Free Torchlight? Great game, shitty distribution.

A free copy of Torchlight sounds good to me, so when the offer below ping’ed my email I started jumping through hoops to get it. Several resets, installations, and such later and I still have to wait for a key. Stuff it.

My advice to people is: unless you’re already using Arc (a steam style launcher, which is perhaps used for Champions Online or the StarTrek game?) for games don’t bloody bother.

When you have a problem – try their facebook link, which tells you to try the Support site, which has a different login to be created (wtf?), or open a ticket, which then links to an article which confirms that you’ll have to wait for a key AFTER you login to the game. Huh?

Too many hoops to jump through, a process too unclear, and frankly there are better ways to run a promotion than this malarky. Skip this and do something else.

I’m willing to bet thumping your head on the wall while listening to One Direction’s back catalog on a freighter ship bound for Iceland in winter is better than this crap.

Aside – Why in a god’s green earth does each game, game distributor, reseller, or whatever need a separate “launcher/service” to star their games? Blizzard get a pass because you can run the apps from the icons easily, and they’ve got 3+ games in the market that are current. I accept Steam happily too, although I’ve only two games on Steam at the moment.

Especially when they try to run in background and start when the PC does by default. We don’t need 5x different launchers sitting in the background chewing CPU and bandwidth, so stop frakking making these games use them. At least make the “optional” check boxes deselected.

TLDR = IF I WANT TO PLAY YOUR GAME I’LL CLICK THE ICON. DOLT!

See you online in a game which knows how to give things away, understands that hoops are painful, and at least tries to help. But Torchlight is (apparently) free at the moment, and you’ll need to see how much pain you’re willing to go through. I certainly think the game itself was great when it was released. Great game, shitty distribution.

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Grumpy TyphoonAndrew today. I pity the virtual monsters I’ll meet tonight.

Slowly leveling, very impressed

I’m about 5% away from level 93 now, and still loving Shadowmoon Valley. As a zone it is well put together. The rares spawn often, they drop interesting and sometimes useful things, the monsters are squishy enough (especially if you overgear the zone), and the travel time between hubs and quest locations is enough to get you “into” the zone and exploring without being tedious. There are the odd special things found along the way, like the quest to kill animals for steaks, or the special events for the garrison.

It is also a little morbid to look at this zone and think about what we know of the alternative from our character’s own timeline. I can see parallels in the geography and that helps make the story’s impact stronger. I wish I was able to level faster, but not at the cost of missing the experience.

ShadowMoonValley-Draenor

More WoW Round-up

  • Subscriber news – Polygon is reporting that WoW is back over 10 million paying players at the moment. That means Warlords of Draenor has returned WoW back to The Burning Crusade subscriber numbers. Fantastic. More players means more diversity and options. 3.3 million sales at launch.
  • Observation – Local Australian severs have made a huge difference in the game to me in terms of latency. No longer to monsters infrequently “stagger-jump” or rever to a place slightly when they are fighting. I love it.
  • Observation – It appears that the massive login queues are (mostly) gone too.
  • WoW’s 10th Anniversary event starts soon in Molten Core – see rant below… It contains foul language, so you’ve been warned in advance.

Continue reading

Quick WoW round-up

Fair to say WoW is aborbing my thoughts and time again, so here are a few things which happened recently.

  • A WoW periodic table of personalities, because re-thinking organisation of these personalities is kind of fun. Good stuff.
  • Subscribers have been gifted 5 days free from Blizzard for the launch issues, which is a nice way of saying thanks and sorry. Good on them. I want to say to that the posts and comments everywhere ranting about how this is “expected” or somehow not enough make me a little ashamed to be the same species as the whiners. Just a little.
  • Garrisons are fun, even for the short period I’ve been in mine, at level 91. What I seeing and what I’m reading are looking good.
  • A WoW Paladin guide for preparation for Warlords, how-tos, and such.

Happy hunting, farming, killing, looting, and roleplaying – TyphoonAndrew

Wow ain’t dying.

Aside

WoW Nagrand oceanic. Position 3642 in queue, 126 mins. Dead? Right.
I’m kind of happy it’s like this: we have players everywhere.
Perhaps the Ddns attack affected times, perhaps it’s all the returning players. A bit of realm maint and the odd tweak we might see more capacity. I’ll wait. The content isn’t going anywhere.

