Well an image, straight from MMO Champion. Thoughts?
I hope it get “refined” a little, because I don’t understand what the intend of the armor is.
Also its odd that the armor would leave the back of the neck exposed, but perhaps its just highlighted because of the contrast. And odd that the Human model can’t actually see out of the “creature” mouth.
And perhaps the two huge teeth/horns might be the wrong way up. And there are no creature features except teeth and horns. Stuff it, I’m just being grumpy. Not sure. I’ll say one thing, its better than the T14, which is not overtly difficult.
Patch notes updates via MMO Champion. Overall its more interesting to read and reflect that as much as it appears that players are getting more, you’re essentially not getting a huge amount here at all. But then its a patch note, so the world should not be shocked or moving; its all still very early. Continue reading
Al little while ago I started fusking about with SimCraft to test differences between items where the set bonuses apply. It is a pretty wild tool. It basically runs tens of thousands of dps simulations to seem what factors, abilities, and stats affect the dps the most for your character. Min dps 73.5k, max 96k – well I do somewhere in the middle, very close to the average depending on the fight. Yup, makes sense.
For example I can see the spread of which abilities are used for dps, and then can compare that to the figures that the EJ folks have. The White area above in the pie chart is waiting – that is a bad sign that there is a significant amount of time in the rotation where an ability is not used when reaching the optimal dps figures.
below I can also see how powerful relative to each other some abilities are – for example I knew that Soul Reaper was good, but not that it was stand out so much better than all other abilities. Take a look, the difference is huge!
Then also the dps scaling weights – which are much argued in forums for what stat has what weighting. Well I know now what measures I should put into a custom config of stat weightings for reforging to get the optimal response for my current build. No surprise, just slight tweaks in the values.
All in all, an excellent little slice of information, and something i will resist each time a major item alters in my gear. Happy killing.