Now I have to snort. The ABW is so popular that folks purchasing are having issues, and need to retry the redemption code again and again. Snort!
How do I know this as fact? Well I’m one of those folks who bought one and can’t redeem it. Give the designers who created it a bonus Blizzard, it is great work. Perhaps also look to see how to redeem the redemption system too.
I want it now. TyphoonAndrew
What a nice evil looking Bat! The new store purchasable mount is god damned evil looking, and a pleasure to behold. Blizzard store link for those who can’t wait and have $25 they can spend without regard for charity or child support.
I want this mount.
I both loathe and desire the Blizzard fan-base, as they make threads like this – where Titan is announced as delayed…(snarky-warning)
“only reason i got bizzcon tickets was to see titan info. guess its time to double the price and ebay em, really a shame”
You paid a huge amount of cash to attend the hopeful launch of a game which we know almost nothing about. Continue reading
Death Knights rejoice! Or moan longingly, or at least smile. OK don’t smile. Players can now have more than one DK per realm.
Why do I like this?
Well for a start I’ve a DK sitting on an old realm who has a fair amount of gold that I might transfer, and I also have enjoyed playing a DK of a different race and faction to see both the different cities and the different animations. Undead DKs have a two-hander animation I like, so there are probably more out there. Yes, I could see that with another class I guess, but I don’t like some of my lowbie alts anymore. Ok, it’s nothing world changing, it’s nice. And more Death Knights is a good thing.
Listening to the one of latest Podcast from Legendary – about 15 minutes in they’re (Greg Street and Brian Holinka) talking through the effects of balancing Pvp vs Pve, and about how they’re not desiring to push one group into the other…forgotten about the Wrathion quest line already? Wish I had.
Great interview though. Particularly good for their perspective on Pvp in terms of balance holistically in the game, rather than at a micro level between classes and specs. A cynic might view it all as boilerplate stuff, but if you listen there is some meat in there on what they are thinking about when the choices are made, which I find really interesting. I’m a fan of knowing some of the process, even if I don’t follow the results.
I played the new content released in the WoW patch 5.3 last night, and here are a few observations (also here is Wowheads guide – which is darn handy).
Overall: Great to see new lore. Excited to have two new scenarios, specific quests to advance the story, and an experience across both the old world and Pandaria. Great too that the legendary quest keeps rolling, and I cannot wait (but will take months and months) to get the high level cloak.
Whatever comes in 5.4 will hopefully still value that cloak’s ilevel 600. Otherwise it seems a short term reward. Or imagine what the next jump after 600 will be, and how that will devalue all other gear for the patch.
But … no way in hell I’m doing the “gather 150×4 materials” every bloody week. I started the quest yesterday, and it took hours and hours to progress through it. I’ve got around 450 of the 600 drops needed, and I’m already really bored with doing the same four tasks:
- Kill mobs in one of the four areas, infrequently opening boxes too. At the moment I can kill and loot mobs faster than I can sneak past mobs to loot boxes. Druids however can loot the boxes in bird form and snaffle them quickly.
- Kill one of the special bosses which randomly spawn. After death they drop a better amount of each material, but they also can now (hotfix 223 May) be tagged to the alt faction and also take a bit of time to kill. That change at least means it is faster to gather the mats.
- Escort a caravan, so that it arrives safely and hope than a faction opponent does not dps it dead. The caravans as so easy to kill its a joke. Trust me – I took revenge on a horde group by nuking their caravan.
- Find the random exploded boxes. Periodically somewhere on the map a lot of boxes spawn all spread out. Run around looting them for 1 or 2 mats per box.
Dull, dull, double-dull is all I can say about this weekly quest.
I’ve already read comments from other players saying they’ll do this quest twice and then never again. My advice is to do this now while people still want the pet and the few other odd rewards so that you gain the advantage of big groups killing those NPCs. It is a blisteringly stupid move to create such a grind.
But apparently it is great for alts, as they can gear up this way? FFS no. Each weekly grants a 489 item when better rewards are in the new heroic scenarios, but only if you have also looted one of the special drops too. Derp.
Otherwise the scenarios and new quests are great. Fast, easy on normal, and fun to blow through. I get the impression that after a few times I’ll recognise all the lore elements and begin to get tired of them, but for now it is something new to play through. My last task is to get the end of the “help the lost old hermit” chain, for the boots, and then that will be all the lore done. A few nights and the content is “encountered”.
Regardless, I hope you’re liking it. TyphoonAndrew.
Patch 5.3 notes are out, for the Prod drop on May 21st. Ref: MMO-Champion – Patch 5.3 Live This Week for a full summary. I expect downtime to be bigish, with the downloader churning away. This means the cycle is less than three months between patches, and if the next patch comes quickly we might see a staggeringly fast end to the Pandaria story-lines. Blizzard’s website also has a nice prep summary.
