Third 90 and more to come I suspect

My Druid ding’ed 90 in WoW last week, which makes a tally of three level ninety characters: a Death Knight, a Warrior, and a Druid.

Next will be my slowly leveling Shaman who is now level 71 (the toon in the top left if the image below) and a long time lost Shadow Priest who is level 82 (bottom left character).

In my character list I also have a handful of 85s and then each class smattered down to a lowbie Monk at level 13. I do not really want to repeat the 85-90 grind so many more times, but the leveling path in Pandaria is so fixed there is little choice. Perhaps I could level by only queuing in Dungeons and just farm my way through the Pandaria starting area for materials to sell. That will only be moderately dull as well but will ensure my lowbies have the ability to increase their professions.

The Wrath of the Lich King content on the baby Shaman is sensational by comparison to 4x more Pandaria zones and a Cataclysm story.

Mortigen, Raze, nagarj, Arkham, Aurac and Yeirah head shots

If I cannot raid regularly in 5.4 due to work & life, then I might as well start working on these alts. Getting through the levels is something I can do whilst also being interrupted, and it is not “hard” content to do. Continue reading

What do I know about other classes and specs?

With the change in classes in the patch today we have all sorts of new stuff to learn. As a PSA I offer the following advice on the spec and classes. A sly review of the classes might be (ahem) useful.

DKst – Essentially there are two types, those you need to listen to because they are Tanking and they help the Mages and Hunters decide who dies first; and the rest. The first are called Blood spec, the second are called whatever you like. When I play my non-tank DK he names used are: “stop tunneling”, “move”, and “deathgrip it you tard!”. Most Dks do not know what DK stands for, but would guess Death correctly because its a leet word. Probably means Death Killerz.

Druids – Too many types, and way too many on the server. Lets face it – everyone has a Druid, and generally only the good ones get taken to raid; that is ex-trees and bears. Cats are misguided Rogues, and Boomkins are Mages who ate too many fish feasts. Get at least one in your raid and make them change spec every 3-4 trash pulls, they love that. Why else play a hybrid?

Hunters – There is only one type, and thankfully they will have no excuse to roll for non-missile weapons after patch 5.0. Handy at times for traps, and hated for the same reason. They perform their best at range, and I find the best range is about 10 miles from the raid team. A quick review of the armory indicates that Int and mana are still issues for some Hunters, so take one to a raid at your own risk.

Mages – Apparently the hardest class in wow to play well in Warcraft. I asked them. There are three types and many sub-types, but all you need to remember is that they can supply a buff and food, although both are rare. Arguments about specs is what keeps the Mage community flowing, and if you want to distract one then either get the Hunter to MD the boss to them before the pull and blame them, or tell them that an alt spec is superior and they need to re-work their toon. Typically awesome dps, and the class colour (blue for the cheap seats) looks wonderful in screenshots which is really all we need to know.

Monks – sorry what? I killed heaps of these things in SM over the years, and yet they keep persisting. As a class they will be uber powerful at everything they try, and will become the new DKs for MoP. This means they will stay awesome through they first two tiers of raiding until we’re meant to get serious about it, then they’ll be nurfed harder than Paladins on patch day and all the Monks will consider rolling back to their paladins. As they are new just assume that every monk can do all things, and yell when they can’t read your mind…you know, like Druids.

Paladins – Almost the definitive hybrid class, as they wear plate so they are less girly than other hybrid classes, but still somehow wear dresses. And no, it’s a dress not a kilt. They are made up of confused Priests which heal, confused Warriors who tank, and confused DKs who stand behind the boss and whine about moving out of the bad. Take one of the first two types to your raid. With the update to buffs we’ll likely see some really cool transmog sets and “roleplaying” in the Deeprun Tram, but very little real Paladins in raids.

Priests – the best healing class in the game with Holy, and the best animation in Shadowform. Shadow pets, shadow powers, shadow spells; see a pattern? A Shadow Priest is just emo enough to compete well with a Warlock, but not enough to re-roll DK. Way too squishy, so smack them first if you have to kill one in a team. Their most irritating feature is that their class colour is white, which makes pasting class notes from websites a two step process (one more step than they deserve). I’m sure there is a petition out there somewhere to make the class colour charcoal, so the SPr will be happy. Oh and I didn’t mention Disc spec as if you do they don’t shut the hell up. Sheesh. Put them on mute.

Rogues – Until the release of the legendary item in late Cataclysm the Rogues had gone on strike and refused to attend raids, generally being replaced by Death Knights and confused Shamans in melee. Maybe they were stealthed? If you like being sneaky and standing behind people then you will like the Rogue class and are also probably a creepy little sod. Who likes that? Makes my skin crawl. They are known for very effective stuns in pvp and for bringing nothing to the raid; ever.

Shaman – Totems are still awesome, and very confusing to non-shamans. Just assume that whatever buff, effect, or spell you need can be supplied by a Shaman and tap them on the head until you get it. Take one along, at worst they have a self res so you can wipe faster the next time. Spec wise they have more choices that is fair given they were a novelty idea in the original beta which was taken too seriously by some horde and would not shut up. Sometimes confused for Mages in screenshots and damage meters; if you see a blue bar that is doing less dps its a Shaman.

Warlocks – Incredible lore and bloody incredible emo whiners. Now I wouldn’t mean to offend, but Warlocks are just so easy to pick on that it is a shame not to. Ask a Warlock what happened post TBC to the class then walk away from the phone. In MoP they have been tweaked and buffed, primarily by updating some animations and spell effects. Very important stuff. Also voted most likely to re-roll Mage when they realise that Warlock rotations are god-awful complex, and Mages have a UI with two buttons. Oh, and they get the succubus pet which has two roles: dps and fap-fap-fap.

