So what did I play this weekend? Well, two little little word games on my phone, a very short burst of Civ6 which I abandoned because the starting conditions were really poor after 20 turns, and World of Warcraft: Legion !
On WoW: Legion…
- I’ve chosen to take my Druid into one area as a primary character, and play my Death Knight and a Demon Hunter through others. That way over the next 6 months I can see plenty of the zones, learn a few classes, and casually click my way through the world content. perhaps teh Druid will get there first, maybe the DK, lets see.
- I love the story so far (only one zone finished, and the Druid is just on level 103).
- Having the “special” mobs marked with a star on the map is handy and I’m always trying to kill/complete them.
- Getting “free” artefacts is wonderful, but getting special storylines is even better. Frankly the weapons would not need to be “legendary” for this feature to be great.
- I missed playing this style of game, and it took a little while or my fingers to remember the keyboard. I can’t smoothly fight while strafing around a target yet, but that will come again.
- I stil suck at watching the mob, watching my cooldowns, and watching the area around me. I reversed my Druid Bear into another monster a few times, and thankfully Druid Tanks can still take a serious beating before they die.
- I’ve died a few times, but not due to falling damage or AFK (yet). Repairs are not cheap.
- The Demon Hunter feels like its a bit of a gimmick, but its also darn fun so far. I guess the Death Knight looked the same way too in Wrath of the Lich Kind, and its still my favourite class.
- I’m not preordering the next expansion yet, as you need a level 110 character to unlock the new races via a rep grind. As I’ve not played Legion mainstory yet, the idea of rushing through it to just grind a rep seems silly. I’d also be surprised if the classes were not made available to players without the grind once the game is officially launched. The grinders get the races months early, whcih is a reward of sorts.
- I also plan to farm some old dungeons or transmog, mounts and such, irritate the world around me, and make a general nuisance of myself.
Happy killing folks, TyphoonAndrew
I’m playing Civ6 steadily; a distraction from work-life combined with a hobby when the house is quiet. As such my frustrations with Civ-like games has returned a little because:
- The starting click through movies and “click to continue” screens are horrid. This game’s UX is so bad that you need to click “OK” to get to the starting menu! Who does that!
- The UX for political interaction is shite too – you click teh bottom left hand buttons to make choices and then close the screen with the top right! That’s UX fail.
- I hate using and defending Spys. I’d love a mod which removes them from the game.The in-game interface is ugly, constantly re-allocating the is a pain, and I want more detail on what they are doing and their success ratios. I give up trying to promote them.
- I’m now trying to learn the ins and outs of a Religious victory. Its nonsense at present. I’ll learn the Tourism one after I get the religious one down.
- The Domination victory is by far the easiest. By far.
- The starting position, presence of barbarian, and leader choice makes all teh difference. Those three factors are huge levers for success or failure. Yes that makes sense, but it also means some games are just dead from the start.
Anyway, on a lighter note – here is what happens in a sim game – a launch pad is next to sheep. Those poor sheep.
I’ve played around 320 hours of Civ now and still consider myself a novice. A key out-take from play so many hours as a novice is – this game has high replayability as a base game and does not need DLC to be worth buying. That’s excellent.
The new DLC expansion was released recently, again adding new content and also new game mechanics for Civ6. It introduces Eras, City Leaders, and a range of new sub-mechanics which will make the gameplay more complex. I’m holding off on buyig the expansion until I get a better grasp of the game as is.
PCGames – “Historic Moments award Era Score, and this is what determines what Age you will fall into as the era transitions. Reaching a certain threshold will trigger a Golden Age, but failing to do so will trigger a Dark Age. After receiving a Golden Age, the threshold is changed, and the next one is harder to achieve. But after receiving a Dark Age, the threshold is changed to make it a bit easier to get a Golden Age next time.”
The studio who creates civ6 has said they like DLC and microtransactions for their games, and can foresee doing more in the future (uptake is apparently very high for the DLC). I’d hate microtransactions to be in Civ but like the DLC small segments.
Crossposting from my rpg blog – Autumnlands is a comic that I wasn’t sure about, but quickly liked. The story starts simply and gets more fantastic and magical as it progresses. After reading the first collection there is certainly more going on in the backstory that will be revealed than the initial story gives you – and I’ve several guesses that I’m keeping to myself for now. The wider story arc called “Tooth and Claw” plays out in issues I’ve not yet read but am looking forward to. Weird magic (floating cities, rituals of summoning, muto corpus / animal based hybrids in Ars Magica, lightning spells), beasties, rapid melee with swords and spears – what’s not to like?
Civ6 is a punishing (fun) game. I’m playing on the easiest level as a learner and the AI has a naggingly consistent propensity to totally wreck my beautiful plans.
My biggest gripe is how shit the startup screens are. Huge ego stuffing symbols from the creators, then a single mouse click which you always need to do.
Hey designers – if I don’t have a choice then just move on. Or allow me to click quickly through. IDGAF about your company name. I care about Civ. /grumble.
I’ll say I’m generally winning or at least making good in roads but cripes – the AI is sometimes illogical.
- NPC civ plonked a city between two of my cities because there was just a sliver of space. Who does that! Bastards.
- Building walls is an almost must do, but they drain so much cash and production early on. Perhaps I need to build in close and not spread so far.
- The barbarians appear about 10 turns after your units declare war and swing over the other side of the map. Bastards.
- How do I reduce how many other NPC civs are present. So many contenders. Perhaps I need to start on a huge map.
- Who in hell knows how to start a religious victory style game?
- Why are the penalties for killing and razing a city so nasty in the early game? Isn’t this what civs did?
Good game though.
Polygon’s article on the Return of BattleTech is exciting. Huge Mechs, turn based strategy, nice graphics, hopefully Mech cutomisation. Yay, awesome! BattleTech via a Kickstarter campaign? Boo, but fair enough.
“The way the mechs move — they’re very slow and deliberate and stately — gives you get a sense of their size,” says McCain. “The camera shakes. There are particulates in their wake. Little cracks appear in the ground, or trees fall over. We want to evoke as much atmosphere and implied detail in the world as we can, to make everything feel like it has a sense of grandeur.”
Nothing short of a great cinematic for Starcraft II – Legacy of the Void. Kudos. Not sure I’ll play it any time soon, but those sneaky Blizzard guys know how to make a good video.