Updates:

  • Position and time flings around a bit; from 45 mins to 450 minutes. Yikes!
  • 2 hours later, still a 2+ hour wait estimated.
  • 3 hours later, 45 min to 1.5 hours to wait. And I think the queue is going down because we all need to go to bed to sleep.

WoW subscriptions and resubscription

After a day of chatting about WoW to the nefarious gamer who first recruited me to World of Warcraft; I’ve resubscribed. It took a day to break my will, which means one of my favourite sayings by Oscar Wilde applies totally, “I can resist everything except temptation”.

Last night I ran Karazhan’s first boss five times to try to get the mount, UP once, and solved the archaeology Horn which makes your character bigger. It was great.

Related old news says WoW subs have increased again too as players return for Warlords (MMO Champ 14 Oct). We’ve seen this increase occur once before with the pre-Mists subscribers. It isn’t news in itself, but I think we will see a slightly different result from the Mists pre-sub drop off. My hunch (based upon only my gut feel) is that this time the subs will take significantly longer to drop away. They will drop away, but I’d not be surprised to see them climb upward again before doing so, and certainly expect the initial downward drop to take longer than it did in MoP.

Why? Part of my hunch is that the simplification from the item changed and the squish will remove a gearing attitude, and thus make it easier to maintain multiple sets, and therefore grant flexibility. There is also the appeal of WoD as something new, which is also a return to something that was popular back in the day. The Burning Crusade really built the WoW player-base, and many of us look fondly on Draenor.

Lastly I think they know how to make reasonable content, and many players and companies know that this formula works well. Yes, it is grindy, and a themepark, and often unbalanced, and also affected by a vocal minority … but everything is, especially in computer games. If Blizzard deliver quality the players will play. So far it looks promising.

wow-subs-Oct-2014

A great garrison overview by AskMrRobot

Aside

AskMrRobot’s blog has a great guide for Garrisons (thank you Ask Mr Robot). I knew almost nothing about them, but after skimming through the basics I think it will be a major feature I’ll use in Warlords. Truthfully I can see garrisons being played on many alts and mains from day one, to acquire what they have to offer. It appears that Garrisons will have a straight up advantage to using them (very much like the Farm in Mists) and a wide breadth of game-play too. The fact that you could have a main with a raiding garrison, then alts also generating gold and materials is excellent.

Impressed, especially the chat sheet at the end which shows which garrison feature selections are better for raiding, farming, alts, or pets. The guide indicates that a full garrison will cost around 39,000 gold. Holy snap!

garrison pic from MMO Champion

Thoughts on the pre-WoD events

An hour in the Blasted Lands of questing to kill a few generals, gather some (un)important items, and harassing the new (old) baddies didn’t feel especially profound. I kept wanting to understand why what we were doing would actually help in the long term. Sure, a strike at a few generals and supply lines will hurt the Iron Horde in the short term, but not stem the flow of the attack; or will it? Did it?

Were the quests enough to push them back through the portal, and then take the fight to them on the other (new?) Draenor? I know that is what we are doing, but the landscape didn’t change after the quests were done. A switch might happen when the expansion is released, but it would have been great to see a phased approach to the area akin to the Death Knight starting area which used phases to change over time as the quests were completed.

If we can shove them back through the portal, or control at least this side of the portal, then why not just destroy the damn portal? Or bury it, or nuke it with a manna bomb. I’m sure more will come from the release to help answer these questions.

So effort wise the quests were a little short. Great for people with multiple alts though.

The rewards were good – a boost for new level 90s, but nothing to make the current end gear redundant, which is good. In a few days there will be “green” gear to replace most of the high level items anyway so its really zero impact in the long term. I’m doubly thankful to have an heirloom weapon to carry through the expansion leveling. I just need to decide when to buy Warlords. At the moment I’m looking forward to it, but not in a mad rush kind of way. I know its (soon to be) there to be experienced, and I get to pick when I eat the cake.

ironHordePortal

Garrosh Defeated

I hate Garrosh’s storyline, but I had the chance to join the Ex-Tenebra guildies in a casual run to kill the last few bosses in Siege of Ogrimmar. I must say it was a thrill to see the content I thought I’d miss out on.Achieves-Garrosh-Defeated

The plan was to return after the expansion launched, but a few free days gets you motivated; and with that small effort (large effort by the guildies to do it each week which made it look easy) I’ve now got a Heroic Heirloom two handed axe for 90-100 and a few other items of nice loot – probably far too late to be of large benefit.

