More Civ6 Observations

Aside

I’m playing Civ6 steadily; a distraction from work-life combined with a hobby when the house is quiet. As such my frustrations with Civ-like games has returned a little because:

  • The starting click through movies and “click to continue” screens are horrid. This game’s UX is so bad that you need to click “OK” to get to the starting menu! Who does that!
  • The UX for political interaction is shite too – you click teh bottom left hand buttons to make choices and then close the screen with the top right! That’s UX fail.
  • I hate using and defending Spys. I’d love a mod which removes them from the game.The in-game interface is ugly, constantly re-allocating the is a pain, and I want more detail on what they are doing and their success ratios. I give up trying to promote them.
  • I’m now trying to learn the ins and outs of a Religious victory. Its nonsense at present. I’ll learn the Tourism one after I get the religious one down.
  • The Domination victory is by far the easiest. By far.
  • The starting position, presence of barbarian, and leader choice makes all teh difference. Those three factors are huge levers for success or failure. Yes that makes sense, but it also means some games are just dead from the start.

Anyway, on a lighter note – here is what happens in a sim game – a launch pad is next to sheep. Those poor sheep.

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Civ6 update and benefit of DLC expansion

I’ve played around 320 hours of Civ now and still consider myself a novice. A key out-take from play so many hours as a novice is – this game has high replayability as a base game and does not need DLC to be worth buying. That’s excellent.

The new DLC expansion was released recently, again adding new content and also new game mechanics for Civ6. It introduces Eras, City Leaders, and a range of new sub-mechanics which will make the gameplay more complex. I’m holding off on buyig the expansion until I get a better grasp of the game as is.

PCGames – “Historic Moments award Era Score, and this is what determines what Age you will fall into as the era transitions. Reaching a certain threshold will trigger a Golden Age, but failing to do so will trigger a Dark Age. After receiving a Golden Age, the threshold is changed, and the next one is harder to achieve. But after receiving a Dark Age, the threshold is changed to make it a bit easier to get a Golden Age next time.”

The studio who creates civ6 has said they like DLC and microtransactions for their games, and can foresee doing more in the future (uptake is apparently very high for the DLC). I’d hate microtransactions to be in Civ but like the DLC small segments.

Civ6 - where a Mars spaceship and Sheep are side by side.

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