Shafted by VP to JP conversion in 5.2

Aside

WoW’s Patch 5.2 will convert Valor to Justice points, just like all other major content patches. However this time the gear to be purchased will not be moving to JPs, instead it will be “greatly discounted” but still require VPs to purchase. So if you still wanted to purchase it you’ll need to farm VPs to replace the ones that were converted.

Seems like a silly idea to me, and I cannot think of a reason why making the “old gear” purchasable for JP is unreasonable. Just like previous patches. Oh, unless it takes more time to gear up an alt, then it makes sense. Shafted. The counterpoint is that the new VP gear will be what you’re buying, but then it still does not make sense not to move the old stuff to Justice.

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Commendation UI Marker

Perhaps Blizzard is reading…they’re adding a Grand Commendation UI element in patch 5.2; which was a pretty obvious thing to add, but I’d like to brag that I called in in December.

com-marker
Excellent. A small tweak for better quality of life.

Time for Tokens to die

Years ago the wow community were rousing about the token system was ok, but fundamentally flawed. The mini-game we play after the boss dies is another treadmill-merry-go-round where gear drops which is useless. As a design principle wow’s reward for effort is based upon re-trying the kills each week until you get lucky. Today I’m bloody mad about this as its been far too long that we’ve been suffering this. Rant incoming.

In our guild forums I wrote this class tokens:

On the token (issue) I think we’re screwed for two reasons: we need to take what we can in terms of characters who are able to join and raid above their match on the token, and we can’t get people to switch characters just to suit the bloody token system each major content patch. It is a bullshit scenario to be in, but I can’t think of a solution that does not have the regular raiders re-rolling each patch.

The token system was an ok idea to allow a boss to drop loot which would not be fraught with drama, as only a few classes could use it. Less people = less drama right? Wrong.

We have in guild now is one character with a token to himself, and half the raid split on each of the other two. Ah shit, gear drama. And I don’t mean people being bitches about loot, I mean that we see Tokens getting cycled for gold/de as we’ve had too many of one type and miles from enough of others. The drama is that our progression is slowed due to shitty luck. A boss dies but the drop is totally pointless.

Also with 4-5 players on each 2 tokens it takes huge amounts of time to gear those 9 players. It is not just 9 kills job done, because we have alt sets, and subs who join from time to time to help with the roster, which makes the distribution ever worse.

Just bring more people to suit the tokens? The server populations are shrinking and this is a totally non-viable response.

Bring the player not the class? Nope. Bring a balance of classes for the tokens. Oh and the tokens change each major content patch. Arrrg.

Reroll? Good god, have you seen how unfriendly the alts are? Forget that as viable for everyone except those with huge amounts of time to play.

The outcome is our raid group just has to suck it up, and keep grinding.

Honestly I am so sick of the loot rewards or issues around loot getting in the way of actually having fun with my raid team in World of Warcraft.

Fark this, I’m soon going to play something else. If Blizzard need a reason why I’ve moved to month-on month payments now, and will shortly consider reading a book instead of logging in they can start with this. Fark it. Destroy it all.

(p.s. what about suggestions for alternatives? Nope, I’ve done that for years suggesting ways that progressive “coins” or currency could be acquired each kill. Do a search on Gear on the blog… they’ll be a few.)

Do MMOs Make You Feel Old? by We Fly Spitfires

Aside

Have a read of: Do MMOs Make You Feel Old? by We Fly Spitfires.

Granted, like any good addict, I started young. But there can be little doubt that we’re seeing an emergence of new gamers in all aspects of video gaming society. Perhaps as I primarily play MMOs, I notice it more there. Trends are changing, customs are altering and social interaction is slowly creeping further away every year from what I was used to be familiar with. Gameplay mechanics are altering too. Back in November I wrote about the mechanics of combat in MMO and how in a few short years it went from ‘auto attack and gossip’ to ‘hammering keys and silence’.

As a gamer closer to 50 than I am 25, I liked it.

Love those non-sensical raid mechanics

Matticus has a really nice post from a while back about the raid mechanics in encounters which frustrated or challenged us. (ref: 13 Punishing Raid Mechanics Which Made You Go “PICK ME PLEASE!” | World of Matticus). He points out 13 which deserve attention.

There seemed to be more gimmick / click challenges in raids in Cataclysm than other expansions, and thankfully the raid content I’ve seen so far in Pandaria does not have many of these gimmicks. Feng the Accursed is the exception who has a special clicky-action-fun-time-button.

Chess Event in Karazhan (Photo credit: Nicole Lee)To be clear I think a fight mechanic is a gimmick when it is not logical in the setting or story. It might be shallow but if the mechanic makes lore sense then it is far easier for me to integrate into my understanding of the fight, and therefore defeat. There are great, poor, and average special mechanics in the game, so here are a few I thought to note. Continue reading