I’ll add a few screenies of the axes – it had me set for tanking and dps now.

And of course I died early in the Garrosh fight and watched the rest play out – not much more to be expected for a player who’d never seen the Garrosh Hellscream fight before, and only been in Siege LFR once before, and left that run in disgust.

Happy killing folks. See you after the expansion hits.

Garrosh-Defeated

More on Adventure Era

I’ll admit to playing this little IOS game too much. So much so that I think I can offer some tips to other players.

  • Plan your login/play times so that you match your expected gapto the work effort of tasks. For example there is no point using an extra worker in a task to get it completed faster if you won’t login till after the longer of the two times. Especially important for research and major upgrades which can take 8-24 hours. Click a long task before bed, and sleep happy.
  • You will need to reshuffle where your units are placed to fit in the new ones when land gets tight. I can see why the game does this (to drive in-game purchases) but so far it can be played without spending real money.
  • Stockpile your gold as a priority, because everything costs gold in the end. I made the mistake of having plenty of resources, and then struggling to pay to open up a new area of land. The next area of land I want is a steep purchase at 200,000 gold, but thankfully I’ve been focusing on gold as well as other resources so I can afford it. Plan to always have around double the gold of your next land purchase, because it seems relative to the cost of each research task  and the cumulative cost of upgrades.
  • Once you open the Trader, check it often. It is a great way to buy resources cheaply. The Trader becomes active a few moments after you login, and seems to be in sync with the gold leprechaun about half the time.
  • Research costs a hell of a lot too, so click through the next items you can see but not research yet, so you have an idea of what is coming.
  • The Pet serves no purpose. I read somewhere that it opens a new area of land at level 12, but mine hasn’t. Meh, disappointing. Perhaps it only opens when your level matched the pet?

Happy clicking.

Free game time delayed; scared fit

I had all intent to start the free 7 days of wow, and play this past week. Typical for my gaming lifestyle there was a hitch to starting on time and this time the reason is a doozie.

The house was going to be quiet and evenings clear of work distractions. I had cleared my work schedule a bit, and the kids were to be in bed early.

However I didn’t content with getting seriously sick, in fact a heart attack.

While going to bed late last Saturday I suddenly felt the tell tale numb left arm and hand, chest pain, dizziness, sweats, sore jaw, etc. A few minutes later we called the ambulance and it was straight to the hospital, all lights and sirens…no waiting. Paramedics confirmed the reduced heart function as we zoomed to the emergency department. A few scary hours later the incredible doctors had sussed that the heart attack wasn’t normal, especially given my youngish age; and they scheduled me for an angiogram (a camera on a long wire which is fed up inside your heart) a day later. Crap eh.
In the interim I sat in the hospital having a nerve wracking wait to find out if I was in real trouble, how much, and thanking my dumb luck to live near a good hospital.

Thankfully the angiogram confirmed it wasn’t a typical heart attack. Instead of the cause being blocked arteries and poor diet which is darn serious and totally life shattering, what I have is an infection in the heart and surrounding tissue; called myocarditis.

So now I’m home and recovering strength gradually. It’s been a week since the event and my strength isn’t back to normal, but it’s close; nor has my fear of exertion. Knowing that the anti inflammatory drugs are in my system should give confidence, although I can still hear the words of warning from the cardiac doctor very clearly – “take it very slowly. Or next time it’s likely worse.”

I’m told my recovery for this type of heart attack is far faster than normal heart attack, but it’s still two weeks off work and medication for three months. Little pain really compared to what it could have been. The minutes before the ambulance arrived and the experience of being wired twelve different ways to an ECG machine was harrowing. Tubes everywhere.

So I’m writing as a way to reinforce a promise I made to myself during the few days where I didn’t know what the diagnosis was – to improve my health and diet. Considerably. Permanently. From that day forward I’m going to reduce weight (I’m built like a typical nerd, round in the middle), eat better, and avoid junk. Where I choose to indulge it will be moderate. Controlled.

I don’t want to be one of the folk in the bed next to mine on Saturday in the Alfred Hospital. Triple bypasses, life long medications, painful processes, and scary procedures.

Saying it online gets it out into the world; where friends and family will see and understand. If I start to stray a little I hope folks will help reign me in a bit too.
Not that I think I’ll forget what a heart attack was like any time soon. Hopefully back to normal and continue to get fit next week.

