As reported by WoWHead – the finalists of the student art contest are fantastic. The selection has world of warcraft based in-game environments, new models, and animations.
Presented by Blizzard Entertainment’s University Relations and World of Warcraft development teams, the seventh annual Blizzard Student Art Contest has drawn to a close. After some fervent debate and impassioned deliberation, our judges sifted through the many remarkable entries and identified the winning entries.
Take a look. So, so great.
So what did I play this weekend? Well, two little little word games on my phone, a very short burst of Civ6 which I abandoned because the starting conditions were really poor after 20 turns, and World of Warcraft: Legion !
On WoW: Legion…
- I’ve chosen to take my Druid into one area as a primary character, and play my Death Knight and a Demon Hunter through others. That way over the next 6 months I can see plenty of the zones, learn a few classes, and casually click my way through the world content. perhaps teh Druid will get there first, maybe the DK, lets see.
- I love the story so far (only one zone finished, and the Druid is just on level 103).
- Having the “special” mobs marked with a star on the map is handy and I’m always trying to kill/complete them.
- Getting “free” artefacts is wonderful, but getting special storylines is even better. Frankly the weapons would not need to be “legendary” for this feature to be great.
- I missed playing this style of game, and it took a little while or my fingers to remember the keyboard. I can’t smoothly fight while strafing around a target yet, but that will come again.
- I stil suck at watching the mob, watching my cooldowns, and watching the area around me. I reversed my Druid Bear into another monster a few times, and thankfully Druid Tanks can still take a serious beating before they die.
- I’ve died a few times, but not due to falling damage or AFK (yet). Repairs are not cheap.
- The Demon Hunter feels like its a bit of a gimmick, but its also darn fun so far. I guess the Death Knight looked the same way too in Wrath of the Lich Kind, and its still my favourite class.
- I’m not preordering the next expansion yet, as you need a level 110 character to unlock the new races via a rep grind. As I’ve not played Legion mainstory yet, the idea of rushing through it to just grind a rep seems silly. I’d also be surprised if the classes were not made available to players without the grind once the game is officially launched. The grinders get the races months early, whcih is a reward of sorts.
- I also plan to farm some old dungeons or transmog, mounts and such, irritate the world around me, and make a general nuisance of myself.
Happy killing folks, TyphoonAndrew
Its been a while since I considered WoW and thats not going to change soon – however I came across a wow’er’s blog which discussed the early levels and couldn’t resist this old bad joke. Happy travels folks.
The SA guys are at it again, and these are great – Video Game Movies You’d Want to See.
I bought Civ6 a day ago and started playing. Wow, the game has changed since my old days of Civ and Civ2. The endeavours and strategies look like they will be the same but so much of the game interface has changed – for the better. Here are my impressions.
- I sat clicking like an idiot for a long while wondering why my setteler wouldn’t make a city when I pressed the B button. Even moving him around didn’t work, till I saw the build button.
- It took me ages to work out that Traders made roads. Good change, but tempting to use Romans as empire choice to get them automatically (so I read).
- I still don’t know how to use Envoys or all of the political levers. Do spies exist anymore?
- It starts so simple and ramps out of my comfort zone quickly.
- I’m yet to change the assigned population tiles for the city.
- I’m yet to suss how to use districts properly.
- I still want to crush everyone on the map with hordes of units, so maybe I should be playing the barbarians.
- I love and hate the new barbarians. Bastards are a pain but good for unit xp.
- Being a single player turn based game suits the home life I have, as I can walk away anytime. I almost grabbed my copy of MOO3 out of the box but decided a new game would be more fun.
- Getting the steam sale discount was ok, but I fear the ongoing temptation of DLC.
I’m having so much fun discovering how to play a Civ game again. Just need to now get 60 hours in a day.
This comment reflects some of my frustration with Garrison Missions:
I have 25/25 level 100 followers as well. All are epic. All are ilevel 630 or higher. I’ve seen at most *3* ilevel 630 quests in the past WEEK at least. And I keep getting nothing but quests for more exp. I don’t mind it *TOO* much since I have a salvage yard, but it’s really annoying when it plateaus into uselessness…
In my case I have 20x active followers, and two inactive. 9x Epic, 11 Rare. All are ilevel 610 or higher, 15x or so are ilevel 630 or higher, 2x are 645. Yet my available higher level (615 & 630) missions are rewarding gear that is below what my character can use, and not rewarding upgrades for the followers either. Further the list of missions contains a large amount of xp missions and frankly almost everything on the rewards lists is almost pointless.
So I get gear I cannot use and nothing to help improve the situation. That’s frustrating. It appears that the inactive followers also influence what missions are offered. That’s silly.
Garrison Missions need to be changed, and changed in a way that allows players to prioritise or alter what missions they get. The WoW Forum thread above has some reasonable suggestions. Here are a few:
- Firstly increase the drop rate of Follower upgrades. God it is terrible now. Then when the list of active followers is wearing all epics, greatly reduce the drop rate of those rewards.
- The gear rewards should be either potential upgrades, or don’t show them at all. There is no point doing a mission which rewards a 630 gear item when you’re wearing an epic. Particularly true when the same reward appears twice (i.e. the bloody trinkets).
- Allow a player to select what type of reward they wish to prioritise (follower upgrades, gear upgrades, xp, gold) and the missions will tend toward that. Allow the selection to be changes per day.
- Allow 10x missions per day to be “dropped” and replaced with different rewards? I dislike this as it is replacing a random unknown selection with another unknown random value.
- Lower the cost of making a follower inactive. Where is the rationale that it is 250 gold? It means that I won’t collect any more than I need. Ever.
- Inactive followers do not factor into the mission selection. I’m sure they are not meant to, but they must be.
I had more fun in the early days of doing garrison missions than now. We had more diversity in missions, better combos, and far more tangible rewards. What felt like an interesting mini-game and offered rewards for the character now feels like a waiting game and a grind.
Something fun from the salvage yard is the class specific gear drops which emulate the starting character gear. For Death Knights the gear-set is easily obtainable, except that a new two handed rune-sword model was added in WoD. It is a really nice looking weapon, and I’ve luckily found one in a crate. The weapon goes by many names depending on what the source is (quests, crates, etc) – Heart Lesion Greatsword.