Once again, the sky isn’t falling for World of Warcraft

The earnings call by Blizzard indicates that the subscriber numbers are apparently up slightly from 7.6 to 7.8 million players (reported by wowinsider). Honestly I am surprised it wasn’t a decrease, but also very pleased. In a rough economic climate for game developers and entertainment companies WoW as a game is still doing well.

Consider too that a game charging around USD$15 per month with 7 million players is doing exceedingly well. If another game had that revenue rate for a year the owning company would have very powerful options for what they did next, and what direction they chose to move.

Blizzard have had almost 10 years of good subscriber numbers. Think about that seriously for a minute, how much revenue? And then join me in the hope that they are reinvesting heavily in their next set of games. It was not chance that the Hearthstone Beta was as good as a polished game when the beta started (yes the card balance wasn’t there, but the quality was darn high).

How are the subscriber numbers generated?

No idea, but I’d bet that whatever sneaky formulas the paranoid types tell us they use to limit the perceived drop were already in use when the last few earnings calls were announced with the decreases, so that means this is a legit increase. Or at worst it a stable period in subscribers.

Either way, the sky is not falling on World of Warcraft. I know that some folks like to think that WoW will die any season now, but I really think that it can decrease for a while before it is really dying, and this recent rise means that it might be a little further away than we thought.

Good. I’ve still got heaps to do. Happy Killing.

mop-art (7)

2 thoughts on “Once again, the sky isn’t falling for World of Warcraft

  1. One thing that’s often missed in these discussions is the significant difference between an active subscriber and an active player. An uptick in subscriptions is great for Blizzard but roughly irrelevant for those of us playing the game. What we notice as players are active players and even while subscriptions are holding firm, there seem to be fewer players logging in and logging in less often when they do, that’s the genesis of most “WoW is dying!” commentary you see from the ground floor even if, at times, I’m not sure they understand that themselves. The login slump always happens 6 months into the final PvE content patch of an expansion, though… if anyone’s going to take a break and do/try other things if they won’t do it when there’s fresh content to play in WoW, they’ll do it now. Even I’m finding some time to catch up on a 3-4 year old game that’s been in my to-play pile for a couple of years now…

  2. Ive seen players moving around, and taking a far more relaxed attitude to raids. That should be expected this far from the last content drop, and especially with WoD announced. When that happens the players who don’t want to slow down go elsewhere as they want to raid. So yes there are less players in raids, but i am seeing a fair population floating around doing odd stuff.

Comments are closed.