This comment reflects some of my frustration with Garrison Missions:
I have 25/25 level 100 followers as well. All are epic. All are ilevel 630 or higher. I’ve seen at most *3* ilevel 630 quests in the past WEEK at least. And I keep getting nothing but quests for more exp. I don’t mind it *TOO* much since I have a salvage yard, but it’s really annoying when it plateaus into uselessness…
In my case I have 20x active followers, and two inactive. 9x Epic, 11 Rare. All are ilevel 610 or higher, 15x or so are ilevel 630 or higher, 2x are 645. Yet my available higher level (615 & 630) missions are rewarding gear that is below what my character can use, and not rewarding upgrades for the followers either. Further the list of missions contains a large amount of xp missions and frankly almost everything on the rewards lists is almost pointless.
So I get gear I cannot use and nothing to help improve the situation. That’s frustrating. It appears that the inactive followers also influence what missions are offered. That’s silly.
Garrison Missions need to be changed, and changed in a way that allows players to prioritise or alter what missions they get. The WoW Forum thread above has some reasonable suggestions. Here are a few:
- Firstly increase the drop rate of Follower upgrades. God it is terrible now. Then when the list of active followers is wearing all epics, greatly reduce the drop rate of those rewards.
- The gear rewards should be either potential upgrades, or don’t show them at all. There is no point doing a mission which rewards a 630 gear item when you’re wearing an epic. Particularly true when the same reward appears twice (i.e. the bloody trinkets).
- Allow a player to select what type of reward they wish to prioritise (follower upgrades, gear upgrades, xp, gold) and the missions will tend toward that. Allow the selection to be changes per day.
- Allow 10x missions per day to be “dropped” and replaced with different rewards? I dislike this as it is replacing a random unknown selection with another unknown random value.
- Lower the cost of making a follower inactive. Where is the rationale that it is 250 gold? It means that I won’t collect any more than I need. Ever.
- Inactive followers do not factor into the mission selection. I’m sure they are not meant to, but they must be.
I had more fun in the early days of doing garrison missions than now. We had more diversity in missions, better combos, and far more tangible rewards. What felt like an interesting mini-game and offered rewards for the character now feels like a waiting game and a grind.
Something fun from the salvage yard is the class specific gear drops which emulate the starting character gear. For Death Knights the gear-set is easily obtainable, except that a new two handed rune-sword model was added in WoD. It is a really nice looking weapon, and I’ve luckily found one in a crate. The weapon goes by many names depending on what the source is (quests, crates, etc) – Heart Lesion Greatsword.
What might be coming in WoW v6.1? (blizzard official source, and wowhead’s views)
- A Legendary follower for the garrison, as part of the legendary quest chain. Cool.
- Ability to send tweets and screenshots out directly from the UI. Um, wow.
- Better flight paths. Good.
- Game-Time tokens tradable for gold. Maybe at this stage. #Plex
- An heirloom tab, which might be wonderful, or might be pox.
- Maybe the new Blood Elf models. Meh, not fussed.
- Another raid. Good.
Bring it on, looking forward to it.
Molten Core is done! I feel like I can de-stress a little as I’ve gained the mount and the helm, and don’t plan to return to there at 100 anytime soon. It was great to do though. I plan to open up an Alt now so they can also have a Garrison, to both feed my main and have a different leveling experience through Warlords.
For MC I joined an in progress fight so only had to fight the last 4 bosses, and our group had a far harder time on the trash than the bosses. Strategy wise I think there were enough folk who knew what to kill in what order, that everyone else just followed along – so it was like very old school MC. I missed Sam yelling for decurse, and thought that Ragnaros in particular had been toned back in terms of difficulty to make the experience more LFR friendly. Nobody made the joke about looting the damn dogs, sadly.
My Death Knight Mortigen is finally level 100. He ding’ed in the Spire whilst handing in part of the Terrok story chain. Immediately I used the armor upgrades for level 100 I had earned from Follow Missions. Then I signed up for the Bronze challenge mode, and was extraordinarily lucky to get an epic weapon from the reward. Last night I also queued up for the “movie train instance” (Grim Rail Depot?) and fought through that instance with repeat wipes. It was worth it, due to the two 615 items which I won.
Aside – Grim Rail is a terrible instance for melee dps. Constantly avoiding ground effects, constantly moving, circling around opponents as they switch facing so often, and sprinting between foes. I’ve only been in there once, but I am almost certain that range have a better time. Blarrrg. Granted there may be better ways to do the fights than what I saw; I’ll see. I’m not looking forward to the heroic mode.
So I’ve only just ding’ed and I’m item level 604. Not bad for a dirty casual, but I need to keep the pressure on to get to 615 so that I can queue and repeat-wipe in Molten Core for the damn mount. The helm would be good, but I’m not going for that.
Well after a terrible login lag issue for almost all last night I was able to get online and get most of the way to level 98, then this morning level up to 98. Root cause was not communicated, and there was a 4 hour lag between any updates on the issue from any Customer Service team. Not playing a game between 8pm – 10pm is extremely frustrating, and Blizzard needs to up the service and improve their communications to players. I was not trying to raid, but most Oceanic raids would have been totally wiped out last night. Eventually the @BlizzardANZ twitter account had the update and after a reboot the server returned to almost normal. I still found some parts of the UI slow, especially when in a Garrison.
I’m in the Spire now and enjoying that zone. The quests are more haphazard and I think there is more flexibility in what order quests are unlocked. I prefer this. My Death Knight was 93 on 25 Nov, and I’m 98 10 days later, so allowing for Christmas feasts and parties I’ll be 100 in about another week to 10 days.
Hopefully that is enough to then get to average ilevel 615 for the Molten Core revamped raid and get the special mount and helm. I have an heirloom weapon which will be 620-ish when I’m 100, and then it means grinding through Dungeons and hoping I get lucky with Follower quests.
I’m enjoying the game, Warlords so far is great. It will be interesting to see what the long tail game-play is like for a non-raider (aka LFR Raider).
Happy logins to all, TyphoonAndrew
I’m about 5% away from level 93 now, and still loving Shadowmoon Valley. As a zone it is well put together. The rares spawn often, they drop interesting and sometimes useful things, the monsters are squishy enough (especially if you overgear the zone), and the travel time between hubs and quest locations is enough to get you “into” the zone and exploring without being tedious. There are the odd special things found along the way, like the quest to kill animals for steaks, or the special events for the garrison.
It is also a little morbid to look at this zone and think about what we know of the alternative from our character’s own timeline. I can see parallels in the geography and that helps make the story’s impact stronger. I wish I was able to level faster, but not at the cost of missing the experience.