This comment reflects some of my frustration with Garrison Missions:
I have 25/25 level 100 followers as well. All are epic. All are ilevel 630 or higher. I’ve seen at most *3* ilevel 630 quests in the past WEEK at least. And I keep getting nothing but quests for more exp. I don’t mind it *TOO* much since I have a salvage yard, but it’s really annoying when it plateaus into uselessness…
In my case I have 20x active followers, and two inactive. 9x Epic, 11 Rare. All are ilevel 610 or higher, 15x or so are ilevel 630 or higher, 2x are 645. Yet my available higher level (615 & 630) missions are rewarding gear that is below what my character can use, and not rewarding upgrades for the followers either. Further the list of missions contains a large amount of xp missions and frankly almost everything on the rewards lists is almost pointless.
So I get gear I cannot use and nothing to help improve the situation. That’s frustrating. It appears that the inactive followers also influence what missions are offered. That’s silly.
Garrison Missions need to be changed, and changed in a way that allows players to prioritise or alter what missions they get. The WoW Forum thread above has some reasonable suggestions. Here are a few:
- Firstly increase the drop rate of Follower upgrades. God it is terrible now. Then when the list of active followers is wearing all epics, greatly reduce the drop rate of those rewards.
- The gear rewards should be either potential upgrades, or don’t show them at all. There is no point doing a mission which rewards a 630 gear item when you’re wearing an epic. Particularly true when the same reward appears twice (i.e. the bloody trinkets).
- Allow a player to select what type of reward they wish to prioritise (follower upgrades, gear upgrades, xp, gold) and the missions will tend toward that. Allow the selection to be changes per day.
- Allow 10x missions per day to be “dropped” and replaced with different rewards? I dislike this as it is replacing a random unknown selection with another unknown random value.
- Lower the cost of making a follower inactive. Where is the rationale that it is 250 gold? It means that I won’t collect any more than I need. Ever.
- Inactive followers do not factor into the mission selection. I’m sure they are not meant to, but they must be.
I had more fun in the early days of doing garrison missions than now. We had more diversity in missions, better combos, and far more tangible rewards. What felt like an interesting mini-game and offered rewards for the character now feels like a waiting game and a grind.