I’m pondering the amount of ilevel 500+ gear which is being made available in one time rewards, and perhaps it is time to consider the offset as a priority.
A few highlights for me are:
- the return of the Item Upgrades, via that vendor. Yes, we can again decide if an existing upgrade is better than buying off-loot (” items upgraded with Valor will now cost 250 Valor Points to upgrade per 4 Item Levels, for a total of 500 Valor for 8 Item Levels per item “). Cool. Mr Robot and others will have their systems ready too if what I read is true.
- the ilevel 600 cloaks from the Wrathion quest chain. ilevel 600 is huge, and worth it for everyone. I want it, and want three of them.
- the Heroic Scenarios is a boon I’m looking forward to, not because I want to see that older content again, but because of the chance for the ilevel 516 gear. Including a quest that has a reward of a 516 built in. Wowhead has a comment which lists the rewards by armour type. Why on earth are these using the Pandarian models for blue and green loot? Lazy. A re-colour at least might have been nice – all emeralds and ruby.
- the Heroic scenarios need item level 480 to enter, and use a pre-made team of three. Still hopefully should be not too hard at ilevel 510.
- the new scenarios for the lead up lore/story to the Siege of Orgrimmar. Assuming that is the big deal in patch 5.4, this should get all the players happy with killing Orcs and agreeing that the War Chief is a bad guy, not a good-bad guy.
- a quest has been added that reveals the final Sha and some ilevel 502 boots. Nice upgrade for the slow and unlucky guys like me. Shamefully I’m planning on getting better than this, so I might just take the Tanking option instead of the Dps option.
- I know I should try the brawlers guild soon.
- the Darkspear Rebellion Quartermaster will sell re-colour of popular old Tier gear, upgrades to ilevel 489 which is nice for the alts and new main toons. I don’t mind at all they the stuff is available in a different way. They’ve chosen some nice sets, and as a DK I had access to my set anyway.
- we can now transmog from the Bank and Void Storage directly. Good. Nice change.
- the Heirloom Shields are in. Great news for alts. I’ve been saving the odd Justice Point for this.
- Lastly – I’d love a Hearthstone Beta. I’ve ripped on it recently as a distraction, but I am curious. HINT. Too strong? Nah. HINT HINT.
Overall I’m looking forward to the 5.3 patch. It is not a huge patch for content, rather is a prep patch. It is a great patch for gearing your toons. The folk who don’t get much are those who are already geared up beyond 522 or higher. Sorry guys, only the cloak for you.
I did not finish collecting the Wrathion tokens from boss kills in patch 5.2, but will get there soon. I also don’t run the downloader often, so I’m going to kick that off before bed tonight.
Happy Killing, TyphoonAndrew
I think Pet Battles and HearthStone are distractions. Darn good, but distractions. I’d try and play these games on my iphone or ipad, but can’t take it seriously while actually in World of Warcraft.
I will certainly try HearthStone when it is live, and perhaps when this expansion is ending I’ll try a pet battle too.
I have a fair pool of pets all of whom are level one and never been used. It seems a waste in a way to have some rare stuff but never use them in game. Alas time online actually playing my main is rare enough for me, so spending that time swapping cards or poking pets is not justified.
But on a portable device while I wait for a late trains or have a quick lunch? Ohhhh yeah, I’ve got time for that. I know HearthStone is going to be delivered to portable devices, and I’d think that Pet battles could be valuable there too.
While wandering through some daily quests on the weekend a random player asked me about where to find motes of harmony. I thought it was funny that I’d written a post about this, and that Google keeps telling me it is one of the most popular (or at least often clicked) items I’ve written.
When I tried to speak to the player I found him a little…(ahem)…daft.
Where you get motes? .. Try the farm. Or kill the turtles in Karasang Wilds.
What farm? … The Tillers faction farm.
What do I do? …. Plant the songbell seeds
Then what? ….. (at which time I decided that the player was pulling my leg and I stopped responding)
Arrogant or not, there comes a point where I think a reasonable person will just stop responding. I was not sure if I was helping a player, or actually facilitating their ongoing laziness. If that player cannot google an answer, and also knows so little about the current expansion to know how to use a seed on the farm, then I’m not sure there is a point of reference.
It also makes me consider how many of these things I have, and so far I’ve crafted well over 5 items, which take 6-8 of the Spirits of Harmony. Then I have a bank with 100, and about 140 which I carry. That is around 240 motes left after spending around 350 motes on gear; total around 500 motes. If I’d actually been farming each day the number would be in the thousands but I gave up long ago after the gear was almost meh.
I think that a player should have found a use for them, or looked up where they come from after having them drop from random creatures.
