Warcraft subscribers drop

Aside

Blizzard revealed that it has lost 1.3 million subscribers to its flagship game World of Warcraft in the first quarter of 2013, a 14% drop.

Arrrrrrrrrrrrrggg, run in circles, fleeeeeee, who’s got the lifeboat and flares? Quick, set something on fire!

Yup WoW’s numbers dropped again. I think any current subscriber will agree that the population is slowly dropping and it is making some things harder in-game. Other things are fine. Blizzard to their credit have added more ways to play with previously divergent groups, which helps players get to content but is in no way going to reverse the trend that the player base is dropping.

  • Is it the end of the world? No.
  • What can we as current WoW players do? Not much. Keep having fun and playing. Just because something is less exciting for most people has never been a reason I’ll like it. Like sports for example – I’ve always thought that chasing a ball was a somewhat futile endeavour.
  • Are new games the culprit? I don’t think that is a major factor, but maybe a small one. D3 didn’t much dent the population for long. Neverwinter might be worth a look, or many of the free-to-play games arriving soon. Such is the way of things.
  • Could you play the same game for years and years? No, eventually I think I’ll leave. At the very least I’d consider returning for a new expansion, but everything has a ending. Just accept it and enjoy.
  • Somebody pointed out that if the rate continues then the game is really dead by late 2014. Um, yup, could be true. So what?
  • Will Titan and the next WoW expansion line up to help Acti-Blizz keep the revenue rolling in? Yes, I’d bet a coffee on that. That makes sense, and that is something that we should be expecting. They are a company for pity’s sake.

I still like the game, its fun. Factually this tells us something that we already knew. Emotionally this tells me that I don’t care, but is a little depressing to see in black and white. No biggie.

(snark) Is it possible that WoW will become hip when the subscriber numbers get so low that only hipsters are playing it, and then only playing ironically? Well maybe, but those hipsters would need to stop playing SWToR first; ironically.

Or was it Age of Conan / Warhammer / LOTR / Rift / etc.. that killed World of Warcraft and it has just taken this long for it to finally die? Dumbass.

Via – Warcraft numbers plummet; 14% drop in Q1/13 – Boing Boing. Continue reading

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Shallow needs for loot

Whine. Every time I use a coin and miss on a reward I feel like I’ve wasted a coin. When I don’t get loot in LFR I get the feeling too. Yes, we should not get gear every kill, and yes I know I’m on a treadmill.3x-LFR-Legs-ShittyLootSystem
Still the system needs to ramp up on rewards, perhaps so that I don’t get another of the same reward. eg. getting a third set of 502 PvE legs from LFR was frustrating.

A week later I got a 522 Leg item from Nalak too. Pants!

Is LFR progress?

It is funny to think that LFR can grant players “progress”.

Strict progression is typically for normal and especially for hard-mode guilds, who are focused not only the hardest content, but also getting through the hardest content faster than their peers. Server rankings, kill times/strats, and sometimes even achievement points are ranked against each other to see who is first, and who is the best. LFR however is generally accepted as being easy, or scrub mode.

I ran a lot of LFR this week and was able to kill each boss in the current tier in LFR raids. It took more than the four nominal run through, as sometimes I joined mid way through, or the groups disbanded amid the raid.

That does not at all mean though that LFR does not have a place in terms of “progress”. Perhaps it is just progress for me, but I think there is merit in the system. Continue reading