Happy living, TyphoonAndrew.

Blizzard are not making this a fair fight!

Aside

I’m going to resubscribe, but it was going to be at a time when it suited. Then I find out about the aussie servers, and later the same day I get an email giving away 7 days free game time.
Blizzard are making this too damn enticing.

So in a few days I’ll use that 7 day freebie to re-sub. They’ve probably won.

Aussie WoW servers at last

As of Tuesday maintenance the Oceanic realms will be moved to Australia. I ranted about wanting this half a decade ago! As reported by GamePlanet:

Blizzard announced the news tonight at a World of Warcraft: Warlords of Draenor pre-launch community event in Sydney.

 

For almost a decade, ANZ World of Warcraft players have played on US servers hosted in California. Select US servers were only categorised as Oceanic, and displayed Australian Eastern Time. The move to local hosting should significantly reduce lag for players in Australia and New Zealand.

The change-over will occur as a part of next week’s scheduled maintenance on Tuesday, October 28, local time. The Oceanic servers will be down for an extended window. When the servers come back online, they will be hosted in Australia.

 

Australian and New Zealand players with characters on other non-Oceanic US servers will be offered free character transfers to the Oceanic servers for a limited time.

Incredible that it is happening, but I have to say about time too. I’m excited by what that will mean for interactions where latency is an issue. The pvp improvements and impacts (assuredly) will be great. I’m thinking of the pve encounters where movement is needed quickly and accurately.

Heigan’s exploding slime floor in Naxx used to give people issue on poor connections, and there have been many fights since. I won’t blame Ultraxion as such, but it didn’t help.

Special thanks to UntamedHellCat for the Facebook PM with the news. So darn stoked.

Now where did I put my credit card and my two handed axe?

building the dark portal

Patch 6 around the corner

Aside

Well well, the new “shake it up and see how it flies” patch hits this week – and me still unsubscribed to WoW. Darn if home life isn’t getting in the way of a bit of fun. In previous expansions the pre-patch for the main event has always been fun. New special content for those still hanging around, and all new stats and powers to play with as combinations. I’m in no rush as yet, and even on release I think I’ll stroll rather than run into the world, take my time to have a look. Without the pressure of a raid team every game is entertainment in my preferred time. I like it. Somewhere in my Blizzard subscription is an unplayed D3 expansion too, perhaps I’ll smash a few Templar levels before deciding which character needs to be rushed to level 100.

I am looking forward to it though. A few nights a week of wow really sounds good at the moment.

What to play, what to play, what?

“What class do I play?” It is one of those questions you see on forums a lot. Through-out every game the class choice is important, and in mmo games it determines a lot of what you will do in game. Now that I’m contemplating a return to WoW and have access to a free level 90 character I’m asking myself the same question.

I fear asking in forums without pondering some basic questions, and here goes…

Mortigen, Raze, nagarj, Arkham, Aurac and Yeirah head shots

So, what do I like doing in WoW?

  • Leveling. Sometimes getting distracted by exploring. And I often read quest text and like to understand why what my character is doing is furthering an aspect of the story. I don’t roleplay in game.
  • Collecting Legendary items. Also sometimes collecting rare drops & mounts in a few old 5 mans. I don’t care if leveling takes ages, as I won’t be rushing to raid this time.
  • Often DPS in scenarios, 5 mans, and raids, but I won’t be raiding regularly at all in a “proper” team. Having a viable Dps spec & gear that I know how to play is important.
  • After all the Dps styles I’ve played over the years I think range dps have an overall advantage in fight mechanics, so I’m pondering a range dps capacity more than melee dps. Melee is great fun though, especially two weapon Frost for DKs.
  • Often Tanking in scenarios and 5-mans, more so because I’d prefer to not wait ages for the queue timer.
  • Sometimes Tanking in raids, less so in LFR because the experience is mostly horrible for Tanks.
  • I’ll be doing LFR and Dungeons, and whatever else is needed to gear up and to get the legendary item(s). Please Blizzard do not have a pvp quest in the middle of the quest line, as I think that sucked for everyone involved in those battlegrounds.
  • Never healing.
  • Almost never doing PvP.
  • I’m going to be a casual, and probably time poor. I doubt I’ll have a main and many alts, more likely it will be just one character for a very long time.
  • If a profession gives me a gear boost then I’ll complete it. If it only gives vanity items or quality of life junk, then I’ll do it very slowly.