Helping or hurting, I’m not sure.
Perfect World, the trickster parent company behind a few MMO games that I have looked into (most recently Neverwinter) are offering a 15% discount on a store purchase.
Geez thanks. I can spend money to play your essentially free game. In the case of Neverwinter I’ve barely moved beyond the starting beach and you’ve already got offers for my wallet. Sheesh.
Piss off Perfect World. I hate getting “offers” like this in email and I am slightly obsessive about avoiding this junk. My SWToR account email regularly gets special offers from those folks, despite the fact I have not logged on for other six months. Maybe you’re just trying to make a fair dollar, and it is certainly plausible to offer, but it stinks to me. My inbox is not a place I want borderline spam for games that are dead to me.
I intend Free-to-Play to be free. Continue reading
For Death Knights the May 14 tweaks have some relevance, and the new “Reborn” style weapons can now apply the Legendary upgrade.
As I said, it was very disappointing that the Reborns were same as the LFR drops – and they still are disappointing. This brings a 30 day crafting slog up to the scale of a random LFR drop. I’m seriously contemplating dropping Blacksmithing for Enchanting or some other profession with regular solid buffs beyond Bracers and Gloves socketing.
More after the break. Continue reading
I read recently that WoW will be concentrating on scenarios rather than 5 mans. It started a pleasing debate over on the wow forums.It is worth a read through.
Quick thought – I think that the only reason people do scenarios and even 5 mans more than a few times is because they reward Valor points. The time/valor point is good, the experience is repetitive in the extreme. I know this is how I play, because as soon as I cap my Valor points each week I stop doing 5 mans and Scenarios.
Not true? So test this by removing the Valor reward from Scenarios and 5 mans for a patch and see how many people do them every day. Just because people are doing the content does not mean it is good, it means it is a means to an end.
(this was interesting from that thread – Sharmarli):
At this point I’m not really doing Scenarios or Heroics. I have never done heroics this expansion (total of 9 I think when I got drug into guild runs) While I did a large number of scenarios initially to help gear up this Char the only reason I’ve been running since about the end of November has been for quick valor points.
With the release of 5.2, however, I haven’t even been doing scenarios for the most part. If I need extra VP I just go and kill the Isle rares for the 15VP books (made 135 VP last night in about 30-40 min of actual play time: killed 6, went and made dinner, came back and killed 3 more).
Building new content should be an inbuilt part of the expected dev cycle. I know there is less money in the pot then before, but 8.5 million players is still a heck of a lot of players by any stretch of the imagination.
The devs have done great things by giving players more choice on how to earn these points, but we still need them. The old statement that Valor grinding is not “mandatory” is as silly today as it was before, we just have a wider range of ways to perform than grind.
Blizzard revealed that it has lost 1.3 million subscribers to its flagship game World of Warcraft in the first quarter of 2013, a 14% drop.
Arrrrrrrrrrrrrggg, run in circles, fleeeeeee, who’s got the lifeboat and flares? Quick, set something on fire!
Yup WoW’s numbers dropped again. I think any current subscriber will agree that the population is slowly dropping and it is making some things harder in-game. Other things are fine. Blizzard to their credit have added more ways to play with previously divergent groups, which helps players get to content but is in no way going to reverse the trend that the player base is dropping.
- Is it the end of the world? No.
- What can we as current WoW players do? Not much. Keep having fun and playing. Just because something is less exciting for most people has never been a reason I’ll like it. Like sports for example – I’ve always thought that chasing a ball was a somewhat futile endeavour.
- Are new games the culprit? I don’t think that is a major factor, but maybe a small one. D3 didn’t much dent the population for long. Neverwinter might be worth a look, or many of the free-to-play games arriving soon. Such is the way of things.
- Could you play the same game for years and years? No, eventually I think I’ll leave. At the very least I’d consider returning for a new expansion, but everything has a ending. Just accept it and enjoy.
- Somebody pointed out that if the rate continues then the game is really dead by late 2014. Um, yup, could be true. So what?
- Will Titan and the next WoW expansion line up to help Acti-Blizz keep the revenue rolling in? Yes, I’d bet a coffee on that. That makes sense, and that is something that we should be expecting. They are a company for pity’s sake.
I still like the game, its fun. Factually this tells us something that we already knew. Emotionally this tells me that I don’t care, but is a little depressing to see in black and white. No biggie.
(snark) Is it possible that WoW will become hip when the subscriber numbers get so low that only hipsters are playing it, and then only playing ironically? Well maybe, but those hipsters would need to stop playing SWToR first; ironically.
Or was it Age of Conan / Warhammer / LOTR / Rift / etc.. that killed World of Warcraft and it has just taken this long for it to finally die? Dumbass.
