about the QQ on Nurfs. I agree mostly. The qq on the nurf makes me mad too, especially when it comes from folks who were in no way even close to being negatively affected; so I commented:
How about this – Blizzard rolls back the nurfs on HMs, in fact they increase them. Make HMs so brutal that only 0.25% of the player base can stand it, and add a month long attunement to them as well. You want a way to prove how godlike you are, fine. I hope Blizzard gives it to you in spades.
You want hardcore? Where is the limit, and what about your neighbor’s limit? Oh, right, screw your neighbour…its all about you.
Mostly I mean that. But a little of me knows that there is a rational argument for why its not OK to just sweep the nurf bat around. I suspect it is mainly the timing and the lack of notice that is the real issue for some players. If they’d known about it sooner, or perhaps if it had happened at the same time as 4.3 they’d care a lot less. If their personal progression was a little faster, they’d be less bothered?
By no means am I having a bitch or rant, I’m actually finding this change to be a very interesting way to understand the players. People are coming out on all sides with great perspectives on the affects – this “drama” shows us more about the shades of grey.
Progression is somewhat an illusion. Some people fight to get 7/7, and others fight to get as far as they can, and others fight until they must sleep. It is relative. There are darn handy websites who track your exact progression relative to others, relative to every other bloody guild playing the game. You want an idea of your progression? Then track and measure yourself by your server ranking. Then Battlegroup, then Region, and then across the playerbase. Then you’ll know where you sit.
If you are 5/7 now, you’ll probably get 7/7 soon after the nurf, and if you are progressing based upon competition with others, or for some sort of experience validation – then this change should have no real affect.
…but then I know it will in the back of your mind, and I know that it still feels wrong somehow. Like an itch you just can’t scratch, it drives you to say and do things that are unusual. All I can offer to you folks is the advice that you’ll get another chance in patch 4.3.
All this talk of progression and difficulty also makes me think that along with an Easy mode for Raids, perhaps we could see a DEATH-MODE as well. There are the fights where the bosses are just bastards. They’d be like me as a DnD games master after too much sugar and not enough sleep. Giant blue lightning bolts from the sky…indoors!
Give me a Total-Party-Kill counter in the GUI.
A rolling debuff that must slay a team mate at a random time in the fight, so you don’t get to “save” a res.
An artificial latency increase by 500ms.
And fire…more fire than you’ve seen since the first rpgs were written.
I see nothing wrong with giving the really cutting edge guys quasi-impossible tasks that mere mortals are not meant to do. In fact don’t even give them a reward for it, the suffering and final completion are the reward.
Or just the suffering. Happy killing (now with 30% less hit points).