What classes have I played? What are my options?

  • With a free level 90 anything is possible. I’ve a 90 DK, Warlock, Warrior, and Druid.
  • Death Knights still have some of the best lore and flavor in the game. Along with my Paladin and Warlock they are my three most played classes.
  • Then a Balance Druid and Priest as /played, then down to a Warrior.
  • Elemental Shaman are awesome, but I’ve never raided or end-gamed with one.
  • I have an 85 Hunter, but I only use him to mailbox dance. Great class to level, not sure how I like them at end game.
  • Never played a Rogue or Mage past level 50. I like how the Frost mages get a pet, as that makes leveling easier, but I’m yet to understand Mages enough to understand how they might vary from Warlocks at end game. Mages sure do get some nifty powers.
  • Never played a Monk past 20. I probably should.

What abilities and other odd things appeal?

  • Death Knight’s survivability in Blood spec, same for Prot Paladins, Bear Druids, and Prot Warriors. I like to survive and like to pull a few mobs at a time.
  • I love the aesthetic of a Priest’s Shadow form, but do not want to ever heal. I think this means not playing a Priest regularly.
  • Balance Druid’s Moonkin form appeals to me, but I really hate Cat form. It is the same reason I find combo-points on Rogues to be hellish and frustrating.
  • Warrior’s charge and leap are great.
  • Warlock’s funky flavor all round is appealing.
  • Sometimes I miss classes with an overtly simple rotation, because less thinking is sometimes enjoyable. Back in tBC the Warlock used Shadowbolt almost all the time and I was ok with that.
  • If one of my previously played classes was going to have a special focus in this expansion that might help decide that. I’ve not seen another Rogue dagger quest – kinda thing suggested yet.

What Role and Class combo do you like best?

  • Tank: DK and Warrior.
  • Melee Dps: DK
  • Range Dps: I can’t pick between Elemental Shaman, Balance Druid, Warlock, Shadow Priest. Each is way cool.
  • Healing: Nope (I think I used a wool bandage in Gruul’s Lair on the poor Warrior tank at the time, but didn’t like it).

So the winner is?

Well I’m open to suggestions, but I think a Druid might be the way to go. Bear + Boomkin gives me range Dps and Tanking, plus the option to stealth when I need it. It is a pitty my Druid’s professions are skinning and leatherworking, because as professions they’ve always been a little meh to me. I’ll have to start reading the EJ forums to see how Balance rotation is stacking up in terms of complexity and rotation…

Arrrg, still not sure.

Aside – I found it again recently and while it was a little mean, I don’t regret it. I really hope the beggars are not around as much anymore.

Another idiot named Hartlessq on Nagrand begs for gold. What did he think would happen?

 

WoD’s great cinematic

Aside

The WoD cinematic is really good. As a semi-retired lore nerd I love seeing this stuff, just as much as I love seeing the Mage cast a Sheep spell in the first trailer, or Arthas summon an undead dragon. The MoP trailer did what it had to do (show us the Pandaren) and did it in a way which was fun. It certainly makes me think this is Orcs vs Humans … of Warcraft.

Non-serious aside – It does feel like a story set to make us like killing Orcs, and as an Alliance player I don’t really care if that is the wrong view. Orcs have proven themselves weak willed, power hungry, and generally the bad guys in the lore. Guldan gets his historic plans thrown asunder, but we’re still facing Orcs as the foes. These Warlords just reenforce the point. Thrall was the exception, and only that because some silly human made an effort to civilize him instead of kill him.

Now wonder he liked Jana. I’m happy to kill orcs, wargs, goblins, any sort of green or brown skinned filth.

(edit: truthfully that trailer makes the idea of playing an orc seem very appealing)

Is it as good as the others in terms of placing the players “in the world” and throwing down a challenge? Probably not, but then the excitement from an expansion is only partly attributed to the pretty non-gameplay video. There is not much that would top “you are not prepared“. As a video to continue the hype and announce a release date it was fine; great in fact.

Bring on more cinematic media for players, add more online comics, give us preview pages, lore updates, stat blocks to drool over. Complete the character models (I know, I know) and a few decent armor sets and it’s finished isn’t it? All of it. Build the hype with many strings of your bow Blizzard.

Should mmo have difficulty settings?

