Free Torchlight? Great game, shitty distribution.

A free copy of Torchlight sounds good to me, so when the offer below ping’ed my email I started jumping through hoops to get it. Several resets, installations, and such later and I still have to wait for a key. Stuff it.

My advice to people is: unless you’re already using Arc (a steam style launcher, which is perhaps used for Champions Online or the StarTrek game?) for games don’t bloody bother.

When you have a problem – try their facebook link, which tells you to try the Support site, which has a different login to be created (wtf?), or open a ticket, which then links to an article which confirms that you’ll have to wait for a key AFTER you login to the game. Huh?

Too many hoops to jump through, a process too unclear, and frankly there are better ways to run a promotion than this malarky. Skip this and do something else.

I’m willing to bet thumping your head on the wall while listening to One Direction’s back catalog on a freighter ship bound for Iceland in winter is better than this crap.

Aside – Why in a god’s green earth does each game, game distributor, reseller, or whatever need a separate “launcher/service” to star their games? Blizzard get a pass because you can run the apps from the icons easily, and they’ve got 3+ games in the market that are current. I accept Steam happily too, although I’ve only two games on Steam at the moment.

Especially when they try to run in background and start when the PC does by default. We don’t need 5x different launchers sitting in the background chewing CPU and bandwidth, so stop frakking making these games use them. At least make the “optional” check boxes deselected.


See you online in a game which knows how to give things away, understands that hoops are painful, and at least tries to help. But Torchlight is (apparently) free at the moment, and you’ll need to see how much pain you’re willing to go through. I certainly think the game itself was great when it was released. Great game, shitty distribution.


Grumpy TyphoonAndrew today. I pity the virtual monsters I’ll meet tonight.

Slowly leveling, very impressed

I’m about 5% away from level 93 now, and still loving Shadowmoon Valley. As a zone it is well put together. The rares spawn often, they drop interesting and sometimes useful things, the monsters are squishy enough (especially if you overgear the zone), and the travel time between hubs and quest locations is enough to get you “into” the zone and exploring without being tedious. There are the odd special things found along the way, like the quest to kill animals for steaks, or the special events for the garrison.

It is also a little morbid to look at this zone and think about what we know of the alternative from our character’s own timeline. I can see parallels in the geography and that helps make the story’s impact stronger. I wish I was able to level faster, but not at the cost of missing the experience.


More WoW Round-up

  • Subscriber news – Polygon is reporting that WoW is back over 10 million paying players at the moment. That means Warlords of Draenor has returned WoW back to The Burning Crusade subscriber numbers. Fantastic. More players means more diversity and options. 3.3 million sales at launch.
  • Observation – Local Australian severs have made a huge difference in the game to me in terms of latency. No longer to monsters infrequently “stagger-jump” or rever to a place slightly when they are fighting. I love it.
  • Observation – It appears that the massive login queues are (mostly) gone too.
  • WoW’s 10th Anniversary event starts soon in Molten Core – see rant below… It contains foul language, so you’ve been warned in advance.

Continue reading

Quick WoW round-up

Fair to say WoW is aborbing my thoughts and time again, so here are a few things which happened recently.

  • A WoW periodic table of personalities, because re-thinking organisation of these personalities is kind of fun. Good stuff.
  • Subscribers have been gifted 5 days free from Blizzard for the launch issues, which is a nice way of saying thanks and sorry. Good on them. I want to say to that the posts and comments everywhere ranting about how this is “expected” or somehow not enough make me a little ashamed to be the same species as the whiners. Just a little.
  • Garrisons are fun, even for the short period I’ve been in mine, at level 91. What I seeing and what I’m reading are looking good.
  • A WoW Paladin guide for preparation for Warlords, how-tos, and such.

Happy hunting, farming, killing, looting, and roleplaying – TyphoonAndrew

Wow ain’t dying.


WoW Nagrand oceanic. Position 3642 in queue, 126 mins. Dead? Right.
I’m kind of happy it’s like this: we have players everywhere.
Perhaps the Ddns attack affected times, perhaps it’s all the returning players. A bit of realm maint and the odd tweak we might see more capacity. I’ll wait. The content isn’t going anywhere.


  • Position and time flings around a bit; from 45 mins to 450 minutes. Yikes!
  • 2 hours later, still a 2+ hour wait estimated.
  • 3 hours later, 45 min to 1.5 hours to wait. And I think the queue is going down because we all need to go to bed to sleep.

WoW subscriptions and resubscription

After a day of chatting about WoW to the nefarious gamer who first recruited me to World of Warcraft; I’ve resubscribed. It took a day to break my will, which means one of my favourite sayings by Oscar Wilde applies totally, “I can resist everything except temptation”.

Last night I ran Karazhan’s first boss five times to try to get the mount, UP once, and solved the archaeology Horn which makes your character bigger. It was great.

Related old news says WoW subs have increased again too as players return for Warlords (MMO Champ 14 Oct). We’ve seen this increase occur once before with the pre-Mists subscribers. It isn’t news in itself, but I think we will see a slightly different result from the Mists pre-sub drop off. My hunch (based upon only my gut feel) is that this time the subs will take significantly longer to drop away. They will drop away, but I’d not be surprised to see them climb upward again before doing so, and certainly expect the initial downward drop to take longer than it did in MoP.

Why? Part of my hunch is that the simplification from the item changed and the squish will remove a gearing attitude, and thus make it easier to maintain multiple sets, and therefore grant flexibility. There is also the appeal of WoD as something new, which is also a return to something that was popular back in the day. The Burning Crusade really built the WoW player-base, and many of us look fondly on Draenor.

Lastly I think they know how to make reasonable content, and many players and companies know that this formula works well. Yes, it is grindy, and a themepark, and often unbalanced, and also affected by a vocal minority … but everything is, especially in computer games. If Blizzard deliver quality the players will play. So far it looks promising.