Whine. Every time I use a coin and miss on a reward I feel like I’ve wasted a coin. When I don’t get loot in LFR I get the feeling too. Yes, we should not get gear every kill, and yes I know I’m on a treadmill.
Still the system needs to ramp up on rewards, perhaps so that I don’t get another of the same reward. eg. getting a third set of 502 PvE legs from LFR was frustrating.
A week later I got a 522 Leg item from Nalak too. Pants!
It is funny to think that LFR can grant players “progress”.
Strict progression is typically for normal and especially for hard-mode guilds, who are focused not only the hardest content, but also getting through the hardest content faster than their peers. Server rankings, kill times/strats, and sometimes even achievement points are ranked against each other to see who is first, and who is the best. LFR however is generally accepted as being easy, or scrub mode.
I ran a lot of LFR this week and was able to kill each boss in the current tier in LFR raids. It took more than the four nominal run through, as sometimes I joined mid way through, or the groups disbanded amid the raid.
That does not at all mean though that LFR does not have a place in terms of “progress”. Perhaps it is just progress for me, but I think there is merit in the system. Continue reading
The axe named Bloodmoon Reborn is a weapon (two handed strength based axe) that you either buy for huge amounts of gold, or craft yourself. I’ve never seen one on sale, but my AH mod tells me that they start around 50,000 gold. That seems cheap actually considering that to start from scratch it costs a small fortune in materials, and uses a daily cooldown for almost a month. Nuts.
As I have terrible luck with drops I decided to craft this. One month later I have a 502 ilevel item, which could just as easily be switched for a drop from LFR. That sucks a little, but Bloodmoon Reborn does have good itemisation for both Dps DKs and Tank DKs, as it loads Mastery and Haste.
I have two bitches about this in game:
- A craftable which takes this effort should be a touch better than an LFR drop, considering the time and resources it takes. That shits me a little.
- This weapon cannot make use of the Legendary upgrades. So it is not Thunderforged despite being forged in the Thunder Forge. Think about that for a moment.
If you want one don’t ask me for it unless you’re willing to pay for all that Living Steel and Motes of Harmony spent. Plus the trips out to the Thunder Forge. I can see these as patterns which really demonstrate the obsessive Blacksmiths in the game from the folks who just take it as they come. Full respect to any Blacksmith who gets all the 502 level patterns.
Happy Killing, TyphoonAndrew
Those pesky pvp battles were an absolute pain, and now my DK is thankfully back to grinding drops from raid bosses and farming mats to get further through the quest chain.
Generally I hated the pvp battlegrounds. Almost all the fights demonstrated that an organised group will crush a typical pvp set of random players. The battlegrounds where we died constantly were blisteringly frustrating.
The battlegrounds were a core of us followed some simple strategies were good, and generally we either won or came very close to winning.
- Any group is stuffed without a healer, and protecting the healer is actually fun. A particular Paladin teamed up with myself and another Death Knight and we roflstomped almost everyone for 2-3 minutes at a time before the Orb debuff made us crushable. As a set of three we moved through that Battleground together and it worked really well. Later it was a Druid who help me steamroll through the squishies are part of the fighting team.
- Stay as a group. i.e. when 3-4 players stayed in the middle of the Orb Arena (not its real name) we smashed the others. Especially when we had two players with Orbs.
- Fight within the game’s ideal zone. i.e. on the flags, carts, or in the center of the arena where you get the most points.
- Personal cooldowns are not for emergencies, they are for every second in the game. A moment spent in combat without them is pointless.
- Not that I intended to, but a particular Shadow Priest and Warlock on Horde are probably writing blog posts about how much Death Knights are broken and overpowered in PvP. I think I killed these particular two characters
5.3 will apparently bring us the heirloom shields, effective up to level 85. That means (a) they are moot for my shield using Tanks which is a shame, but (b) my Shaman toy might get some bling.
Well honestly I’ll probably buy both eventually anyway in the grim hope that one day another class is added. So make that 4350 Justice pts. And a pony.
Good news though. It is something to spend Justice points on.
PvP round three was much better. How you ask? Well I seemed to get into more teams that knew what they were doing, and were better able to bolster my silly ass through the experience. I did participate as well as I understood.
(Warning – Achievement screenshot spam).
For Temple of Kotmogu – 4x killing blows, 3x deaths, 48 Honorable kills and 4x Orb possessions, which also grants 403 of the 1600 points were mine. Another DK teamed with me for the match pulling in a very nice 498 points.
For Mines – less impressive and far more like the noob I am in PvP. 1x killing blow, 1x death, 26 honorable kills, and 2x carts controlled. If not for the frustration I think PvP could be enjoyable.
Best of all, this means I’m back onto the PvE based grind for the Wrathion quest chain. Happy killing, TyphoonAndrew