More Civ6 Observations

I’m playing Civ6 steadily; a distraction from work-life combined with a hobby when the house is quiet. As such my frustrations with Civ-like games has returned a little because:

  • The starting click through movies and “click to continue” screens are horrid. This game’s UX is so bad that you need to click “OK” to get to the starting menu! Who does that!
  • The UX for political interaction is shite too – you click teh bottom left hand buttons to make choices and then close the screen with the top right! That’s UX fail.
  • I hate using and defending Spys. I’d love a mod which removes them from the game.The in-game interface is ugly, constantly re-allocating the is a pain, and I want more detail on what they are doing and their success ratios. I give up trying to promote them.
  • I’m now trying to learn the ins and outs of a Religious victory. Its nonsense at present. I’ll learn the Tourism one after I get the religious one down.
  • The Domination victory is by far the easiest. By far.
  • The starting position, presence of barbarian, and leader choice makes all teh difference. Those three factors are huge levers for success or failure. Yes that makes sense, but it also means some games are just dead from the start.

Anyway, on a lighter note – here is what happens in a sim game – a launch pad is next to sheep. Those poor sheep.

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