Those pesky pvp battles were an absolute pain, and now my DK is thankfully back to grinding drops from raid bosses and farming mats to get further through the quest chain.
Generally I hated the pvp battlegrounds. Almost all the fights demonstrated that an organised group will crush a typical pvp set of random players. The battlegrounds where we died constantly were blisteringly frustrating.
The battlegrounds were a core of us followed some simple strategies were good, and generally we either won or came very close to winning.
- Any group is stuffed without a healer, and protecting the healer is actually fun. A particular Paladin teamed up with myself and another Death Knight and we roflstomped almost everyone for 2-3 minutes at a time before the Orb debuff made us crushable. As a set of three we moved through that Battleground together and it worked really well. Later it was a Druid who help me steamroll through the squishies are part of the fighting team.
- Stay as a group. i.e. when 3-4 players stayed in the middle of the Orb Arena (not its real name) we smashed the others. Especially when we had two players with Orbs.
- Fight within the game’s ideal zone. i.e. on the flags, carts, or in the center of the arena where you get the most points.
- Personal cooldowns are not for emergencies, they are for every second in the game. A moment spent in combat without them is pointless.
- Not that I intended to, but a particular Shadow Priest and Warlock on Horde are probably writing blog posts about how much Death Knights are broken and overpowered in PvP. I think I killed these particular two characters