Update – looks like the guys who stayed after the shake-up might get some raids after all, Insidious are going to recruit a few folks for ongoing runs. Yay!
Reading about our guild on other blogs is kind of cool. It is odd when I see somebody posting about things that are happening, as many times a World of Warcraft blogger can write all sorts of things, and generally I wouldn’t stop to consider what that is like if it were in my guild. It is different when it is people you know.
Reading about Insidious online is like a reversal of the one-way mirror that I write from. Typically I post without expecting too much feedback. Instead the feedback is the content. I like it.
A fellow blog writer DragonRay recently joined Insidious (Insidous on Nagrand-US) the guild where a few friends and I run most things. I have no real idea if Insidous is different from many other guilds or not, but the way it is run is based upon whoever in the officer or gm is on makes the choices as needed, and we tend to always back each other up. It tends to work because we have similar base values as people, and we’re friends.
Recently several key members of one of our raid teams left for greener pastures, and the second raid team indicated that they’ll return to the guild they quasi-disbanded to join us.
Well fark! That means in a very short period we go from having two darn good 10x man raid teams to missing players. That isn’t great for raiding, and rather than trying to recruit pre-Warlords of Draenor we’ve decided that it is better to have a break from progression raiding.
Aside – Recruiting now for WoD seems premature to me, as so much will change in ways that we cannot foresee. It was the same when we were told of TBC’s progression path through Kara (10s) to Gruul (25s) etc. The mix and grind of guildies and player’s roles was dreadful. I think players have a motivation to get in good with a high value guild early, but that only helps you if you’re actually in the true guild core group, and frankly if you are switching guilds regularly then you’re probably not in any core.
Formal progression raids on heroic content are not planned, but whatever achievements runs, fun runs, or flex-raids are all still a go.
I feel for DragonRay and they guys who joined recently because if the few folk hadn’t left that raid team we’d have had a good go at continuing progression. In her blog post she wrote:
Firstly, raiding…has officially stopped in our guild, little bit of drama I think behind the scenes – which I am not privy to – the joys of not being GM or an officer. So we are basically free until WoD now. I will still do the raids they have going – if they do achievement run etc…I certainly won’t say no to it. I missed raid Sunday night due to super busyness and watching for fire news (we aren’t close but at that point a shift in the wind could have done it).
So I missed the announcement, and was shocked when i logged on last night to find barely anyone online. Such is life of the raid cycle. Unfortunately when you are having to rebuild a raid team some people are more impatient than others. I feel slightly bad that we had not geared up as quickly as we could, but I can’t force items to drop.
Anyway, suffice it to say I now have free time to get my other toons to 90 before WoD and decide which one is going to get my free boost – I would hazard a guess and say my rogue since I have yet to get one past level 30.
I commented there too as I think it was certainly worth responding to, and to be fair it should could go here too.
You’ve certainly come at an “inward spike” in activity. You’re dead right there was some serious junk happening off camera, and that was finally put to bed recently. Thankfully. All the normal type of things that are seen when a guild has a large amount of real people crunched together for raiding. On the back of that a few key great people said they’d had enough of the to-and-fro and decided to either play less or play elsewhere.
One of the biggest strength the game has is that nobody can tell you when or how you have to play; you get to choose. Then it is also a huge limitation, because the GMs, Officers, and Raid Leads also cannot mandate that a raid will happen.
I’d never play a game where I was forced to play, as that is not a game anymore. It would be work, or torture, or something altogether awful.
Both Raiding and Guild management feel like schoolyard cricket in grade 4 primary school. i.e. you hope every turns up today and plays nice together.
For all that infrequent guff-guff we deal with I still love the people in the guild, and may more who I’ve met along the way. Some of the folks who used to be in guild who left or were removed due to drama are still good people, it just didn’t work at the time.
I can’t fault the folks who left at all because I’ve done the same at other times in my game-life, and I respect their choice. Kind of turning into a longer comment than I intended – what I intended to say straight up was: glad you’re here and I hope you have a ball.
A cynical reader might say, “well as a GM that’s all you’d ever say, it’s empty bullshit”. Well it is not. Re-reading what I wrote afterward I truthfully feel that a lot of the malarkey we’ve faced as a guild was due to people having egos that are incompatible with others. Not that they were crappy people, but that they just cannot get along. Most of those people might be normal in a social setting, but they were pains-in-the-arse at times in a raid context.