Warriors – A Warrior Tank is a god amongst insects in the tanking community. First and last the Warrior will stand with you through every wipe and res, until finally they crack the absolute shits and tell everyone how to play. Often they are right too, as they’ve watched the mistakes so often. A tank’s role is to stand still or walk slowly backward, and the dps try to spin in circles and roll Need on every two handed weapon in the game. They are a simple class for a simpler time, before DKs, Monks, and all the other pixel based distractions which is not old school raids. A Warrior will always be able to complete the sentence, “back in my day…”.

So yes, essentially I am unburdened by too much class knowledge. Enjoy the patch today.

One alt down, four to go

I’m on a leveling mission: Get each of my toons to the highest level possible before the expansion.

I recently ding’ed 85 on my Warlock – Arkham, which is the second character I ever rolled in World of Warcraft. Now I move onto the remaining four: Priest, Mage, Rogue, and Shaman. For leveling I am using only dps style, and only infrequently doing the 5-man dungeons. As while I know the Dungeons are fantastic for gear and XP, I cannot commit to playing very long due to kiddlet interruptions. I don’t want to be that guy, who goes AFK for ages and needs to be kicked from the team.

As far as the Warlock goes the updates for the class in Mists of Pandaria look very appealing from a cosmetic perspective. It is tempting to fusk around and see if they still play as ruthlessly as they did in The Burning Crusade.

Next highest character is the Shadow Priest at level 81, which I created toward the end of TBC and has almost (a brief journey into Ulduar) always been an alt for Alchemy and Herbalism. Yeirah, you’re up. Get to the face-melting.

Whats news lately?

Well it has been a slow few weeks in blogging, until Blizzard started drip feeding information about the expansion to the community at which time everything exploded. Overall meh! I’m waiting to see what the cohesive picture is. Random information with no real detail has limited value.

In other news my alt-ism has taken off in a very solid way. As I thought, the prospect of playing one toon when getting into regular runs is difficult is a game-breaker, so much so that Ive pondered pugging those ICC runs. If I can get a group without having the LK-Dead achievement. Grr.

Mortigen my main is now just doing the daily when I play, the weekly sometimes, and otherwise odd runs. Basically this means I doubt I’ll see much more of the end-game content now, and kind of resigned to enjoying runs when they happen.

Keeping a light and fluffy attitude will help me not go insane and like the process of playing a well geared toon in 5 man runs. And so onto the alts update after the break.

Happy gaming.

Continue reading

Insane alt-a-holic rules

There are some things I’ve been doing with Alts that will drive me insane eventually.

Having one DK character active was a tad dull, so I added a Priest as another. Then I found that my second choice of toon was interesting for a short time, but not fun overall, so I added a Druid instead. Then decided to add a lowbie alt Hunter to be silly on; and then was impressed by a Tank I saw and added my old Pally.

But having seen a DK, Druid, and Pally tank, I felt like I was missing out on having a Warrior, so pondering starting a Warrior. But my Shaman also has ok gear as heirlooms, and the Mage will get some play soon.

So Death Knight, + Priest, + Druid, +Paladin, + Hunter, + Warlock, + pondering a Warrior or Shaman, + Mage afterward…

Yes, I’m an Alt-a-holic again. So now I need a rule set for what to play. Continue reading

Patch 3.1 spec for Shadow Priest

priest_iconThere is not a huge list of talent changes for the Shadow Priests in 3.1, which means that the standard choices remain almost unaffected. I will not be initially buying dual spec, as I have to save up the cash. So when I have a 2nd spec to worry about I’ll post that. I’m thinking a heavy Disc build, but will have to see what the community thinks of the Holy changes.

My Shadow Priest is wearing crappy gear, and in no way represents the typical gear level, stats, or itemisation needs. Thus if you are well geared you will want to consider some serious changes. This spec is more for a Shadow Priest who is still getting to, or just questing at 80.

DPS: 14/0/57 Shadow with Inner Focus and no Shadow Affinity

Continue reading

Shadow Priest Talent Build

An attempt at a Shadow build for level 70s. (Edit: As 3.1 is fast approaching, consider this spec out of date. I’m sure the basics will be ok, but I’m not claiming this is accurate anymore).

I wanted the Silence ability, but need to know if it is worth sacrificing the points from other areas; at the moment its not.

Dispersion is not worth the last point in a tree as far as I can tell (Dispersion is wonderful, I was wrong), and I’m happy to be wrong later. It would be a far more affective ability if it also reduced the Threat the Priest has on the target too. Then I can see it as a great way to ramp up your damge, then take a short breather while your mana pops up 36%. That will hopefully stack with the mana return you’re normally getting and the Meditation and TV abilities. In its current form its crappy.

Update: Adding the spec I’ll go with till further notice. Whats different?

– no reduced threat, my gear is not putting me anywhere near threat capped and unless you’ve broken +1000 damage you won’t be either from what I can tell.

– no increased range on shadow spells, mostly in runs its ok to be far away. Only in a few fights I can think of its a real issue, and in those you just need to move like the melee dps (murmur, prince, etc).

– added back in Silence, and so happy about it. Doing the Sunwell Attack Plans against casters is easy mode with silence. I can see why people roll Blood Elves.

– Added back in Dispersion, as its proven to be a good toy and I think I’ll get real milage out of it.