Aside

Single player games tend to give players the choice of a difficulty setting, which they can do because the impact of that choice isn’t shared amongst anyone else. D3 on easy is darn easy, and I think there is nothing wrong with playing a game for silly easy fun. We don’t always need to be raiding Hard modes, just like you can’t eat pizza every night. In an MMO all the players tend to be in the same “game” so the game’s difficulty tends to be controlled in strictly controlled ways. Instances, special quests, achievements, collections, and special creatures are around for the folks who like a challenge, but generally speaking most players are playing the same game.

If you can kill 3x monsters in the starter zone at the same time without dying then you are at a certain level of game skill. If you need help, or get *repeatedly unlucky* then you become very accustom to running back to your corpse.

What if the game had a difficulty slider, which changed some options?

  • Rewards could be recognised (achievements) at different levels. We have this in raid modes, why not elsewhere?
  • Instances wouldn’t need to change, but perhaps a player using the lower setting is forgiven more in terms of damage taken, dps, healing, so that the other players don’t suffer because somebody is playing on easy.
  • A lazy player might always play on Easy mode, because they value easy fun over challenges. Perhaps they get slightly less rewards? Less cash to a casual probably isn’t an issue.
  • A dedicated player might be rewarded with more gold or increased special drop rates because of doing it the hard way.
  • The UI slider could apply for different reasons, so that even XP reward, death penalties, gold loss, and such are all configurable by the player. Perhaps even cofigurable per character and changeable in UI at anytime.
  • It would make Ironman style challenges supported as part of the game backbone.
  • It would add more bragging rights, which isn’t always a good thing, but depends on how it is used (gearscore & achievement linking?).
  • It might help farmers of special stuff.
  • Let learners learn. Let kids be kids.

Overall I’m not sure, but perhaps there is room for this.

* Repeatedly unlucky – ahem, meaning a fire stander? I used to rant in a furious way when folks said they were unlucky.

Just amid you are less skilled and get on with playing for fun. I did. The freedom of a noob is worth something.

Casually playing Adventure Era

A nifty little game called Adventura Era by Game Insight & Krivorukoff has me a little distracted (thanks to Tobold’s post). I’m playing enough that my wife first asked “what is that you’re doing” and then “put that down”. It’s a good game, and playing it on my mobile means that I always have it around when I want to, but I can also ignore it I choose.

Nothing really bad happens if you don’t play. Well, ahem, it is frustrating to come back to the game after 3-4 hours and ALWAYS find three monsters attempting to ravish my humble village, but paying off the monsters is part of the resource sink mechanics. It happens every damn time! So now I’ve decided to move almost all of my important buildings away from the areas with the monsters, so that I’m almost unaffected by them. That will take some additional effort and a bit more grinding that I like, but afterward I’ll rarely pay the 15 food, 50 lumber, or 100 stone resources that they need to be shushed and sent away when my cyclops-for-hire yells at them.

Apart from the basic build, expand, research cycle which repeats as your village increases in size and resources there are aspects of the game which I think are clever. The game is all about expanding your resource pool, and deciding when to spend your resources in the various resource sinks. All of the progressive choices are forgone conclusions, where you have to do X to get to Y, so start saving, building, or expanding. I don’t mind that the game is extensibility on rails, as I’m not looking for life changing gameplay. I’m looking for overly simplified entertainment. It allows small choices with almost no side effects, so for me the game’s fun is about efficiently. What worked, what do I need to plan for now, so that I’m not resource locked for too long later.

I also like the way that money really isn’t being begged for at every turn. The game is free and thankfully you can avoid the nag-ware style of other mobile/social games. My Facebook, Google+, Twitter, and other followers have no bloody interest in how many pets or lumber yards I have; just as I don’t give a damn about theirs.This is a casual distraction, not a thing to brag about on social media (but then isn’t most of social media a free casual distraction seeking to commercialise your attention?).

Each advance takes time, and during that time you can be clicking to earn your coins, rather than spending real money. It does not have a long life though, as I’m already seeing the increase in the repetition for grinding money, which is expected but undesirable for me. I can just as easily be entertained by my rss feed, so something that feels like work will have an expiration date.

For now, as the village’s ruler…I kind of pity those small virtual pixel-folk. They’re lucky I’m not give the option for human sacrifice to increase build time. Hmm, maybe something to recommended for v2.

adventure_era_screenshotHappy clicking, TyphoonAndrew